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DirkSJ Lieutenant Commander
Joined: 08 Jun 2010 Posts: 239
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Posted: Tue Aug 10, 2010 10:58 pm Post subject: |
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Scoutdad wrote: | Trying not to clutter the board with extra info.
the turn point counters are there...
The baseline speeds are posted in the start of turn notes...
You can count from turn point to ship and then see when they can turn again fairly quickly. |
Er...I'm dumb. My brain didn't process the little text in the cells; it was looking for counters . It's all already there! |
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Scoutdad Commodore

Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Wed Aug 11, 2010 12:59 am Post subject: |
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The earlier versions had colored counters... but hey got to be too much unecessary clutter - so I scrapped the counter and kept the text. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Rick Smith Lieutenant Commander

Joined: 02 Sep 2008 Posts: 266 Location: Silver Spring, MD
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Posted: Fri Aug 13, 2010 2:24 am Post subject: |
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This has been fun to watch. Thanks for sharing the progress guys. _________________
UPFY |
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Scoutdad Commodore

Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Fri Aug 13, 2010 3:12 am Post subject: |
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Turn 2, impulse 7 just completed.
Lots of action (and a few un-intended consequences, i think...)
Waiting for both players to rebid Impulse 8 due to multiple break conditions.
Once that's doen - I'll post Turn 2 for everyone to see. _________________ Commander, Battlegroup Murfreesboro
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terryoc Captain

Joined: 07 Oct 2006 Posts: 1386
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Posted: Fri Aug 13, 2010 10:05 am Post subject: |
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The anchor worked!! I never expected those suicide shuttles to actually HIT anything. I also made an error in plotting the movement of Eric's drones, now the Star Cruiser has a down #4 shield. Off all the things to get hit, why did it have to be a phaser?! mutter, mutter... _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Scoutdad Commodore

Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sun Aug 15, 2010 7:44 pm Post subject: |
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Jusr finished Turn 2:
Terry's ISC Ca fired it's PPD at the damaged NCA, scoring with all 4 pulses.
The end of the turn saw a few repairs... and the NCA shifted some disabled shield boxes around.
As Turn 3 starts, Terry applies 1 point of power to continue the tractor beam already held by the FF.
Here's the map:
Turn 3 will be coming soon: _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore

Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sun Aug 15, 2010 7:45 pm Post subject: |
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The ISC ship cards can be found here!
and the Federation, here! _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore

Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Mon Aug 16, 2010 10:20 pm Post subject: |
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Turn 3 Energy Allocation is complete:
The ISC frigate managed to maintain the tractor link to the Federation NCA...
Baseline speeds are:
Federation NCD - 24
Federation NCA - 00
ISC Cruiser - 16
ISC Frigate - 16 (but effectively 0 due to tractor link)
ISC Destroyer 1 - 16
ISC Destroyer 2 - 16 _________________ Commander, Battlegroup Murfreesboro
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Scoutdad Commodore

Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Mon Aug 16, 2010 10:22 pm Post subject: |
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Complete Federation EA:
NCA:
Total Energy Tokens: 8 (0 batteries)
Baseline Speed 0: 0 tokens
Load Photon (B): 2 tokens
Remaining Energy Tokens: 6 tokens
NCD:
Total Energy Tokens: 14 (0 battery)
Baseline Speed 24: 9 tokens
Remaining Energy Tokens: 5 tokens
Complete ISC EA:
FF
9 Power tokens (1 battery)
Pay 1 token to continue tractor of NCA
Pay 1 token to arm Plasma-F Torpedo A (second turn of arming)
Pay 2 tokens for Baseline Speed of 16
Total spent: 3
Tokens remaining: 5
DD2
10 Power tokens (1 battery)
Pay 1 token to arm Plasma-F Torpedo A (second turn of arming)
Pay 4 tokens for Baseline Speed of 16
Total spent: 5
Tokens remaining: 5
DD1
10 Power Tokens (0 battery)
9y 1 token to arm Plasma-F Torpedo A (second turn of arming)
Pay 4 tokens for Baseline Speed of 16
Total spent: 5
Tokens remaining: 4
CA
22 Power tokens (0 Battery)
Pay 4 tokens to arm PPD A (First turn of arming)
Pay 8 tokens for Baseline Speed 16
Total Spent: 12 Tokens
10 Tokens Remaining _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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ericphillips Commander

Joined: 16 Apr 2009 Posts: 702 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Tue Aug 17, 2010 1:29 am Post subject: |
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Well, Terry, I am putting this out there now: seeing as how I have you right where you want me, this is your last chance to surrender.  _________________ "I could have been an adventurer like you, but I took an arrow to the knee." |
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terryoc Captain

Joined: 07 Oct 2006 Posts: 1386
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Posted: Tue Aug 17, 2010 1:35 am Post subject: |
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LOL the ISC will give you the option to retreat if you promise to give up your war-mongering ways! _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Scoutdad Commodore

Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Tue Aug 17, 2010 2:31 am Post subject: |
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I'd be scared if I were you, Terry...
Just wait til the cloaked Federation BB shows up!
It's amazing what you can get away with by bribing the moderator with chocolate truffles... _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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ericphillips Commander

Joined: 16 Apr 2009 Posts: 702 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Tue Aug 17, 2010 2:48 am Post subject: |
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Scoutdad wrote: | Just wait til the cloaked Federation BB shows up!It's amazing what you can get away with by bribing the moderator with chocolate truffles... |
Speaking of that, should I send a check or pay you on PayPal for that cloaked BB? _________________ "I could have been an adventurer like you, but I took an arrow to the knee." |
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Scoutdad Commodore

Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Fri Aug 20, 2010 1:30 am Post subject: |
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FC0001 - Turn 3 is underway.
Impulse 1 saw the remaining Fed drones destroyed as was the ISC suicide shuttle.
The NCD fired on Ph-1 at the frigate for 5 points of shield damage...
while the ISC frigate fired 2x Ph-1 and 2x Ph-3 at the NCA for 16 points damage.
In what has to be the oddest damage allocation I've ever seen, the NCA has 7 boxes remaining:
1 Center Warp, 1 Shuttle, 1 Bridge, 1 Photon and 3 FRAME.
During launch seeking weapons, the NCA launched it's sole remaining shuttle as a 15 point suicide shuttle into the tractored frigate at range 1.
Here's a peek:
 _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore

Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Fri Aug 20, 2010 1:30 am Post subject: |
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The ship cards are :
Fed fleet:
 _________________ Commander, Battlegroup Murfreesboro
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