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Turning and Deceleration

 
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ericphillips
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Joined: 16 Apr 2009
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Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Thu Jun 10, 2010 11:48 pm    Post subject: Turning and Deceleration Reply with quote

I am having a little argument with another player about the deceleration rule.

As I understand it (and it seems in the example) of the interaction of deceleration and turning, if i have already fulfilled my turn mode, it seems like I could turn and then decelerate, canceling the movement.

For example: My ship has a fulfilled turn mode. On sub-pulse 4 I turn the ship one hex face tot he left, then pay a movement point and remain in the same hex.

Is this correct, or is the whole turn maneuver not possible on a deceleration?
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storeylf
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Joined: 24 Jul 2008
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PostPosted: Fri Jun 11, 2010 12:10 am    Post subject: Reply with quote

I've had that debate as well. I'm sure the answer is yes you can turn then decel.

It isn't very clear from the rules though, which states something along the lines of you turn just before moving into the new hex, which sort of imply if you don't move then you don't turn. I'm sure it was confirmed though that that was not the intent.
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Scoutdad
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PostPosted: Fri Jun 11, 2010 12:12 am    Post subject: Reply with quote

I too am under the impression that you can turn, then decel to cancel the move - but I'm sure Mike West will give us the official answer.
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ericphillips
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Joined: 16 Apr 2009
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Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Fri Jun 11, 2010 12:25 am    Post subject: Reply with quote

I think this too, because rule (2C1) says, "The actual act of turning ... is done at the start of a given movement impulse (immediately before moving into the next hex). So, it seems to read that turning is comprised of two parts: the turn and the movement.
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DirkSJ
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Joined: 08 Jun 2010
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PostPosted: Fri Jun 11, 2010 12:29 am    Post subject: Reply with quote

In my copy of the rule book this is explicitly laid out in an example. A ship is going 24 and decel's all three moves and turns one hex facing when it's turn mode is met, never moving a hex.
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mjwest
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PostPosted: Fri Jun 11, 2010 4:10 am    Post subject: Reply with quote

Yes, you can do exactly like that. As Dirk points out, this is explicitly shown in an example.

Do not that you can NOT do this with sideslips. This only works with turns.
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ericphillips
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Joined: 16 Apr 2009
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Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Fri Jun 11, 2010 6:12 am    Post subject: Reply with quote

mjwest wrote:
Yes, you can do exactly like that. As Dirk points out, this is explicitly shown in an example.

Do not that you can NOT do this with sideslips. This only works with turns.


Ah, I misread the example. I was doing it right. I went and played a game with someone last weekend I had never played with before, and when I did turn and cancelled moving he objected. We looked in the rule fast, but finally just moved to get on with the game instead of arguing about this or that.

Thank you for the clarification.
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pinecone
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Joined: 03 May 2008
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PostPosted: Fri Jun 11, 2010 2:33 pm    Post subject: Reply with quote

I think the tactic has been dubbed the "Low energy turn" Wink
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