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A nugget asks...

 
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Dan Ibekwe
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Joined: 08 Mar 2007
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Location: Manchester UK

PostPosted: Wed Jul 07, 2010 6:35 pm    Post subject: A nugget asks... Reply with quote

Items in the 'Special' box - transporters, tractors, drones et.c. - how are they damaged in combat?

And is there a timescale for Hydran Armada?
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terryoc
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Joined: 07 Oct 2006
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PostPosted: Wed Jul 07, 2010 7:14 pm    Post subject: Reply with quote

Items in the special box cannot be damaged.

Hydrans, dunno. IIRC SVC said at the SFU seminar that the Tholians/Orions are next, then prolly fighters, which may include Hydran Stingers and may be fighters for existing empires.
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Dan Ibekwe
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PostPosted: Wed Jul 07, 2010 7:31 pm    Post subject: Reply with quote

Thanks.

A couple more;

Movement; do I need to move forward before or between facing changes?

For example, I have a ship with 6 thrust points, which was moving at speed 5 on the prior turn. This ship wishes to make two turns to starboard this game turn; is 'S1S' a legal speed plot?

Similarly, if the ship had been moving at speed 6, would 'S,S' (leaving her at speed 0) be legal?

Drones; am I right in thinking that drones launch, move and attack in the same sequence as fighters? Meaning that if they are launched at range 8 or less there is no defence against them ?(save for counter-launching anti-drones, or a desperate dash to get out of range).

Although fighter interception might be another possibility.

Also, a Kzinti FF has Drones(4). Is there any restriction on launching the lot (16 real missiles) on one turn?
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vejlin
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PostPosted: Wed Jul 07, 2010 7:51 pm    Post subject: Reply with quote

From my understanding your two movement orders are both legal.

Yes drones launch/move like fighters, the restriction to how many you can launch is in the rules and is based on the size of the ship (number of hull boxes)
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Dan Ibekwe
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PostPosted: Wed Jul 07, 2010 7:58 pm    Post subject: Reply with quote

Ah, rule F.4, Launch and Recovery, thanks!
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madpax
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PostPosted: Thu Jul 08, 2010 3:07 pm    Post subject: Re: A nugget asks... Reply with quote

Dan Ibekwe wrote:
Items in the 'Special' box - transporters, tractors, drones et.c. - how are they damaged in combat?

They can be damaged by using the critical hit rules (rules annex). I never used them and I'm not sure if they have a real impact in the game, but it can be done.

Marc
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mj12games
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PostPosted: Thu Jul 08, 2010 5:06 pm    Post subject: Reply with quote

The decision to "exempt" special items from damage was made in the conversion from Starmada X (the previous edition) to the Admiralty Edition. Frankly, I haven't missed it... but as mentioned, there is an optional rule to allow for it.
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Dan Ibekwe
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Joined: 08 Mar 2007
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Location: Manchester UK

PostPosted: Thu Jul 08, 2010 5:42 pm    Post subject: Reply with quote

Hmm, I think we'll stick to the basics for now.

Once they're nailed down, then for 3D! Twisted Evil
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