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Doublesixjunkie Ensign
Joined: 13 Aug 2010 Posts: 7
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Posted: Fri Aug 13, 2010 7:09 am Post subject: Die Roll modifiers |
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2D4 - Evasive Maneuvering - +2 added to die rolls, any modified rollgreater than 6 is treated as a 6.
4A4 - Die Roll Modifiers - If the modified die roll is greater than 6, move to next column for phasers and treat as a miss for "hit and miss" weapons.
Which of these rules is correct? |
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terryoc Captain
Joined: 07 Oct 2006 Posts: 1386
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Posted: Fri Aug 13, 2010 9:57 am Post subject: |
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4A4 is correct.
If the target is using EM, and you roll a '5', treat is as a '6' on the next column to the right. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Doublesixjunkie Ensign
Joined: 13 Aug 2010 Posts: 7
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Posted: Fri Aug 13, 2010 1:22 pm Post subject: Die Roll modifiers |
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So that means that a Disrupter, rolling a 5 against an EM ship, would then if applying 4A4, miss? |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4072 Location: Dallas, Texas
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Posted: Fri Aug 13, 2010 2:33 pm Post subject: |
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Yes, that is what it means.
(4A4) overrides and handles all of the the die roll modifier effects, including Orion Stealth, EM, nebulas, and shifts due to asteroids. _________________
Federation Commander Answer Guy |
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Doublesixjunkie Ensign
Joined: 13 Aug 2010 Posts: 7
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Posted: Sat Aug 14, 2010 7:57 am Post subject: Die Roll modifiers |
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Thanks for your answers. That makes EM far more attractive to use. |
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