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FCOL Bugs/Issues
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JimDauphinais
Commander


Joined: 22 Nov 2009
Posts: 769
Location: Chesterfield, MO

PostPosted: Sat Feb 26, 2011 12:15 am    Post subject: Reply with quote

Ah, yes, it was likely because of skips. My bad. I'll blame it on the game still going on at 1:00 AM in the morning.
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Jim Dauphinais, Chesterfield, MO

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/
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Brazouck
Lieutenant JG


Joined: 03 Jun 2010
Posts: 79
Location: France

PostPosted: Sat Feb 26, 2011 4:42 pm    Post subject: Reply with quote

Hi guys

I have some problems with the client.

1st I didn't see all the SSD of my opponent, only one.

2nd in the main screen, when I clic another tab, like FIRE, it don't works, I have to close main and reopen it and my last clic is taken into effect, I have to do that every tab change.

Fire has work for my firste fire of the game, but after that it wont work anymore, some drones that have been destroyed are still in the scroll list, and I cannot clic any weapon to fire.

My client is up to date, do you know what I have to do ?

If you want the save, I can send it

thanks
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Brazouck
Lieutenant JG


Joined: 03 Jun 2010
Posts: 79
Location: France

PostPosted: Wed Mar 02, 2011 8:26 am    Post subject: Reply with quote

Nobody can help me ?
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http://space-brazouck.over-blog.com/
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gar1138
Lieutenant Commander


Joined: 10 Jul 2007
Posts: 346
Location: Eugene, OR

PostPosted: Wed Mar 02, 2011 4:52 pm    Post subject: Reply with quote

Hi, Brazouck. The best thing I could suggest is to meet you on-line sometime and help walk you through a turn or two of using the FCOL client. Be sure that both the client itself is up to date (I believe you said it was), as well as the FC ship library. Having an outdated library is one possibility for not being able to see all the ship cards.

For using the Fire feature, be sure to have a valid target selected and that the weapon you want to fire is armed and ready. I think there are a few tutorial videos on the FCOL website that might help.

Send me a PM and let me know if you want to meet on-line sometime,

Garrett
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VulcanDropout
Lieutenant JG


Joined: 07 Jun 2010
Posts: 78

PostPosted: Sun May 08, 2011 2:20 pm    Post subject: Not a bug, but something to watch out for Reply with quote

My opponent wanted to HET and clicked the checkbox.
But he forgot to unclick it and the client continued charging him for a HET the other 2 moves. At the end of the pulse, he found he had no energy for weapons.

We had to manually figure out his power for the turn.
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1897

PostPosted: Sun May 08, 2011 9:59 pm    Post subject: Reply with quote

My game with Eric showed up a few Bugs.

The Frax CW has center hull that does not seem to always regsiter as F or R Hull, which results in the DAC hitting a lot of alternative damage systems instead.

The Hydran Mongol does not seem to register the stinger shuttle boxes as shuttles, asking if I want to take frame instead of my last shuttle when I have plenty left.

Tractors seem a bit odd working out speeds.
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Andromedan
Lieutenant Commander


Joined: 17 Nov 2006
Posts: 247

PostPosted: Sun May 08, 2011 11:53 pm    Post subject: Reply with quote

The Frax ship is now fixed.

The Mongol issue is due to the boxes being marked as Fighter boxes. I have fixed the hit type for the Fighter boxes to be Shuttle. This will be in the next update.

The issue with Tractor beams and calculated speeds is a known is and needs to be worked on.

Eric,
I will look into automatically reseting the checkbox for HETting.
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VulcanDropout
Lieutenant JG


Joined: 07 Jun 2010
Posts: 78

PostPosted: Mon May 09, 2011 1:05 am    Post subject: HET issue Reply with quote

He did his HET in a pulse he was not scheduled to move, if that helps.
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1897

PostPosted: Mon May 09, 2011 7:53 am    Post subject: Reply with quote

Oh - and the annoying move cost error on the Hydran DWH still exists - requiring constant energy adjustments as so much is based off this.
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gar1138
Lieutenant Commander


Joined: 10 Jul 2007
Posts: 346
Location: Eugene, OR

PostPosted: Mon May 09, 2011 3:47 pm    Post subject: Reply with quote

I found another issue with a ship def:

The Lyran CL (squadron scale) has an incorrect movement cost. It is (incorrectly) .66 in the FCOL client, but it should be .75 (3/4). Thanks,

Garrett
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Andromedan
Lieutenant Commander


Joined: 17 Nov 2006
Posts: 247

PostPosted: Mon May 09, 2011 10:49 pm    Post subject: Reply with quote

Lyran CL movement cost issue has been fixed and posted to the library.

storyelf,
What is the issue with Hydran DWH?
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Andromedan
Lieutenant Commander


Joined: 17 Nov 2006
Posts: 247

PostPosted: Mon May 09, 2011 11:12 pm    Post subject: Reply with quote

I have changed the client to automatically reset the HET checkbox after use. It will be available with the next update.
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storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1897

PostPosted: Mon May 09, 2011 11:15 pm    Post subject: Reply with quote

Andromedan wrote:
Lyran CL movement cost issue has been fixed and posted to the library.

storyelf,
What is the issue with Hydran DWH?


Move cost should be 0.5 not 0.666
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Andromedan
Lieutenant Commander


Joined: 17 Nov 2006
Posts: 247

PostPosted: Tue May 10, 2011 12:57 am    Post subject: Reply with quote

Fixed ship definition is posted to library.
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gar1138
Lieutenant Commander


Joined: 10 Jul 2007
Posts: 346
Location: Eugene, OR

PostPosted: Tue May 10, 2011 6:27 pm    Post subject: Reply with quote

Thanks, Paul! Appreciate everything you do.

Garrett
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