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Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
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Posted: Wed Aug 18, 2010 2:10 am Post subject: Using one counter for Point-of-Turn and Point-of-Slip |
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There was a discussion in the "What Ships Do You Want" thread about gamers wanting full sets of turn and slip counters. This is a method of using just one counter for both purposes.
I saw a rudimentary description someone wrote a long time ago about how they did this in their group. Our group tinkered with it and came up with what follows. It is not completely original with us, but I think we got it into a form that is succinct and easy to understand.
POT/POS One Marker Method
Summary: This is an efficient way to use only one counter to show both Point-Of-Turn and Point-Of-Slip. Use only the POT counter. The number of hexes between the POT counter and the ship counts towards the turn mode just as in the normal procedure. The ship’s slip mode can be determined by looking to see if the POT counter is in the same hexrow as the ship. If the POT counter is in the same hexrow, the slip mode has been fulfilled and the ship can slip. If the POT counter is not in the same hexrow, the slip mode has not been fulfilled and the ship cannot slip.
Procedure: When a ship makes a sideslip, leave its Point-Of-Turn counter where it is. This leaves the POT counter in a different hexrow to the ship. When the POT counter is in a different hexrow than its ship, the ship needs to move forward to fulfill its slip mode.
When the ship moves forward, move the POT counter “obliquely back” and into the same hexrow as its ship. A ship can sideslip if it is in the same hexrow as its POT counter. The number of hexes between a ship and its POT counter will be the number of hexes moved that count toward fulfilling the turn mode for that ship.
Deceleration: When decelerating, move the POT counter directly backwards one hex, but keep it in the same hexrow as the ship. A deceleration counts as one hex toward the turn mode, but has no influence on the slip mode.
Sticky Situation: If a ship is Stopped or if it decelerates immediately after making a turn, its next move must be forward (because the turn mode and the slip mode are both zero). The first move made in this situation must be forward because slip mode cannot be fulfilled with decelerations. Place the POT counter upside-down under the ship counter. Having the POT counter in the same hex as the ship counter indicates the ship has not fulfilled any movement toward its turn mode. Placing the POT counter upside-down indicates the ship has not fulfilled its slip mode.
Alternate Method: With the “sticky situation” in mind, one might wonder, “Why not simply flip the POT counter upside-down to indicate a ship’s slip mode has not been fulfilled instead of moving it obliquely back?” This can be done instead of moving the POT counter and works just as well. Some players may find that they prefer flipping the POT counter to moving it obliquely back. _________________ Mike
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Sandpaper gets the job done, but makes for a lot of friction. |
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DirkSJ Lieutenant Commander
Joined: 08 Jun 2010 Posts: 239
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Posted: Wed Aug 18, 2010 7:51 pm Post subject: |
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This is a really elegant solution. Thank you for this. I will suggest it to my group. |
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Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Fri Aug 20, 2010 9:24 am Post subject: |
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Wonderful. Me likeee _________________
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Jeffr0 Commander
Joined: 19 Jun 2009 Posts: 743
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Posted: Fri Aug 20, 2010 11:38 am Post subject: |
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That should be printed in Captain's Log. |
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Mike Fleet Captain
Joined: 07 May 2007 Posts: 1675 Location: South Carolina
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Posted: Sat Aug 21, 2010 12:42 am Post subject: |
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Okay, okay! I'll submit it. _________________ Mike
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Sandpaper gets the job done, but makes for a lot of friction.
Last edited by Mike on Sat Aug 21, 2010 8:32 pm; edited 1 time in total |
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Steve Cole Site Admin
Joined: 11 Oct 2006 Posts: 3827
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Posted: Sat Aug 21, 2010 3:29 pm Post subject: |
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Mewnnneee
I don't see this as something to publish. _________________ The Guy Who Designed Fed Commander
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