Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Federation Admiral- Feature Question

 
Post new topic   Reply to topic    Federation Commander Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
ericphillips
Commander


Joined: 16 Apr 2009
Posts: 702
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Fri Mar 04, 2011 4:05 am    Post subject: Federation Admiral- Feature Question Reply with quote

Will Federation Admiral have any kind of abstract battle resolution system to determine the outcome of battles without fully playing them (similar to F&E's battle system).

This is important to me, because of one, some, or all of the following:

A) Some battles are too lopsided to play out in Fed Com.
B) I prefer to play the most important battles only in Fed Com.
C) Players are too busy with real life to battle it out in Fed Com, but we want to keep the strategery going and not let the game stagnate.

Thanks!!
Back to top
View user's profile Send private message Send e-mail
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Fri Mar 04, 2011 4:41 am    Post subject: Reply with quote

Eric:
Yes. There is an abstracted combat resolution system included in Fed Ad. It goes by the very inventive, yet highly descriptive acronym: FACRS [Federation Admiral Combat Resolution System] - or at least it did in playtest version 1.0.

During the couple of small scale playtest campaigns we did, we used Fed Comm to fight battles and then refought them using the abstracted system. While their was not a direct corelation, the results were similar enough to satify us that the system was indeed viable.
_________________
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
ericphillips
Commander


Joined: 16 Apr 2009
Posts: 702
Location: Los Angeles, CA, USA, Sol, Gould Belt, Orion Arm, Milky Way Galaxy, Local Group, Universe Beta

PostPosted: Fri Mar 04, 2011 5:57 am    Post subject: Reply with quote

Sounds great, Tony. Exactly what I was hoping for.
Back to top
View user's profile Send private message Send e-mail
terryoc
Captain


Joined: 07 Oct 2006
Posts: 1386

PostPosted: Fri Mar 04, 2011 11:54 am    Post subject: Reply with quote

I believe it's based on the Victory By Any Means engine's Campaign Scale Combat Resolution system (CSCR). I prefer to call it that; I personally feel that saying "see ess see ahr" is a lot less likely to cause offense than yelling "Fakers!!" Laughing
_________________
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
Back to top
View user's profile Send private message Send e-mail
Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Fri Mar 04, 2011 1:53 pm    Post subject: Reply with quote

Terry: You are correct. It is based on the CSRS.
_________________
Commander, Battlegroup Murfreesboro
Department Head, ACTASF
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger
mwaschak
Lieutenant JG


Joined: 22 Oct 2007
Posts: 94

PostPosted: Fri Mar 04, 2011 3:39 pm    Post subject: Reply with quote

Quite right! The quick combat system takes up a few pages of the main FA book, and is VERY similar to the one we use in VBAM's First Edition Campaign Guide.

Obviously it lacks the details of a real game of Federation Commander, but you get to make some meaningful decisions before the battle begins and it can resolve battles very quickly.

-Jay
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group