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Federation Commander A NEW fast paced board game of starship combat!
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Wed Aug 04, 2010 8:37 pm Post subject: |
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If the goal is to get people playing FCOL, then you need Double Elim at least and Swiss would certainly be best... _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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ericphillips Commander
Joined: 16 Apr 2009 Posts: 702 Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta
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Posted: Wed Aug 04, 2010 8:38 pm Post subject: |
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Here is a listof the ships in FCOL as of Aug 4, 2010. Some are ineligible for the tournament:
Race Ship
Federation BATS
Federation BB
Federation BCF
Federation BCG
Federation BCJ
Federation CA
Federation CC
Federation CF
Federation CL
Federation CLC
Federation CS
Federation CVS
Federation DD
Federation DDG
Federation DDL
Federation DN
Federation DNF
Federation DW
Federation FF
Federation FFB
Federation GSC
Federation MB
Federation MB(DR)
Federation NCA
Federation NCC
Federation NCD
Federation NCF
Federation NCL
Federation OCA
Federation POL
Federation SB
Frax BCH
Frax CA
Frax CW
Frax DW
Frax FF
Frax POL
Gorn BB
Gorn BC
Gorn BCF
Gorn BCH
Gorn BDD
Gorn Carrier
Gorn CC
Gorn CL
Gorn CLE
Gorn CM
Gorn CS
Gorn DD
Gorn DN
Gorn HDD
Gorn HDDLeader
Gorn MB
Gorn SB
Hydran BAR
Hydran CA
Hydran CU
Hydran CWG
Hydran CWS
Hydran DG
Hydran DWH
Hydran HN
Hydran IRQ
Hydran KN
Hydran LB
Hydran LN
Hydran MHK
Hydran MNG
Hydran OV
Hydran PAL
Hydran RN
Hydran SB
Hydran TAR
Hydran THR
ISC CA
ISC SB
Klingon B10
Klingon BATS
Klingon C7
Klingon C8
Klingon D5
Klingon D5W
Klingon D6
Klingon D7
Klingon D7C
Klingon DW
Klingon DW
Klingon DWL
Klingon DWL
Klingon E4
Klingon F5
Klingon F5W
Klingon FD7
Klingon MB
Klingon MB(DR)
Klingon SB
Kzinti BATS
Kzinti BB
Kzinti BC
Kzinti BCH
Kzinti CC
Kzinti CF
Kzinti CL
Kzinti CM
Kzinti DN
Kzinti DW
Kzinti FF
Kzinti FFK
Kzinti MB
Kzinti MB(DR)
Kzinti NCA
Kzinti NCC
Kzinti SB
LDR NCA
LDR NCA
Lyran BC
Lyran BC
Lyran CA
Lyran CC
Lyran CF
Lyran CL
Lyran CL
Lyran CW
Lyran DD
Lyran DN
Lyran DW
Lyran DW
Lyran FF
Lyran NCA
Lyran NCA
Lyran SB
Orion CA
Orion CR
Orion DN
Orion LR
Orion MB
Orion OK6
Orion SAL
Romulan BH
Romulan CON
Romulan FFH
Romulan FH
Romulan K5R
Romulan K7R
Romulan K9R
Romulan KCondor
Romulan KE
Romulan KR
Romulan MB
Romulan NH
Romulan RH
Romulan SB
Romulan SKH
Romulan SN
Romulan SPA
Romulan VUL
Romulan WE
Seltorian BCH
Seltorian BW
Seltorian CA
Seltorian CL
Seltorian DD
Seltorian DN
Seltorian FF
Seltorian SB
Tholian BATS
Tholian BB
Tholian CA
Tholian CAP
Tholian DD
Tholian DN
Tholian MB(D)
Tholian MB(P)
Tholian NCA
Tholian NDD
Tholian NDN
Tholian NFF
Tholian PC
Tholian SB
Tholian SB
Tholian SB
WYN AuxC
WYN AuxC
WYN CA
WYN CW
WYN DD
WYN FF
WYN FF |
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gar1138 Lieutenant Commander
Joined: 10 Jul 2007 Posts: 346 Location: Eugene, OR
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Posted: Wed Aug 04, 2010 8:47 pm Post subject: |
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How about eight turns? That would give just a little bit more space for plasma empires (they could launch on turn 1 or turn 2). Plus, without the specific time limit with FCOL (as opposed to face-to-face tourney), it seems like a good compromise between six turns and ten turns.
Additional question: Which ships would be non-eligible for use? I'm specifically interested in the Frax (looks like a few have recently been added), but also the Fast Cruisers?
Thanks,
Garrett |
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DirkSJ Lieutenant Commander
Joined: 08 Jun 2010 Posts: 239
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Posted: Wed Aug 04, 2010 9:04 pm Post subject: |
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A non-tree style, like swiss, handles DQs or people deciding not to play anymore better than a tree system does. |
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terryoc Captain
Joined: 07 Oct 2006 Posts: 1386
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Posted: Wed Aug 04, 2010 9:48 pm Post subject: |
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Gar1138:
Ships eligible for use under current rules are anything printed in a box, attack product or booster, with the following exceptions:
Battleships
General/Civilian units (bases and freighters, basically)
Drone ships
Escort ships
Middle Years ships
Ships only in Captain's Log like the FRAX would normally be ineligible, because not everyone has those products. OTOH if you have a FCOL subscription you'll be able to familiarise yourself with the opponent's ship cards, and the FRAX use standard technology that anyone who's played Klingons and Kzintis are familiar with will know. I'm inclined to allow the FRAX.
DirkSJ, I agree, I was thinking of going with a Swiss system. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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terryoc Captain
Joined: 07 Oct 2006 Posts: 1386
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Posted: Wed Aug 04, 2010 10:03 pm Post subject: |
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Edited the first post to add some of the proposed ideas to it. Thanks for your input everyone, keep the ideas coming! _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Wed Aug 04, 2010 10:11 pm Post subject: |
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Terry:
I do not currently have an active FCOL account (but I think this will convince me to re-up), so take this for what it's worth:
You are correct, the Frax have no new weapons tech / rules - so learnign them (and how to go against them) would not be an insurrmountable obstacle. And they are still one of our groups favorite SFB empires.
That being said however; I do not think they sure be allowed.
The goal of this idea is to increase online play of Fed Comm.
That means going out of the way to insure fairness... and that menas not allowing one empire that has not been published anywhere other than CL / Communique.
Yes... the rules and ship cards are freely available, but why allow this and not that? Mauler rules and ship cards are available; and so are carriers and fighters - but they're not allowed.
Yes, I am taking it to extremes... but you see where i'm going don't you? It's a slippery slope and when / where do you stop? My suggestion for the intial FCOl tourney is to stick with only units published in an official product.
As for time limits, I think it should be at least 6 tiurns - but 8 would be better. I think ten turns is a bit too many as that will drastically lengthen the playing time of many games; adn therefore, the entire tournament. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Krellex Lieutenant Commander
Joined: 30 Sep 2009 Posts: 261 Location: RIS Phoenix
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