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m1a1dat Lieutenant JG
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Joined: 17 Dec 2008 Posts: 99 Location: 91320
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Posted: Tue Aug 24, 2010 5:43 pm Post subject: Start of game turn mode |
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At the start of a game, Turn 1 impulse 1, is your turn mode and side slip considered fulfilled so that you can do either move for the first hex you move? |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Tue Aug 24, 2010 5:59 pm Post subject: |
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Yes. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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m1a1dat Lieutenant JG
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Joined: 17 Dec 2008 Posts: 99 Location: 91320
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Posted: Tue Aug 24, 2010 6:08 pm Post subject: |
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That's what i said, but a recent opponent said no, at least for side slipping. |
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Kang Fleet Captain
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Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
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Posted: Tue Aug 24, 2010 7:03 pm Post subject: |
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The opponent is sadly wrong; you and Scoutdad are right ![Wink](images/smiles/icon_wink.gif) _________________
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Targ Lieutenant SG
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Joined: 02 Nov 2006 Posts: 125 Location: York U.K.
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Posted: Wed Aug 25, 2010 12:52 am Post subject: |
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Even at weapon status 1 (SFB) all turning/slip modes are fulfilled at the beginning of a scenario unless the brief says other wise. |
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mjwest Commodore
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Joined: 08 Oct 2006 Posts: 4078 Location: Dallas, Texas
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Posted: Wed Aug 25, 2010 1:18 am Post subject: |
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This is all covered in (8B3) of the Rev 5 rules. _________________
Federation Commander Answer Guy |
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m1a1dat Lieutenant JG
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Joined: 17 Dec 2008 Posts: 99 Location: 91320
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Posted: Wed Aug 25, 2010 2:45 am Post subject: |
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Oh...I only looked in the movement section. Didn't think to look way back there. Thanks. |
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