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Federation Commander A NEW fast paced board game of starship combat!
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Wed Mar 02, 2011 4:59 pm Post subject: |
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Since I usually end up running these types of things, I've love to actually participate in one run by someone else.
Count me in.
Tony L. Thomas
Battlegroup Murfreesboro _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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mwaschak Lieutenant JG
Joined: 22 Oct 2007 Posts: 94
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Posted: Wed Mar 02, 2011 8:14 pm Post subject: |
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Scoutdad wrote: |
Count me in.
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That is a pretty solid start then. A lot of how we run this game will depend on what kind of campaign you want? Do you want to be running objectives from high command on an obscure frontier? Do you want a grand scale campaign with lots of diplomacy and galactic players? Do you want something historical, like the Kzinti front in the Four Powers War? Do you want to be on teams?
Those are just a few things to consider. All players will be welcome, but I do encourage you to play only if you are able to handle weekly or bi-weekly turns.
-Jay |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Wed Mar 02, 2011 8:24 pm Post subject: |
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mwaschak wrote: | ...what kind of campaign you want? Do you want to be running objectives from high command on an obscure frontier? Do you want a grand scale campaign with lots of diplomacy and galactic players? Do you want something historical, like the Kzinti front in the Four Powers War? Do you want to be on teams?
-Jay |
I'm sure there will be as many answers to this as players... but for me, I think something historical would be great.
Maybe a small section of the 4 Powers War near the WYN Cluster? You could have a map with a "Y-shaped" front: Klingon/Kzinti/Lyran.
Lots of options that way.
Teams:
Sure. The Klingons and Lyrans are allied, but do their goals actually match? Or does one side need to use it's resources in a slightly different manner?
What if one side calls for help... who comes to aide them? Their own forces, or an allied force?
Pirates operating out of the WYN Cluster?
Mercenaries hired by one side or the other to wreck havoc behind enemy lines?
And that area is so remote (at least in that era) that you're only going to get the most general orders from High Command. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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JonPerry Lieutenant SG
Joined: 12 Jul 2010 Posts: 124
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Posted: Thu Mar 03, 2011 2:07 pm Post subject: |
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Quote: | I'm sure there will be as many answers to this as players... |
No doubt.
Not too interested in a huge F&E style of game. I'd prefer a campaign that can actually end.
From what I've read of FA, the sector commander scale sounds really interesting to me (I speak for at least one other gamer in my group on this one).
When you say process turns weekly or biweekly, you mean getting campaign orders and such in, or that we'd be expected to crank through a Fed Com battle every week?
I'm assuming that nothing actually happens until the participants get FA in their greedy little hands. Until i see what is possible, the "what do you want" question isn't easy to answer. |
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