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Start of game turn mode

 
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m1a1dat
Lieutenant JG


Joined: 17 Dec 2008
Posts: 99
Location: 91320

PostPosted: Tue Aug 24, 2010 5:43 pm    Post subject: Start of game turn mode Reply with quote

At the start of a game, Turn 1 impulse 1, is your turn mode and side slip considered fulfilled so that you can do either move for the first hex you move?
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Tue Aug 24, 2010 5:59 pm    Post subject: Reply with quote

Yes.
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m1a1dat
Lieutenant JG


Joined: 17 Dec 2008
Posts: 99
Location: 91320

PostPosted: Tue Aug 24, 2010 6:08 pm    Post subject: Reply with quote

That's what i said, but a recent opponent said no, at least for side slipping.
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Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Tue Aug 24, 2010 7:03 pm    Post subject: Reply with quote

Smile The opponent is sadly wrong; you and Scoutdad are right Wink
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Targ
Lieutenant SG


Joined: 02 Nov 2006
Posts: 125
Location: York U.K.

PostPosted: Wed Aug 25, 2010 12:52 am    Post subject: Reply with quote

Even at weapon status 1 (SFB) all turning/slip modes are fulfilled at the beginning of a scenario unless the brief says other wise.
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4078
Location: Dallas, Texas

PostPosted: Wed Aug 25, 2010 1:18 am    Post subject: Reply with quote

This is all covered in (8B3) of the Rev 5 rules.
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m1a1dat
Lieutenant JG


Joined: 17 Dec 2008
Posts: 99
Location: 91320

PostPosted: Wed Aug 25, 2010 2:45 am    Post subject: Reply with quote

Oh...I only looked in the movement section. Didn't think to look way back there. Thanks.
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