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engines
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wneeley
Ensign


Joined: 17 Oct 2010
Posts: 11

PostPosted: Sun Oct 17, 2010 8:38 pm    Post subject: engines Reply with quote

what happens if all of the engine blocks are destroyed
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OGOPTIMUS
Captain


Joined: 10 Nov 2006
Posts: 980

PostPosted: Sun Oct 17, 2010 9:15 pm    Post subject: Reply with quote

You have very little power left. There is no additional game effect.

No catastrophic explosions, no warp core breaches, your engines are just totally offline.
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wneeley
Ensign


Joined: 17 Oct 2010
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PostPosted: Sun Oct 17, 2010 9:43 pm    Post subject: engines Reply with quote

can I still move
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1897

PostPosted: Sun Oct 17, 2010 11:09 pm    Post subject: Reply with quote

There is no effect on the turn they are destroyed - you already obtained your power tokens and set base speed at the start of the turn, no damage (short of ship destruction) will affect your speed or remaining tokens.

On following turns your destroyed engines will mean you have fewer tokens, and hence you may find moving more awkward, but as long as you get power tokens from somewhere (reac, imp, btty) that can pay for some movement then you can indeed move. You may have to declare speed 0 and then use what little power you have to accerlerate if you can't afford a base speed of 8.

Baicallly there is nothing special about your engines being destroyed beyond the obvious lack of power that you generate.
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Dal Downing
Commander


Joined: 06 May 2008
Posts: 647
Location: Western Wisconsin

PostPosted: Mon Oct 18, 2010 2:00 am    Post subject: Re: engines Reply with quote

wneeley wrote:
can I still move


Yes like was already said nothing happens until the next turn. Then all that happens is your power is cut. You cn still allocate power to move without engines.
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OGOPTIMUS
Captain


Joined: 10 Nov 2006
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PostPosted: Mon Oct 18, 2010 6:45 am    Post subject: Re: engines Reply with quote

Dal Downing wrote:
wneeley wrote:
can I still move


Yes like was already said nothing happens until the next turn. Then all that happens is your power is cut. You cn still allocate power to move without engines.


To be a bit more specific, you can still move using power from impulse engines and reactors--there is no restriction on where movement energy comes from like in Star Fleet Battles.
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djdood
Commodore


Joined: 01 Feb 2007
Posts: 3412
Location: Seattle, WA

PostPosted: Mon Oct 18, 2010 7:03 am    Post subject: Reply with quote

Piling-on here.

To be nerdy technical, the "engine" boxes on the card don't necessarily reflect the ability of the engines to move the ship. They represent the ability of the engines to produce power.

As the giant robot noted, in FedCom, power is power (regardless of its source) and any of it can be used for movement (SFB has lots more restrictions). The motive functions of the engines aren't tracked in the game and aren't affected until the ship goes kaboom.
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kirbykibble
Lieutenant JG


Joined: 07 Jun 2011
Posts: 82
Location: Earth

PostPosted: Wed Jun 22, 2011 2:27 am    Post subject: Re: engines Reply with quote

[quote="wneeley"]can I still move[/quote]

okay..... um.... no... you cannot as you have no power and everything that you do costs power. even launching shuttles labs all of it.
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4066
Location: Dallas, Texas

PostPosted: Wed Jun 22, 2011 3:09 am    Post subject: Reply with quote

Just to be clear:

If your engines are shot completely through so that all warp boxes are disabled, that simply means they no longer are generating power. If you have no other power generation (from impulse or reactor), then you are pretty much dead in space and cannot do anything that requires power (including movement). If, however, you still have some impulse and/or reactor (presumably because you repaired them), then you can still move.

As stated earlier, "power is power". Regardless of what "type" of power you have, you can use it to move.

Do note that, without any warp boxes left, you will go "boom" fairly easy. Warp boxes protect the frame damage hits, and without warp boxes, the frame damage hits will come fast and furious.
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Dal Downing
Commander


Joined: 06 May 2008
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PostPosted: Wed Jun 22, 2011 4:32 am    Post subject: Reply with quote

And just to drive the power is power point one last time. If as MJW said, and you lost every warp, reactor, and impulse engine but, still had full undamaged batteries. You could still move.
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Nerroth
Fleet Captain


Joined: 08 Oct 2006
Posts: 1744
Location: Ontario, Canada

PostPosted: Wed Jun 22, 2011 6:19 am    Post subject: Reply with quote

Shuttles and labs do not require power to operate; the only time you need to worry about power with a shuttle or fighter is if arming the warhead on a suicide shuttle, or of re-arming the fusion beams on a Hydran Stinger.
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Bolo_MK_XL
Captain


Joined: 16 Jan 2007
Posts: 836
Location: North Carolina

PostPosted: Wed Jun 22, 2011 3:40 pm    Post subject: Reply with quote

Just because you have undamaged batteries --
Doesn't mean you have power in them --
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Dal Downing
Commander


Joined: 06 May 2008
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PostPosted: Wed Jun 22, 2011 4:41 pm    Post subject: Reply with quote

Yes, that's why I specified FULL undamaged batteries. Cool
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Bolo_MK_XL
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PostPosted: Wed Jun 22, 2011 6:36 pm    Post subject: Reply with quote

That didn't register when I was reading --

Because seeing that actually happening just doesn't register as possible --- Smile
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Dan Ibekwe
Commander


Joined: 08 Mar 2007
Posts: 453
Location: Manchester UK

PostPosted: Wed Jun 22, 2011 11:35 pm    Post subject: Reply with quote

Bolo_MK_XL wrote:
That didn't register when I was reading --

Because seeing that actually happening just doesn't register as possible --- Smile


Bin there, dun that, got the radiation burns (a Free Trader acting as a scenario target. Warp and impulse engines totalled, making speed - 16? - on batteries alone. Got far enough away from the - equally banged-up - bad guys to get tractored and towed to safety).
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