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FC0010: Escalation - eric_phillips vs Krellex
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ericphillips
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Joined: 16 Apr 2009
Posts: 702
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Sat Mar 12, 2011 1:10 am    Post subject: Reply with quote

Right on Fred!

So, did you send in your fire orders? What are you throwing at me (although I can guess, as you got a tone of power and only so many things in arc)?

But if you were real cagey, you would hold fire until you saw how you stand next impulse. I dare ya.

Very Happy
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ericphillips
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Joined: 16 Apr 2009
Posts: 702
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Sat Mar 12, 2011 1:13 am    Post subject: Reply with quote

Scoutdad wrote:
Federation Monitor pays 0.5 energy tokens to fire Phaser-3 [7] at the Kzinti BC


That PH-3 is the one that will break the camels back. You'll see. Twisted Evil
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Sat Mar 12, 2011 1:32 am    Post subject: Reply with quote

Kzinti BC fire orders are now in:

    Kzinti BC pays 16.0 energy tokens to fire 4x OL Disruptors [A,B,C,D] at Federation Monitor.
    Kzinti BC pays 4.0 energy tokens to fire 4x Phaser-1 [1,2,3,4] at the Federation Monitor.
    Kzinti BC pays 2.0 energy tokens to fire 4x Phaser-3 [5,6,7,8] at the Federation Monitor.


Results to be posted shortly.
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Sat Mar 12, 2011 2:04 am    Post subject: Reply with quote

Here's the first look at the butcher's bill:

Offensive Fire Phase:
Federation Monitor pays 12.0 energy tokens to fully overload Photon Torpedoes [D,E,F].
Federation Monitor fires 6 fully overloaded Photons [A,B,C,D,E,F] (16 point warheads) at Kzinti BC.
6x OL Photon Torpedoes auto-hit for 96 points to the #1 shield.
Federation Monitor pays 3.0 energy tokens to fire 3x Phaser-1 [1,2,3] at Kzinti BC
To Hit rolls of: 2,4,1 score 8, 6, 9 = 23 points to the #1 shield.
Federation Monitor pays 0.5 energy tokens to fire Phaser-3 [7] at the Kzinti BC
To hit roll of 5 scores 4 points of damage to the #1 shield.

Federation total volley of 96 + 23 + 4 = 123 points to the #1 shield.
The Lyran pays 5.0 energy tokens to reinforce the #1 shield reducing damage to 118 points.
30 Shield boxes disabled, 88 internals scored.


Kzinti BC pays 16.0 energy tokens to fire 4x OL Disruptors [A,B,C,D] at Federation Monitor.
4x OL Disruptors auto-hit for 40 points of damage to the #1 shield.
Kzinti BC pays 4.0 energy tokens to fire 4x Phaser-1 [1,2,3,4] at the Federation Monitor.
To hit rolls of 1, 5, 1, 2 score 9 , 5, 9, 8 = 31 points to the #1 shield.
Kzinti BC pays 2.0 energy tokens to fire 4x Phaser-3 [5,6,7,8] at the Federation Monitor.
To Hit rolls of 1, 4, 1, 1 score 4, 4, 4, 4 = 16 points to the #1 shield.
Kzinti total volley of 40 + 31 + 16 = 87 points scored on the #1 shield.
36 shield boxes disabled, 51 internals scored.
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Krellex
Lieutenant Commander


Joined: 30 Sep 2009
Posts: 261
Location: RIS Phoenix

PostPosted: Sat Mar 12, 2011 3:35 am    Post subject: Reply with quote

I'm praying that by some miracle one or more of my drone racks will survive. Embarassed
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Sat Mar 12, 2011 3:35 am    Post subject: Reply with quote

Federation Monitor scores:
DAC roll of 1: R Warp, Impulse, L Warp, F Hull, Lab, Transporter, Battery, R Hull, Reactor, Any Warp [C]
DAC roll of 1: R Warp, Impulse, L Warp, F Hull, Lab, Transporter, Battery, R Hull, Reactor, Any Warp [C]
DAC roll of 6: Phaser [12], Torpedo [D], Drone [Z], Shuttle, Tractor, F Hull, Phaser [10], R Hull, Transporter, Any Warp [C]
DAC roll of 1: R Warp, Impulse, L Warp, F Hull, Lab, Transporter, Battery, R Hull, Reactor, Any Warp [C]
DAC roll of 4: Lab, Impulse (becomes R Warp), Torpedo [B], F Hull ,R Hull, Battery, Shuttle, R Hull, F Hull (becomes C Warp), Any Warp [L]
DAC roll of 4: Lab, Impulse (becomes R Warp), Torpedo [C], F Hull (becomes L Warp) , R Hull, Battery, Shuttle (becomes SKIP), R Hull, F Hull (becomes C Warp), Any Warp [L]
DAC roll of 3: Transporter, Lab, R Hull, F Hull (becomes SKIP), F Hull (becomes Phaser [11]), R Hull, Battery (becomes L Warp), Phaser [9], Drone [X]. Any Warp [C]
DAC roll of 1: R Warp, Impulse (becomes SKIP), L Warp, F Hull (becomes R Hull), Lab, Transporter (becomes SKIP), Battery (becomes C Warp), R Hull (becomes SKIP), Reactor (becomes SKIP), Any Warp [R]
DAC roll of 5: Lab (becomes SKIP), F Hull (becomes L Warp), Battery (becomes SKIP), Transporter (becomes R Warp), R Hull (becomes (SKIP), R Hull (becomes Phaser [8]), Aux Con, F Hull (becomes C Warp), Phaser [6], Any Warp [R]
DAC roll of 6: Phaser [7], Torpedo [FRAME], Drone [Y], Shuttle (becomes SKIP), Tractor [FRAME], F Hull (becomes L Warp), Phaser [5], R Hull (becomes Probe [FRAME])
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Scoutdad
Commodore


Joined: 09 Oct 2006
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Location: Middle Tennessee

PostPosted: Sat Mar 12, 2011 3:36 am    Post subject: Reply with quote

Kzinti Battlecruiser scores:

DAC roll of 5: Lab (becomes Shuttle), F Hull, Battery, Transporter, R Hull, R Hull, Aux Con, F Hull, Phaser [7], Any Warp [R]
DAC roll of 2: Phaser [12], R Hull, Reactor, Lab (becomes L Warp), F Hull, Tractor, F Hull (becomes Battery), R Hull (becomes Reactor), Bridge, Any Warp [R]
DAC roll of 6: Phaser [8], Torpedo [F], Drones [Y], Shuttle, Tractor, F Hull (becomes L Warp), Phaser [11], R Hull (becomes SKIP), Transporter, Any Warp [R]
DAC roll of 5: Lab (becomes Shuttle), F Hull (becomes L Warp), Battery, Transporter (becomes SKIP), R Hull (becomes SKIP), R Hull (becomes Phaser [9]), Aux (becomes Emer), F Hull (becomes SKIP), Phaser [14], FRAME
DAC roll of 6: Phaser [10], Torpedo [E], Drone (becomes Phaser [13], Shuttle, Tractor, F Hull (becomes SKIP), Phaser [6], R Hull (becomes SKIP), Transporter (becomes Shuttle), FRAME
DAC roll of 4: Lab (becomes Shuttle), Impulse, Torpedo [D], F Hull (becomes SKIP), R Hull (becomes Reactor), Battery, Shuttle (becomes Impulse), R Hull (becomes SKIP), F Hull (becomes SKIP), FRAME
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Scoutdad
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PostPosted: Sat Mar 12, 2011 3:40 am    Post subject: Reply with quote

And here's the damage:


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Krellex
Lieutenant Commander


Joined: 30 Sep 2009
Posts: 261
Location: RIS Phoenix

PostPosted: Sat Mar 12, 2011 3:44 am    Post subject: Reply with quote

Wow, look at all that reactor left on the monitor!
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Scoutdad
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PostPosted: Sat Mar 12, 2011 3:55 am    Post subject: Reply with quote

Krellex wrote:
Wow, look at all that reactor left on the monitor!


It just doesn't seem right, does it?
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Krellex
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PostPosted: Sat Mar 12, 2011 3:57 am    Post subject: Reply with quote

I was hoping for a *couple* more reac hits...
Now if I could have gotten a couple drones in earlier to soften up his shields... Twisted Evil
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Scoutdad
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PostPosted: Sat Mar 12, 2011 4:08 am    Post subject: Reply with quote

During Launch phase... The Federation Monitor launched his last drone at the BC.
Oh what will the poor Tigerman do? Rolling Eyes
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Krellex
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PostPosted: Sat Mar 12, 2011 4:23 am    Post subject: Reply with quote

Scoutdad wrote:
During Launch phase... The Federation Monitor launched his last drone at the BC.
Oh what will the poor Tigerman do? Rolling Eyes

Die in a blaze of glorious fire, but not without casting my last bit of fury at the Fed.
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ericphillips
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Joined: 16 Apr 2009
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Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Sat Mar 12, 2011 4:24 am    Post subject: Reply with quote

I wouldn't launch at me. I'd save that drone, so you can combine it with a volley on another shield?
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Krellex
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PostPosted: Sat Mar 12, 2011 4:25 am    Post subject: Reply with quote

ericphillips wrote:
I wouldn't launch at me. I'd save that drone, so you can combine it with a volley on another shield?

Who said it will be a drone? Twisted Evil
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