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Federation Commander: Demo Derby - demonstration scenario

 
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Sun Mar 18, 2007 12:43 am    Post subject: Federation Commander: Demo Derby - demonstration scenario Reply with quote

After seeing several posts from various members asking about how to run demos, I decided to post this fun little scenario that we often run when doing demos at our FLGS.

Federation Commander: Demolition Derby

Number of Players: Each player selects a fleet scale frigate of their choice. You can allow duplication, or not as you see fit. If no duplication is allowed, then doll 2d6 and high roll selects first.

Map: All availalbe map panels should be shuffled together and placed on the table in the order they are drawn. If enough panels are available, use 1 large scale panel per player or 1 small scale panel for every two players. Add enough panels beyond this to form a rectangle. All terrain featurs are in play as on the map panels being used. The map is a fixed map.

Set-up: Ships are placed on the map panels in the same order that the players selected them. The first ship may be placed anywhere on he map, any facing. Each sucessive ship must be placed so that it is not within 6 hexes of any oher ship, any facing.

Time Limit: The game runs for a pre-determined number of turns (typically 12) or for a set length of time. (i.e., 2 hours)


Victory Condition: This scenario is everyman-for-himself. Alliances can be made (and broken) at will. The ultimate goal is to score more points than anyone else and claim the demo-derby trophy.

Scoring: Points are scored as follow:

Scoring shield damage on an opponent: +0.5 points
Scoring a burn-through point on an opponent: +1 points
Scoring internal damage on an opponent (other than burn-through): +2 points
Scoring Internal Damage via a Hit-and-Run raid: +3 points
Destroying and enemies ship: +5 points
Rebuying your way back into the game: -4 points
Victory points can be scored once per ship per catagory. Multiple players can score points on each ship.

Re-buy: Should your ship be destroyed, you can buy your way back into the game by spending 4 previously earned points. Choose any fleet scale frigate and place it anywhere on the map that's not within 6 hexes of any other ship. The new ship is placed during the impulse activity phase of the impulse following the impulse in which the original ship was destroyed. There is no limit to the number of times that a player can rebuy into the game.

Final Victory: If playing a time limit game then once the time limit expires, complete the current impulse and total each players victory points. If playing a turn limit game then once the final turn is complete, total each players victory points. The winner of the derby is the player with the most total points.
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