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Federation Commander A NEW fast paced board game of starship combat!
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Fri Jul 16, 2010 7:02 pm Post subject: Pulling Marines out of combat |
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I've been studying the transporter boarding party combat rules, and I think I have got this right.
Let's say I have attempted a boarding action to capture an enemy ship, and have come off pretty badly, so I decide to withdraw my troops from the enemy ship.
I'm assuming that, given correct range, a clear line of sight (no shields or terrain in the way), power to allocate and sufficient available transporters, I can simply pull my troops out using the procedure in (5E6). It's not as if I am moving enemy troops, or something else prohibited in (5E5); the only factor which might even remotely be relevant is that they are on an enemy ship, which is actually not relevant as far as I can see.
Is that right? _________________
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terryoc Captain
Joined: 07 Oct 2006 Posts: 1386
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Posted: Fri Jul 16, 2010 7:11 pm Post subject: |
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Yes. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Fri Jul 16, 2010 7:44 pm Post subject: |
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Thanks _________________
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