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ericphillips Commander
Joined: 16 Apr 2009 Posts: 702 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Thu Jun 10, 2010 11:48 pm Post subject: Turning and Deceleration |
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I am having a little argument with another player about the deceleration rule.
As I understand it (and it seems in the example) of the interaction of deceleration and turning, if i have already fulfilled my turn mode, it seems like I could turn and then decelerate, canceling the movement.
For example: My ship has a fulfilled turn mode. On sub-pulse 4 I turn the ship one hex face tot he left, then pay a movement point and remain in the same hex.
Is this correct, or is the whole turn maneuver not possible on a deceleration? |
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storeylf Fleet Captain
Joined: 24 Jul 2008 Posts: 1897
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Posted: Fri Jun 11, 2010 12:10 am Post subject: |
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I've had that debate as well. I'm sure the answer is yes you can turn then decel.
It isn't very clear from the rules though, which states something along the lines of you turn just before moving into the new hex, which sort of imply if you don't move then you don't turn. I'm sure it was confirmed though that that was not the intent. |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Fri Jun 11, 2010 12:12 am Post subject: |
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I too am under the impression that you can turn, then decel to cancel the move - but I'm sure Mike West will give us the official answer. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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ericphillips Commander
Joined: 16 Apr 2009 Posts: 702 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Fri Jun 11, 2010 12:25 am Post subject: |
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I think this too, because rule (2C1) says, "The actual act of turning ... is done at the start of a given movement impulse (immediately before moving into the next hex). So, it seems to read that turning is comprised of two parts: the turn and the movement. |
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DirkSJ Lieutenant Commander
Joined: 08 Jun 2010 Posts: 239
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Posted: Fri Jun 11, 2010 12:29 am Post subject: |
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In my copy of the rule book this is explicitly laid out in an example. A ship is going 24 and decel's all three moves and turns one hex facing when it's turn mode is met, never moving a hex. |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4070 Location: Dallas, Texas
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Posted: Fri Jun 11, 2010 4:10 am Post subject: |
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Yes, you can do exactly like that. As Dirk points out, this is explicitly shown in an example.
Do not that you can NOT do this with sideslips. This only works with turns. _________________
Federation Commander Answer Guy |
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ericphillips Commander
Joined: 16 Apr 2009 Posts: 702 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Fri Jun 11, 2010 6:12 am Post subject: |
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mjwest wrote: | Yes, you can do exactly like that. As Dirk points out, this is explicitly shown in an example.
Do not that you can NOT do this with sideslips. This only works with turns. |
Ah, I misread the example. I was doing it right. I went and played a game with someone last weekend I had never played with before, and when I did turn and cancelled moving he objected. We looked in the rule fast, but finally just moved to get on with the game instead of arguing about this or that.
Thank you for the clarification. |
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pinecone Fleet Captain
Joined: 03 May 2008 Posts: 1862 Location: Earth
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Posted: Fri Jun 11, 2010 2:33 pm Post subject: |
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I think the tactic has been dubbed the "Low energy turn" |
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