Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

SUPREMACY CAMPAIGN (EMPIRE REDUX)

 
Post new topic   Reply to topic    Federation Commander Forum Index -> Campaigns
View previous topic :: View next topic  
Author Message
PallidaMors
Commander


Joined: 24 Oct 2007
Posts: 473
Location: Seattle, Wa

PostPosted: Mon Sep 28, 2009 6:05 am    Post subject: SUPREMACY CAMPAIGN (EMPIRE REDUX) Reply with quote

Following anothers advice i think i will be the first to open up a thread for my new specific campaign using the empire and Code of War (COW) rules from the very long and venerable fed campaign thread that was started in 2007.

here is the duplicate post from that thread which will serve as the foundation thread for this new topic.

PallidaMors
Commander


Joined: 24 Oct 2007
Posts: 431
Location: Seattle, Wa
Posted: Mon Sep 28, 2009 5:52 am Post subject: turn 1 of supremacy campaign

--------------------------------------------------------------------------------

the new supremacy campaign has started, using the same empire rules for ships but with a slightly different twist. using the empire rules for ship levelling, ships attirbutes and ship special abilities. we are using the empire and cow RULES FOR LEVEL ADVANCING AND vp gains.

each player has choosen 1 ship in the 170-200 range as thier personal ship, then from thier a story line is generated, pitting the ship in a non-linear storyline driven campaign. as NPC ships are generated for each of the 'scenarios' they are recorded and become part of a living universe, these ships may or may not depending on circumstances face each other again, become allies, if the diplomats of thier respective empires forge a treaty or end up dying in some far flung section of thier empire.

so far the campaign has started off small, and we are using the traditional FC/FE map for empire locations and boundries.

important inclusions
1. the TSE (yes the venerable Terran Star Empire is still causing all kinds of mayhem)
2. the Seltorians as the evil hive race, they are the secreat controllers of the robot machines. (and maybe perhaps the seltorians are merely slaves to a greater darker threat)

the ships that have been spun into storyine are as follows:

Federation:
BCJ USS Alliance (player controlled)
Hull 9
Weapons 19
Power 20
command 10
General 11
Rating 0
VP 0

Klingon
C-7 IKV Death (player controlled)
Hull 14
Weapons 19
Power 9
Command 8
General 7
Rating 1
VP 16

Hydran
Overlord BCH HMS Blackprince (player controlled)
Hull 12
weapons 8
Power 14
Command 12
General 18
Rating 0
VP 0

Romulan
KR RIS Annihilation (NPC)
Hull 15
weapons 3
power 15
command 10
general 6
Rating 0
VP 2

Orion (blackthorn cartel)
LR Stilleto (NPC)
H 12
W 8
P 17
C 19
G 15
Rating 0
VP 2

Orion (Kublai cartel)
CA Banshee (NPC)
H 10
W 20
P 16
C 17
G 8
Rating 0
VP 0

So far the C-7 has engaged and fought the Annihilation and the Stilleto. these two ships operating on the foremost sector of the klingon empire near the tholian Assembly raided under an Orion Charter against the Klingon Orbital Laser Mining facility of Stokos. the C-7 fought them both off crippling the LR, and severly burning the KR, the C-7 took 48 internals all from the KR when the KR smashed the 5 and 6 shields with two s torps then followed through with 3 p-1 and 4 p-2 at range 1. the C-7 hit back scoring 30 internals on the KR and reducing her to 1 tpr and 3 p-1. the LR was reduced to no weapons and 24 internals and 3 down shields.......

It was a great battle!!!

by the way the Romulan KR was lost in action in service in the the Romulan imperial fleet, it was captured by pirates and now is in service to the blackthorn cartel. but the C-7 captain doe snot know this and reported engaging a romulan KR flyring with an orion LR..this is causing many diplomatic problems between the strained Klingon and Romulan governments.

tha is all for now more to come

PM
_________________
Sometimes simplicity is ultimate complexity

Avenge the fallen warriors of the XVII, XVIII and XIX Legions! and recover their eagles!
_________________
Creator Empire 1,4 campaingn rles and Code of War (COW)Expansion.
review rules on the Federation Commander Campaign post, 123,000 views and growing
Back to top
View user's profile Send private message Send e-mail
Commodore Mendez
Lieutenant JG


Joined: 07 Jan 2008
Posts: 73
Location: Seattle

PostPosted: Thu Oct 01, 2009 2:48 am    Post subject: Reply with quote

This looks great! i think it is very cool now see you tackle the ship to ship side of FC while having a ship development and storyline path from your empire campaign.
_________________
"thats no moon...."
Back to top
View user's profile Send private message
djdood
Fleet Captain


Joined: 01 Feb 2007
Posts: 2915
Location: Seattle, WA

PostPosted: Thu Oct 01, 2009 4:00 am    Post subject: Reply with quote

Best of luck with this new campaign.
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
PallidaMors
Commander


Joined: 24 Oct 2007
Posts: 473
Location: Seattle, Wa

PostPosted: Thu Oct 01, 2009 4:37 am    Post subject: Reply with quote

djdood wrote:
Best of luck with this new campaign.


thanks good sir, I am hoping you will join us on the occasional night for a battle, the time commitment for this campaign is much streamlined, as we are not running empires (yet) but rather controlling one ship ( in the 180-200 range, and then letting the storyline drive the scenarios and the dynamics of the various empires. they are removed and more abstract much like a player in a D&D campaign...only differnence is that your character is your ship.

let me know!

PM
_________________
Creator Empire 1,4 campaingn rles and Code of War (COW)Expansion.
review rules on the Federation Commander Campaign post, 123,000 views and growing
Back to top
View user's profile Send private message Send e-mail
PallidaMors
Commander


Joined: 24 Oct 2007
Posts: 473
Location: Seattle, Wa

PostPosted: Sun Oct 04, 2009 2:23 am    Post subject: The Blackprince is down!! Reply with quote

What an amazing night of battle in the supremacy campaign. it was announced by the Hydran Royal fleet that there had been evidence of a new Lyran weapon system being deployed on their border. the new weapon has been researched by the Lyran Empire and is called a galactic bombardment ship. basically a heavy artillry vessle capable of discharging a massive plasma warhead contained in a missle sheath. with the potential of global destruction.

the protopye was part of a join Klingon/Lyran mission to see how far the ship had to be to acquire a targetting signal using the Hydran Vanguards WTN (warp Transit Network) the Hydran north fleet was placed on high alert. the Rangers Glorious, Courage and Excalibur were recalled from patrol and exploration duty and attached to the main fleet.

Admiral Jade hazat, a lvl 6 admiral in command. the whole of the hydran fleet was positioned into 4-6 hunter seeker squadrons consisting of 1-3 ships each. The HSm Blackprince a Overlord class Heavy Battlecruiser and the newest ship in the hydran fleet was one of the single ship units that sortied forth.

and it was the Blackprince that found the Galactic Bombardment Ship, a Lyran BC hull that was in essence a floating weapons platform. the ship was being protected by 2 other ships.

the first ship is the lyran CC ShadowFang, a zero rate NPC ship if all average ship characteristics, the second ship is the Klingon D-5W Supremacy, this is a rate 1 ship with the special ability duelist and the followign stats.

H: 10
W: 15
P: 16 +1 power
C: 19 (enhanced shield rotation of 15 points)
G: 12

in short the Hydran was destroeyd in a battle that lasted about 2 hours. the Shadowfang and the Supremacy both survived the shadowfang was crippled with only about 6 internal lef and 4 frame hits. the Supremacy was crippled and burning with over 80% internals and 2 frame hits.

the Hydran was destroyed in point blank fighting with both enemy basically the Ol with fighters closed against the lyran and klignon, everyone held thier shots until about range 1 teh Lyran and klingon hit the Hydran #2 shield. the Hydran fighters went after the Lyran, after losing about 1/2 of them to the ESG. the OL focised 80% of it's alpha strike on the D-5W

in short it was the bloodiest knife fight that i have ever seen a Hydran ......Lose.

PM
_________________
Creator Empire 1,4 campaingn rles and Code of War (COW)Expansion.
review rules on the Federation Commander Campaign post, 123,000 views and growing
Back to top
View user's profile Send private message Send e-mail
Commodore Mendez
Lieutenant JG


Joined: 07 Jan 2008
Posts: 73
Location: Seattle

PostPosted: Sat Oct 10, 2009 6:18 pm    Post subject: Re: The Blackprince is down!! Reply with quote

PallidaMors wrote:
What an amazing night of battle in the supremacy campaign. it was announced by the Hydran Royal fleet that there had been evidence of a new Lyran weapon system being deployed on their border. the new weapon has been researched by the Lyran Empire and is called a galactic bombardment ship. basically a heavy artillry vessle capable of discharging a massive plasma warhead contained in a missle sheath. with the potential of global destruction.

the protopye was part of a join Klingon/Lyran mission to see how far the ship had to be to acquire a targetting signal using the Hydran Vanguards WTN (warp Transit Network) the Hydran north fleet was placed on high alert. the Rangers Glorious, Courage and Excalibur were recalled from patrol and exploration duty and attached to the main fleet.

Admiral Jade hazat, a lvl 6 admiral in command. the whole of the hydran fleet was positioned into 4-6 hunter seeker squadrons consisting of 1-3 ships each. The HSm Blackprince a Overlord class Heavy Battlecruiser and the newest ship in the hydran fleet was one of the single ship units that sortied forth.

and it was the Blackprince that found the Galactic Bombardment Ship, a Lyran BC hull that was in essence a floating weapons platform. the ship was being protected by 2 other ships.

the first ship is the lyran CC ShadowFang, a zero rate NPC ship if all average ship characteristics, the second ship is the Klingon D-5W Supremacy, this is a rate 1 ship with the special ability duelist and the followign stats.

H: 10
W: 15
P: 16 +1 power
C: 19 (enhanced shield rotation of 15 points)
G: 12

in short the Hydran was destroeyd in a battle that lasted about 2 hours. the Shadowfang and the Supremacy both survived the shadowfang was crippled with only about 6 internal lef and 4 frame hits. the Supremacy was crippled and burning with over 80% internals and 2 frame hits.

the Hydran was destroyed in point blank fighting with both enemy basically the Ol with fighters closed against the lyran and klignon, everyone held thier shots until about range 1 teh Lyran and klingon hit the Hydran #2 shield. the Hydran fighters went after the Lyran, after losing about 1/2 of them to the ESG. the OL focised 80% of it's alpha strike on the D-5W

in short it was the bloodiest knife fight that i have ever seen a Hydran ......Lose.

PM


wow that muct have been quite the battle
_________________
"thats no moon...."
Back to top
View user's profile Send private message
IKerensky
Lieutenant SG


Joined: 17 Jan 2011
Posts: 108
Location: blois - France

PostPosted: Mon Jan 17, 2011 7:36 am    Post subject: Reply with quote

How many time/cost does it take to have a crippled ship back to duty ?
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Campaigns All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group