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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Tue Jan 04, 2011 10:04 pm Post subject: |
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Nerroth wrote: | And when firing at PA panels, you get one burn through point per ten damage points if your volley has any kind of disruptor fire added in there, too. |
Not applicable in this game (Fed vs Andros), but may be handy to remember in later battles as forces are combined. _________________ Commander, Battlegroup Murfreesboro
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Wed Jan 05, 2011 11:12 pm Post subject: |
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Turn 2 Energy Allocation is complete:
Python:
Turn 2 Energy Allocation:
39 Total Power:
28 self Generated
11 in Batteries
Python pays 18 energy tokens for baseline speed 24
Python pays 5 energy tokens to activate PA Panels
Python pays 4 energy tokens to pre-arm TR-L Beams [A,B]
Python pays 2 energy tokens to pre-arm the DisDev [Z]
10 Power remaining
Federation Commander: USS Acadiana:
Turn 2 Energy Allocation:
38 Total Power
NCA pays 24 energy tokens for baseline speed 24
NCA pays 4 energy tokens to pre-load Photons [B, C]
10 power remaining _________________ Commander, Battlegroup Murfreesboro
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sat Jan 22, 2011 9:18 pm Post subject: |
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Turn #2 of this game is also getting interesting. A full update will have to wait for the Turn 2, impulse 4 break; but here's where the units currently are:
I can't wait to see where this one goes next... _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sun Jan 30, 2011 4:18 pm Post subject: |
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Decided not to wait until the Impulse #4 break as both ships have fired most of their weaponry:
Here's where the ships are at:
Here's the SitRep (Situation Report) for Impulse 2 and 3 of Turn #2:
![](http://i964.photobucket.com/albums/ae129/scoutdad/Turn2-Impulse2and3SitRep.jpg) _________________ Commander, Battlegroup Murfreesboro
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sun Jan 30, 2011 4:19 pm Post subject: |
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And here's what the ships looks like after the exchange:
![](http://i964.photobucket.com/albums/ae129/scoutdad/FC0006-ShipCards-currentstatus.jpg) _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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storeylf Fleet Captain
Joined: 24 Jul 2008 Posts: 1897
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Posted: Tue Feb 01, 2011 11:03 pm Post subject: |
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Just sent my impulse 5-8 in. Definately getting interesting now.
So far the turn has not gone as anticipated.
From what I can gather a comms error (SOP not filled out as desired at the Fed end) resulted in the NCA not being where I expected, to my benefit. However, another comms error (re-attaching an old SOP at the andro end) resulted in a failure to aim at power when it would have really hurt. |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Wed Feb 02, 2011 8:41 pm Post subject: |
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That's been the most interesting aspect of FC PBEM (at least to me) so far. The extra level of... umm, err, something! in the orders/movement process.
In a face to face game, it's easy. You see the opponent move, you respond. In PBEM - you have to anticipate what he's doing and then issue orders to a sub-ordinate that are clear enough to understand, but detailed enough to accomplish your goals.
It can be quite like the fog of war from time to time. And that extra little bit of uncertainty in how your orders will be carried out only provides another challenge. _________________ Commander, Battlegroup Murfreesboro
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storeylf Fleet Captain
Joined: 24 Jul 2008 Posts: 1897
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Posted: Wed Feb 02, 2011 8:52 pm Post subject: |
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On the other hand in face-face it is more likely you can pull of certain tactics as the pace doesn't really allow so much analysis of what will likely happen if x, y or z, more likely you foresee x and y but miss z in a faster paced face to face game. |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sun Feb 27, 2011 4:08 am Post subject: |
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Turn #2: End of Turn requests sent to players. Once they have confirmed the accuracy of my recent update (it has been a while, after all... ); I'll post updated maps, SitReps, and ship cards here. _________________ Commander, Battlegroup Murfreesboro
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sun Mar 20, 2011 5:32 pm Post subject: |
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Turn 2 End of Turn:
Andromedan:
Rear Power Absorber Panel:
Discharge 4 points into space.
Transfer 4 points to the Front Panel.
Transfer 3 points into Batteries.
Repair Phaser-2 [5]
Federation:
Repair Phaser-1 [9]
Rotate 5 boxes from #4 shield to #3 shield.
Transfer 2.5 energy tokens into batteries for Turn #3. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sun Mar 20, 2011 5:32 pm Post subject: |
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Turn 3 Energy Allocation:
Python:
Total Power available: 57.75 Total Power:
(28 self-generated + 29.75 in BTTY)
Python pays 18 energy tokens for baseline speed 24
Python pays 5 energy tokens to activate PA Panels
Python pays 4 energy tokens to complete arming of TR-L Beams [A,B]
Python pays 2 energy tokens to complete arming of the Dis Dev [Z]
Total Power Remaining: 28.75 energy tokens
USS Acadiana:
Total Power Available: 40.5 energy tokens
(38 self-generated + 2.5 BTTY)
Federation NCA pays 8 energy tokens for baseline speed 8
Federation NCA pays 4 energy tokens to complete arming photons [B,C]
Federation NCA pays 2 energy tokens to pre-load photon torpedo [A]
Federation NCA pays 14 energy tokens to regenerate 7 shield boxes on the #3 shield.
Total Energy Remaining: 12.5 energy tokens _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Sun Mar 20, 2011 5:37 pm Post subject: |
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Here's what the ships look like after Energy Allocation:
And where they're at:
Now awaiting Turn #3 movement orders... _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Blammo Lieutenant SG
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Joined: 01 Mar 2011 Posts: 170 Location: Barnesville, GA
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Posted: Sun Mar 20, 2011 5:58 pm Post subject: |
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Very, interesting tactical situation! Can't wait to see what happens next ![Smile](images/smiles/icon_smile.gif) |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Fri Apr 01, 2011 2:41 am Post subject: |
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Real life situation at work improving, so we're back up and running.
Both players accelerated during Impulse #1 of Turn #3.
Currently awaiting rebid orders prior to processing movement.
Updates to follow soon. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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Scoutdad Commodore
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Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Tue Apr 12, 2011 2:45 am Post subject: |
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Unfortunately, Matt's real life situation has suddenly become more complicated and he has conceded the match to Lee.
Lee will be moving onwards to Round Two. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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