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leathernsteel Lieutenant SG

Joined: 07 Jun 2011 Posts: 196 Location: Orlando, FL
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Posted: Sun Aug 21, 2011 5:28 am Post subject: Check out this awesome video! |
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Have a look at this!
[Working links below -- J.Sexton]
I can't wait! |
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mwaschak Lieutenant JG

Joined: 22 Oct 2007 Posts: 94
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Posted: Mon Aug 22, 2011 12:04 pm Post subject: |
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The "beaten zone" rule for opportunity fire is cool.
-Jay |
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Savedfromwhat Commander

Joined: 23 Aug 2007 Posts: 657
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Posted: Mon Aug 22, 2011 3:38 pm Post subject: |
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I think he was saying Beam zone. |
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Rich Stokes Lieutenant JG
Joined: 22 Jul 2009 Posts: 26 Location: Southampton, England
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Posted: Mon Aug 22, 2011 4:43 pm Post subject: |
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That seems very quick and elegant. I'm really looking forward to this game! |
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Steve Cole Site Admin

Joined: 11 Oct 2006 Posts: 3795
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Posted: Mon Aug 22, 2011 5:33 pm Post subject: |
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Beaten zone _________________ The Guy Who Designed Fed Commander
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Savedfromwhat Commander

Joined: 23 Aug 2007 Posts: 657
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Posted: Mon Aug 22, 2011 7:25 pm Post subject: |
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Apparently I don't speak Texas  |
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SFU_FEAR Lieutenant SG

Joined: 28 Jun 2010 Posts: 137
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Posted: Mon Aug 22, 2011 7:33 pm Post subject: |
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Subscribed to the channel! _________________ Mike Curtis, FEAR, Copyright 2014 ADB, Inc.
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phdillman Lieutenant SG

Joined: 09 Jun 2008 Posts: 180
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Posted: Mon Aug 22, 2011 8:03 pm Post subject: |
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Just a curiosity, but what is the scale of the map? I'm wonding how large a counter I'll need for my Commando Eagles.
Gotta get this! |
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Burning Chrome Lieutenant SG

Joined: 04 Feb 2011 Posts: 118 Location: Michigan
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Posted: Tue Aug 23, 2011 1:44 am Post subject: |
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Er...site currently states videos removed by user? _________________ Suppose you were an idiot. And suppose you were a member of Congress. But then I repeat myself.-- Mark Twain |
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phdillman Lieutenant SG

Joined: 09 Jun 2008 Posts: 180
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Jean Site Admin

Joined: 18 Sep 2008 Posts: 1727
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Posted: Tue Aug 23, 2011 4:07 am Post subject: |
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There was a typo we needed to fix. Share away!
[Edit: I called ADB tonight and caught Petrick and SVC playing this game. They claimed they were playtesting, but it sounded like too much fun!] _________________ Business Manager/RPG Line Editor
Amarillo Design Bureau, Inc. |
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terryoc Captain

Joined: 07 Oct 2006 Posts: 1384
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Posted: Tue Aug 23, 2011 4:53 am Post subject: |
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Quote: | Just a curiosity, but what is the scale of the map? I'm wonding how large a counter I'll need for my Commando Eagles. |
I think it's 100 metres/hex. Ships land in the "remote areas" IIRC, so they don't appear on the map. A ship would probably be a terrain piece really... A crashed ship might make a fun terrain feature in a scenario (Sparrowhawk Down? ) _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
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Steve Cole Site Admin

Joined: 11 Oct 2006 Posts: 3795
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Posted: Tue Aug 23, 2011 5:25 pm Post subject: |
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200 meters per hex.
A counter is 5 Marines or 10 militia. _________________ The Guy Who Designed Fed Commander
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aramis Lieutenant JG
Joined: 25 Jul 2011 Posts: 59
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Posted: Tue Aug 23, 2011 8:10 pm Post subject: |
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Looks interesting. The vid, however... it deserves a reshoot from a script. It had a lot of good examples, but the "senior moments" (Ooops, I forgot...) are a bit unnerving. Could even take the script direct from the 1st ed video...
Also, the half-inch counters on 16mm hexes looks REALLY cramped; modern players may have issues with it, as will some of us with unsteady hands. Perhaps go to 20-25mm hexes to allow a little finger (and terrain reading) space?
Lack of finger space is why I don't play Fed Space much anymore. I just can't work half in counters on 16mm hexes. with 25mm and a 3-4 counter limit, all counters could be used unstacked. |
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Steve Cole Site Admin

Joined: 11 Oct 2006 Posts: 3795
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Posted: Wed Aug 24, 2011 5:33 pm Post subject: |
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I didn't think anyone had played Fed Space in 20 years. _________________ The Guy Who Designed Fed Commander
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