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Confirmation: ADDs and Suicide Shuttles
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gar1138
Lieutenant Commander


Joined: 10 Jul 2007
Posts: 341
Location: Eugene, OR

PostPosted: Thu Mar 17, 2011 8:03 pm    Post subject: Reply with quote

I also agree that it should be 1d6 for shuttle hits always (both offensive and defensive). I would be interested to learn the reasoning behind the decision to make them different.

Garrett
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Bolo_MK_XL
Commander


Joined: 16 Jan 2007
Posts: 778
Location: North Carolina

PostPosted: Fri Mar 18, 2011 12:40 am    Post subject: Reply with quote

My assumption about adds killing shuttles that have impacted is bookkeeping -- if you shoot and don't kill it -- you have to maintain a running total on damage --
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JonPerry
Lieutenant SG


Joined: 12 Jul 2010
Posts: 127

PostPosted: Fri Mar 18, 2011 2:16 pm    Post subject: Reply with quote

true, but we were prepared to keep track of that damage before the latest version of the rules, when we'd just be shooting at shuttles with our phasers.
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3442
Location: Dallas, Texas

PostPosted: Fri Mar 18, 2011 2:20 pm    Post subject: Reply with quote

The reason is because Steve thought it worked better that way.

Not a huge long explanation, but there it is.
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