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FC0006: Escalation! - malisman vs storeylf
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malleman
Lieutenant Commander


Joined: 12 Jan 2008
Posts: 308
Location: Lafayette, LA

PostPosted: Sun Dec 19, 2010 11:36 pm    Post subject: Reply with quote

Yea, talk about dumb luck blown. My grandma could have rolled better.
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4463
Location: Middle Tennessee

PostPosted: Mon Dec 20, 2010 12:04 am    Post subject: Reply with quote

Look at it from the positive perspective.

Instead of it being a one turn game, you get to enjoy the personable aspect of my moderating skill for a bit longer. Rolling Eyes
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1843

PostPosted: Mon Dec 20, 2010 12:49 pm    Post subject: Reply with quote

Scoutdad wrote:
Instead of it being a one turn game, ...


Ouch, I'm hurt Wink

Are you trying to suggest that the Fed might have won in that one volley? Pfft, no chance, the turn has gone pretty much exactly as planned. Resistance is futile. The wimpy volley was just a bonus Very Happy

My only problem now is that I'm presented with a situation I wasn't really planning for, photons fired but barely a scratch on me Laughing

On a more serious note, still an interesting game. The Fed has enough power/phasers left to give a good kick in the last impulse if I keep to close, and then he gets them all back for next turn. Plus I've only got 1 photon free turn in which to make my rather light firepower count before I make like a chicken again Embarassed
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malleman
Lieutenant Commander


Joined: 12 Jan 2008
Posts: 308
Location: Lafayette, LA

PostPosted: Mon Dec 20, 2010 10:44 pm    Post subject: Reply with quote

Hey look they alphabetized our names at the bottem.
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malleman
Lieutenant Commander


Joined: 12 Jan 2008
Posts: 308
Location: Lafayette, LA

PostPosted: Fri Dec 31, 2010 4:20 am    Post subject: Reply with quote

As it stands now we should be finished with turn 1. Waiting for the result of Lee's last move for 8.4 and then offensive fire. I am starting to prepare my orders for turn 2.
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1843

PostPosted: Fri Dec 31, 2010 10:37 am    Post subject: Reply with quote

Sent my orders yesterday day (for 8.4 and last parts of imp 8, still EM so no offensive fire from me ), just awaiting scoutdad to process them.
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4463
Location: Middle Tennessee

PostPosted: Fri Dec 31, 2010 5:03 pm    Post subject: Reply with quote

Updates for Impulse 8 sent to both Lee and Matt.
Once they've hada chance to confirm their veracity, I'll upload the map, ship cards, and Situation Report for everyone to see.
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4463
Location: Middle Tennessee

PostPosted: Sun Jan 02, 2011 8:44 pm    Post subject: Reply with quote

Turn 1 is complete:
Here's where the ships are at:


And here's what they look like:

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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4463
Location: Middle Tennessee

PostPosted: Sun Jan 02, 2011 8:45 pm    Post subject: Reply with quote

And if you're curious as to how this came about;

Here's the movement orders for Turn 1:

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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4463
Location: Middle Tennessee

PostPosted: Sun Jan 02, 2011 8:46 pm    Post subject: Reply with quote

And here are the impulse activities:

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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4463
Location: Middle Tennessee

PostPosted: Sun Jan 02, 2011 8:46 pm    Post subject: Reply with quote

Turn 2 Energy Allocations due from both Lee and Matt by 1/4/2011.
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1843

PostPosted: Mon Jan 03, 2011 12:43 pm    Post subject: Reply with quote

I've already spent several hours pondering this, I think I'm struggling badly now. Every burnthrough hit a phaser, even the non aimed drone hit (ie. 3 phasers lost). Matt may have flunked his photon rolling (which didn't bother me that much) but he certainly more than made up for it on the DAC rolls. I'm now struggling to do enough damage on the fed this turn to make up.

Oh well, I knew the python was a somewhat risky choice Cool
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gambler1650
Lieutenant JG


Joined: 30 Mar 2009
Posts: 71

PostPosted: Tue Jan 04, 2011 3:18 pm    Post subject: Reply with quote

Correct me if I'm wrong, but in SFB the 'leak' (I assume what is meant by burnthrough here) always hits a hull unless there is no hull left. Is this a deliberate change for Federation Commander, or am I remembering wrong? I don't have my rules handy and haven't played against Andros in ages!
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Alex Knight
Lieutenant JG


Joined: 06 Jun 2008
Posts: 57
Location: Michigan

PostPosted: Tue Jan 04, 2011 3:38 pm    Post subject: Reply with quote

Yeah, they did change things in Fed Com. When you have burn through, on all races and not just Andros, you roll a point on the DAC. Sometimes it's just enough.
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Nerroth
Captain


Joined: 08 Oct 2006
Posts: 1556
Location: Ontario, Canada

PostPosted: Tue Jan 04, 2011 9:36 pm    Post subject: Reply with quote

And when firing at PA panels, you get one burn through point per ten damage points if your volley has any kind of disruptor fire added in there, too.
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