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Kang Fleet Captain

Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Sat Aug 14, 2010 7:24 pm Post subject: Breakdown damage on damaged ships |
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If a badly damaged ship suffers a HET breakdown, and has 'skips' in the damage process on Table #3 due to disabled systems, do we continue on with another 'pass' on Table #3?
For example, if the ship has no Tractors, Labs, Center Warp or Transporters, what happens to the two 'spare' damage points? Start again on Table #3? _________________
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terryoc Captain

Joined: 07 Oct 2006 Posts: 1384
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Posted: Sat Aug 14, 2010 10:39 pm Post subject: |
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That's how I'd play it. Just keep going on #3 until all the damage is resolved... which, in extreme cases, could result in the ship blowing up... _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Mike Fleet Captain

Joined: 07 May 2007 Posts: 1674 Location: South Carolina
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Posted: Sun Aug 15, 2010 12:59 am Post subject: |
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Quote: | which, in extreme cases, could result in the ship blowing up... |
i.e. warp core breach... _________________ Mike
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Sandpaper gets the job done, but makes for a lot of friction. |
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DirkSJ Lieutenant Commander
Joined: 08 Jun 2010 Posts: 239
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Posted: Sun Aug 15, 2010 3:39 am Post subject: |
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I would assume it's 10 dmg like any other 10 dmg and keep rolling new lines. |
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terryoc Captain

Joined: 07 Oct 2006 Posts: 1384
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Posted: Sun Aug 15, 2010 3:40 am Post subject: |
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The HET rules specify line #3. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Scoutdad Commodore

Joined: 09 Oct 2006 Posts: 4751 Location: Middle Tennessee
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Posted: Sun Aug 15, 2010 4:04 am Post subject: |
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We "skip" the skips and restart on column one until 10 points are resolved.
I guess in a dire circumstance, it may result in a ship going Ka-blooey, but if you've already got that much damage... you're probably not doing a HET anyway. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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mjwest Commodore

Joined: 08 Oct 2006 Posts: 4091 Location: Dallas, Texas
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Posted: Sun Aug 15, 2010 4:11 am Post subject: |
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Keep going through the row like you would normally. The repeat the row again and again until all damage is resolved. Assuming that there are no other boxes to hit, you will keep hitting warp or frame damage on the 10th column until you blow up. _________________
Federation Commander Answer Guy |
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