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FC0001 Federation VS ISC
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Wed Jul 21, 2010 1:13 am    Post subject: Reply with quote

I had some family issues to resolve this weekend that delayed the update.
I have finished and submitted the Turn 1-4 SitRep to both players.
They have submitted their Turn 1-8 Orders.
A couple of break conditions have reached met and must be resolved before play can proceed.

I have created an Excel spreadsheet to track the game and provide SitReps.
A copy of this file has been uploaded to my site, you can access it HERE!

As the turns progress, the file will be updated and y'all will be notified.
I hope to get the PDF version of the current map uploaded tomorrow as well.

Please do follow along and enjoy the game, but I would ask that you refrain from providing tactical advice to either player until after the game is completed.

Thanks,

Tony L. Thomas
Battlegroup Murfreesboro
Fed Comm PBEM Moderator
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DirkSJ
Lieutenant Commander


Joined: 08 Jun 2010
Posts: 239

PostPosted: Wed Jul 21, 2010 1:22 am    Post subject: Reply with quote

Scoutdad wrote:
Please do follow along and enjoy the game, but I would ask that you refrain from providing tactical advice to either player until after the game is completed.

We can root for a side though right? Razz

Down with the Feds! May all your torps miss! Go ISC! Full 4 pulse PPDs every time!

All in fun though, I hope you both have a great game. Thanks for moderating Scoutdad. It's a lot of work without getting to make any of the fun decisions Smile.
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pinecone
Fleet Captain


Joined: 03 May 2008
Posts: 1862
Location: Earth

PostPosted: Wed Jul 21, 2010 1:34 pm    Post subject: Reply with quote

DirkSJ wrote:
Down with the Feds! May all your torps miss! Go ISC! Full 4 pulse PPDs every time!


Shut Up Wink

Yes, thank you for your work moderating this Scoutdad. I can't wait for the battling to begin! Smile
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Wed Jul 28, 2010 2:45 am    Post subject: Reply with quote

Turn 1:8 has reached the end of the Offensive Fire Phase.
Awaiting impulse activity orders and EoT stuff then I'll post the latest SitRep for all to see.
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terryoc
Captain


Joined: 07 Oct 2006
Posts: 1386

PostPosted: Wed Jul 28, 2010 7:33 am    Post subject: Reply with quote

I think I rolled less than a '4' maybe twice! Hit with one bolt and my PPD didn't fire because I gave bad orders!

"Glory Zone" my ****! Laughing
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"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Wed Jul 28, 2010 12:38 pm    Post subject: Reply with quote

terryoc wrote:
... and my PPD didn't fire because I gave bad orders!

"Glory Zone" my ****! Laughing

Think of it as the fog of war... Wink
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ericphillips
Commander


Joined: 16 Apr 2009
Posts: 702
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Thu Jul 29, 2010 7:17 pm    Post subject: Suicide Shuttle Overload Reply with quote

Terry and myself were in a thread where we discussed suicide shuttles. I think that may have seeped into our battle plans. I have one on the board, and Terry has three. LOL
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Fri Jul 30, 2010 3:04 am    Post subject: Reply with quote

Turn 1 is now completed.

The excel file containing the entire Sit Rep can be found HERE!

The current Ship Cards can be found here:

Eric Phillips: Federation Fleet

Terry O'Carroll: ISC Fleet

EDIT:
Federation Fleet image revised and re-uploaded to show damage shifted to the correct shield. (sorry, Eric Embarassed )
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terryoc
Captain


Joined: 07 Oct 2006
Posts: 1386

PostPosted: Sun Aug 01, 2010 3:02 pm    Post subject: Reply with quote

Tony, there seems to be an error on the Sit Rep, the CA didn't fire because you calculated the range from the ISC to the Feds as 11 but I've put the counters on the map and the range seems be 8/9.

ETA: That should be range 7/8. The "current positions" at the top of the sitrep don't agree with the positions in the impulse-by-impulse moves. If the positions at the bottom of the table are correct, DD#1 takes about 8 internals from phaser fire alone (!) and the NCA takes slightly more shield damage. Also the PPD should fire, but the way I've been rolling I'm not sure it'll make any difference Laughing
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"Man, Terry, you are like a loophole seeking missle!" - Mike West
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ericphillips
Commander


Joined: 16 Apr 2009
Posts: 702
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Sun Aug 01, 2010 4:42 pm    Post subject: Reply with quote

I'll check it too. Also, if the result on my Juggernaut BB was an example of a PPD smackdown, I am sure it will make a difference.

My por juggy... revenge will be sweet.

Terry, can you reveal your PPD fire order, or do you want to keep it secret? I just want to ensure that everything is fair, and going back is no problem for me.
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Sun Aug 01, 2010 6:18 pm    Post subject: Reply with quote

Double checking now.

If I made an error, then we'll reset to Offensive fire adn proceed from there.
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Sun Aug 01, 2010 8:48 pm    Post subject: Reply with quote

I think I've resolved the issue.
The Locations entered into the Final SitRep do not correspond to the final positions ofthe ISC units as submitted on Terry's typed orders.

I mis-entered the data as I was typing it.

It has been corrected and the SitRep reissued.

The range is indeed 11 hexes from teh ISC CA tothe Federation fleet.
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Sun Aug 01, 2010 9:07 pm    Post subject: Reply with quote

FC0001 - Turn 2 Energy Allocation: Completed

NCA:
Total Energy Tokens: 19.5 (0.5 batteries)
Baseline Speed 16: 8 tokens
Hold Photon (A): 1 tokens
Hold Photon (B): 1 tokens
Remaining Energy Tokens: 9.5 tokens

NCD:
Total Energy Tokens: 15 (1 battery)
Baseline Speed 24: 9 tokens
Remaining Energy Tokens: 6 tokens

NCL:
Total Energy Tokens: 17 (1 battery)
Baseline Speed 16: 6 tokens
Hold Photon (A): 1 tokens
Hold Photon (B): 1 tokens
Remaining Energy Tokens: 9 tokens


CA Liberator:
Power 20 tokens (2 Batteries)
Total Power 22 tokens
Hold PPD A, 2 tokens
Arm Plasma-S Torpedo B as type-S, third turn of arming, 4 tokens
Base Speed 24 12 tokens
Power remaining 4 tokens

DD#1 Fiery:
Power 10 tokens (1 Batteries)
Total Power 11 tokens
Base Speed 24 6 tokens
Arm Plasma-F A, 1 token
Power remaining 4 tokens

DD#2 Hostile:
Power 10 tokens (1 Batteries)
Total Power 11 tokens
Base Speed 24 6 tokens
Arm Plasma-F A, 1 token
Power remaining 4 tokens

FF Tachyon:
Power 8 Tokens (0.5 Battery)
Total Power 8.5 Tokens
Base Speed 24 3 tokens
Arm Plasma-F A, 1 token
Power remaining 4.5 tokens
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Tue Aug 03, 2010 5:49 pm    Post subject: Reply with quote

Latest update:
Turn 2, Impulse 1 movement has been completed.
We are currently at the start of the Offensive Fire phase.
Fire orders have been issued but not yet resolved.

Here's where everone is at:
Image Removed and re-posted farther down the thread...

SitRep and Damage updates:
Posted farther down the thread...
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Last edited by Scoutdad on Wed Aug 04, 2010 3:24 am; edited 2 times in total
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terryoc
Captain


Joined: 07 Oct 2006
Posts: 1386

PostPosted: Tue Aug 03, 2010 7:11 pm    Post subject: Reply with quote

I think I have been outmaneuvered! Shocked Something's about to eat a lot of photons.
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"Man, Terry, you are like a loophole seeking missle!" - Mike West
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