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Federation Commander: Escalation!
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Single elimination tree or random pairings each round?
Single Elimination Tree
37%
 37%  [ 3 ]
Random Pairings
62%
 62%  [ 5 ]
Total Votes : 8

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mojo jojo
Lieutenant Commander


Joined: 23 Jun 2009
Posts: 340

PostPosted: Wed Dec 01, 2010 12:39 am    Post subject: Reply with quote

I think we should have the 1st 4 winners in a bracket and the last 4 in a separate bracket as a compromise. That way there's still some excitement in random matchups and we don't have to be at the mercy of the slowest matchup.

As a note, I'm concerned that the monitor/Kzinti BC matchup will take a very long time. The BC most likely isn't ever going to move within 8 hexes of the monitor and a long range exchange will most likely result in only a few shields a turn worn away from each side that can be rotated away.
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1882

PostPosted: Wed Dec 01, 2010 1:01 pm    Post subject: Reply with quote

I'm hoping my game is even slower than the Monitor game Shocked

If it isn't then the Fed either got a lucky photon volley or managed to catch me at a range I shouldn't have been at. Embarassed

On the other hand if all goes well, then my ph2s and pair of so called heavy weapons (TRLs with emphasis on 'L = light') will slowly eat away at the fed shields and finally nobble him in a few months Very Happy
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Alex Knight
Lieutenant JG


Joined: 06 Jun 2008
Posts: 57
Location: Michigan

PostPosted: Wed Dec 01, 2010 5:24 pm    Post subject: Reply with quote

All I'm going to say regarding my game is that I am smacking my forehead already.
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4470
Location: Middle Tennessee

PostPosted: Fri Feb 11, 2011 10:19 pm    Post subject: Reply with quote

To all ESCALATION! players.

I am preparing to make a last minute trip to Texas (no emergency, just previously unplanned), so there will be no updatign of games in progress until 2/17.

Have a great weekend and a Happy V-day.
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SFU_FEAR
Lieutenant SG


Joined: 28 Jun 2010
Posts: 137

PostPosted: Mon Feb 14, 2011 5:45 pm    Post subject: Reply with quote

Tony,

First, Happy Anniversery to you and your bride of enough years that I am not going to say here as she does not look that old!

Second, safe travels!
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Mike Curtis, FEAR, Copyright 2014 ADB, Inc.
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4470
Location: Middle Tennessee

PostPosted: Tue Feb 15, 2011 2:03 am    Post subject: Reply with quote

Back in toen... 1900 miles in 73 hours 12 minutes... ugh.
Play will resume tomorrow (gonna sleep tonight).

F.E.A.R.:
1) thanks... but this is 29 years.
Funny... sometimes is seems liek forever (but in a good way Wink ), and sometimes it seems like no time at all.

2) Double thanks. Drove down straight thru... the trip back we split over two days and enjoyed ourselves.
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malleman
Lieutenant Commander


Joined: 12 Jan 2008
Posts: 308
Location: Lafayette, LA

PostPosted: Thu Feb 17, 2011 2:43 am    Post subject: Reply with quote

Should have stopped by!
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4470
Location: Middle Tennessee

PostPosted: Thu Feb 17, 2011 4:26 am    Post subject: Reply with quote

Took the northern route...
Nashville... Memphis... Little Rock... Texarkana... DFW... Waco... Fort Hood.

Closest we came to LA was the Shrieveport sign outside Dallas on the return trip.
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4470
Location: Middle Tennessee

PostPosted: Sun Feb 27, 2011 4:05 am    Post subject: Reply with quote

Ok... Lifestyle seems to be back under control and I am processing game turns now.
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4470
Location: Middle Tennessee

PostPosted: Tue Mar 08, 2011 4:05 pm    Post subject: Reply with quote

We now have winners in three of the eight games and two more are moving nicely.

The current plan for round two is:
Once four games are complete... match those four winners randomly into Round two games.
When games five and six are complete, those two will be matched up.
When seven and eight are complete, those will be matched up.

This should prevent anyone player from having a seriously long down time between games.

If anyone has a complaint or a better idea, please speak up now.
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