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Kobayashi Maru

 
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wneeley
Ensign


Joined: 17 Oct 2010
Posts: 11

PostPosted: Mon Nov 29, 2010 4:58 pm    Post subject: Kobayashi Maru Reply with quote

what ships should I use to recreate the Kobayashi Maru
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Wil neeley
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4075
Location: Dallas, Texas

PostPosted: Mon Nov 29, 2010 5:52 pm    Post subject: Reply with quote

Depends on how you want to play it.

At the base level, take a Federation CA or CC. Then send waves of three D7s against it. Each wave comes in directly in front of the Fed cruiser. The timing of the waves (three per impulse; three per turn; three per x turns) was not fully defined; pick something that works.

Also, feel free to scale the D7s down to D6s or F5s to let the Fed ship last longer. Scale the Fed ship up to a BC, DN, or even BB to let it kill more before it dies.
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Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Mon Nov 29, 2010 6:53 pm    Post subject: Reply with quote

Also, you could do worse than looking at the scenario in Communique #42 here:

http://tinyurl.com/3ahedz8

But I didn't tell you that.... Wink

(btw, welcome to the Forum! Smile)
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mojo_billbo
Commander


Joined: 07 Mar 2010
Posts: 426
Location: Danville, PA

PostPosted: Mon Nov 29, 2010 9:15 pm    Post subject: Reply with quote

Kang wrote:
Also, you could do worse than looking at the scenario in Communique #42 here:


Good one Kang,
Thanks for jarring my memory, because I knew I played a scenario that was a robot rules one that was very similar...
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Mike
Fleet Captain


Joined: 07 May 2007
Posts: 1675
Location: South Carolina

PostPosted: Tue Nov 30, 2010 12:35 am    Post subject: Reply with quote

Now that the new movie is out, we should add that you must eat an apple with a devil-may-care attitude while playing The Dakota Incident...
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Mike

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Sandpaper gets the job done, but makes for a lot of friction.
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Nerroth
Fleet Captain


Joined: 08 Oct 2006
Posts: 1744
Location: Ontario, Canada

PostPosted: Tue Nov 30, 2010 5:50 am    Post subject: Reply with quote

And figure out a handy way to get the Klingons' shields down, while you are at it...
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jmt
Lieutenant Commander


Joined: 08 Oct 2006
Posts: 394
Location: Plano, TX

PostPosted: Tue Nov 30, 2010 1:24 pm    Post subject: Reply with quote

Nerroth wrote:
And figure out a handy way to get the Klingons' shields down, while you are at it...


That's what Photons are for! Smile
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pinecone
Fleet Captain


Joined: 03 May 2008
Posts: 1862
Location: Earth

PostPosted: Tue Nov 30, 2010 8:35 pm    Post subject: Reply with quote

Great. Just Great. Now I'll have to do that Evil or Very Mad ... Twisted Evil
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Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Tue Nov 30, 2010 8:43 pm    Post subject: Reply with quote

pinecone wrote:
Great. Just Great. Now I'll have to do that Evil or Very Mad ... Twisted Evil

What, you don't like apples? Wink
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mojo_billbo
Commander


Joined: 07 Mar 2010
Posts: 426
Location: Danville, PA

PostPosted: Wed Dec 01, 2010 12:41 am    Post subject: Reply with quote

pinecone wrote:
Great. Just Great. Now I'll have to do that Evil or Very Mad ... Twisted Evil


I has to be done...

I've tried it a few times.
I even got the crew once, but I had over half my boxes damaged... The few other times, I caused more than 10 pts. of internal damage on the D6s...
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