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Die Roll modifiers

 
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Doublesixjunkie
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Joined: 13 Aug 2010
Posts: 7

PostPosted: Fri Aug 13, 2010 7:09 am    Post subject: Die Roll modifiers Reply with quote

2D4 - Evasive Maneuvering - +2 added to die rolls, any modified rollgreater than 6 is treated as a 6.

4A4 - Die Roll Modifiers - If the modified die roll is greater than 6, move to next column for phasers and treat as a miss for "hit and miss" weapons.

Which of these rules is correct?
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terryoc
Captain


Joined: 07 Oct 2006
Posts: 1386

PostPosted: Fri Aug 13, 2010 9:57 am    Post subject: Reply with quote

4A4 is correct.

If the target is using EM, and you roll a '5', treat is as a '6' on the next column to the right.
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Doublesixjunkie
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Joined: 13 Aug 2010
Posts: 7

PostPosted: Fri Aug 13, 2010 1:22 pm    Post subject: Die Roll modifiers Reply with quote

So that means that a Disrupter, rolling a 5 against an EM ship, would then if applying 4A4, miss?
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4072
Location: Dallas, Texas

PostPosted: Fri Aug 13, 2010 2:33 pm    Post subject: Reply with quote

Yes, that is what it means.

(4A4) overrides and handles all of the the die roll modifier effects, including Orion Stealth, EM, nebulas, and shifts due to asteroids.
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Doublesixjunkie
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Joined: 13 Aug 2010
Posts: 7

PostPosted: Sat Aug 14, 2010 7:57 am    Post subject: Die Roll modifiers Reply with quote

Thanks for your answers. That makes EM far more attractive to use.
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