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Omega Conversion Project (version 2)
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Ravenhull
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PostPosted: Mon Aug 01, 2011 11:37 am    Post subject: Reply with quote

Theoretically, they probably had a couple of freighters appropriate for their era when the shift occurred, and got a couple more when the Klingon planet shifted. That said, if those stayed in service, they probably were used internally while the acquired Omega Sector designs were used for international trade.
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mjwest
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PostPosted: Mon Aug 01, 2011 2:47 pm    Post subject: Reply with quote

And that all said, for the purposes of the Omega playtest pack for Federation Commander, just use the normal freighter design and swap out the phasers for their appropriate Omega equivalent. That should be close enough if you need freighters to use with the playtest pack.
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semperatis
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Joined: 07 May 2009
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PostPosted: Tue Aug 02, 2011 3:33 pm    Post subject: Reply with quote

Just picked up Omega 5,it's a real pity that one of the 'Fed' contingents didn't field the PF's. It would have been nice to see one of them using them.
The good thing is,that my DN can double up as an SCS ship too with no real modifications to the model. The DDE can easily be built by just adding extra phaser mounts to the basic hull.

Looking at the rules for the mini-SS,there shouldn't really be much of a problem with bringing these rules over too,other than their size difference,they still work the same way. Very Happy
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Nerroth
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PostPosted: Thu Aug 04, 2011 10:23 pm    Post subject: Reply with quote

I'm not in too much of a rush to bring the shuttle bombs over; they may be useful in SFB as Commander's Options, no ship actually takes them as standard.

(I didn't give the larger Iridani ships their Gigs, either; even though they are on the original SSDs. I consider them as being a detail too far in FC.)


At the moment, the FRA in FC are set to get light, standard and heavy photons, disruptors, short-range cannons, ESGs and tachyon missiles; that's already a very generous helping as it stands!
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DKeith2011
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PostPosted: Sun Aug 07, 2011 7:12 pm    Post subject: Reply with quote

I just got this image of the FRA logistics peoples eyes crossing at the thought of having to support so many diverse systems Shocked
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semperatis
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PostPosted: Sun Aug 07, 2011 10:53 pm    Post subject: Reply with quote

It's not as bad as it sounds actually. The ESC's are only to be found on escort ships,and there aren't very many of them,certainly less than a dozen. Tachyon Missiles are very few and far between,they're only found on the CR, and no-one knows where they get their stockpiles from,the DN's and BC's. Having said that,not every ship gets fitted with them,so we're only really looking at a handful of ships there. Disruptors are only to be found on the DD's,with a standard DD having one,and the DDL having two. The DN's are the only ships to have the heavy Photons,and since they won't be far from a base most of the time,it's not too much of a problem,(there's maybe only 3 or 4 of these ships anyway). The commonest photon by far is the light variant,used in the FF;DD;DDL;CA and BC,these are the ones that may cause the biggest headache logistics wise.

I keep forgetting that this is just a playtest pack,I just get a bit carried away with this fleet I freely admit. The thought of a charging DN letting loose an alpha strike,followed up by 4 mini-SS and 2 Tachyon missiles,to be something that really does put a smile on your face.
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Nerroth
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PostPosted: Tue Aug 09, 2011 10:10 pm    Post subject: Reply with quote

There are a few new updates on the Omega setting page on the ADB site; including a provisional Master Ship Chart showing the various playtest Ship Cards which have been published through CL43.
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duxvolantis
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PostPosted: Fri Aug 26, 2011 2:50 am    Post subject: Reply with quote

Nerroth wrote:
There are a few new updates on the Omega setting page on the ADB site; including a provisional Master Ship Chart showing the various playtest Ship Cards which have been published through CL43.

Do the playtest rules include some ship cards?

If not, where do I find the ship cards?

Thanks!
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Nerroth
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PostPosted: Fri Aug 26, 2011 4:57 am    Post subject: Reply with quote

The Master Ship Chart linked to above lists where each of the currently-available ships are; well, three of those ships have been uploaded to the Omega page as separate downloadable pdfs, apart from the locations given for them in the current MSC.

There are eight playtest Squadron Scale Ship Cards in the playtest file itself; the Maesron CA and DD, the Trobrin CA and FFL, the Probr CA and DD, the Iridani GL and the FRA CLA.
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Nerroth
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PostPosted: Tue Sep 13, 2011 8:49 pm    Post subject: Reply with quote

After a few teething issues, the four new playtest Ship Cards from Communique #69 are now available in their original quality on the Omega setting page.
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Nerroth
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PostPosted: Sat Dec 24, 2011 6:10 pm    Post subject: Reply with quote

At the time of writing, the Omega Playtest Rulebook has almost seventy downloads to its name over on e23; making it one of the most popular FC-related files on there. However, there is a difference between how many people have given it a try, and what they might have made of it all once purchased.

So, for those of you on these boards who have given it a try, I wanted to ask if you had any thoughts on how it holds up so far.

*Do you like the background data as presented; does it help give you a good introduction to the Omega setting, and the five playtest empires currently in the game?

*Do the rules for the various weapons and support systems work well enough for you? If you are familiar with Omega for SFB, do these versions give a fair account of their originals? Alternatively, are there any which seem to bring too much over from the other game; and if so, what would you further streamline or re-imagine in order to work better in FC?

*As regards the ships themselves, both the ones in the file and those available on ADB's Omega setting page; do they hold together well enough in their Ship Card incarnations? (Bear in mind that they are, by and large, "Middle Years" designs; if/when we get an Omega Warships module for SFB, it would then open the door for more modern hulls to make the jump across.)

*Ultimately, based on what you have seen in this file and elsewhere, are you open to the Omega Octant as a place for you to play FC in future? Would you want to go for any formally-published releases should they appear at some point, and if so what kind of releases woul work for you?

(Personally, I would think the same kind of six-ship ePacks available for the various Alpha powers would be a way to go; but that's just my own idea on things.)

*And in the longer term, would a similar project for other settings in the SFU, like the Lesser Magellanic Cloud and/or the Triangulum Galaxy, be something you might be willing to take a look at?
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leathernsteel
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PostPosted: Wed Dec 28, 2011 3:10 am    Post subject: Reply with quote

Lazy S O B's perspective: I only play with official ADB stuff. But if there are sufficient rules and ship cards available for me to make for Fed Com, I'd love to try it out! It would spice up our gaming group's games. The only problem is that we do enjoy our miniature models and there are none of those available for those fascinating empires. I just wish SVC had a couple billion bucks to play with instead of some former north eastern governor who "doesn't know what happened to all that money".
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Fairfield
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PostPosted: Sun Feb 05, 2012 1:08 pm    Post subject: Reply with quote

Nerroth wrote:

*Do you like the background data as presented; does it help give you a good introduction to the Omega setting, and the five playtest empires currently in the game?


Hello Nerroth,

I purchased the Omega playtest pack as an introduction to the Omega sector to see if I was interested in the setting (it's certainly a lot cheaper than 5 SFB books).

Overall, I thought the fluff text gave a good short introduction to the setting with two exceptions. First, I couldn't get any feel for the Maesron Alliance beyond the fact that the Vulpine are militarists. What about the alliance as a whole? Are they intragalatic do gooders like the Federation? Have they banded together against an external threat? Are they a federal system built on trade?

In comparison, the playtest package gives a really good idea of what the Trobin and Iridani are about (especially when combined with the playtest scenarios). The Probr's motivations are a little less clear, but I think that reflects their history. The FRA is a special case, but one assumes a SFU player understands the Federation.

My second comment is that the timeline is a little unclear. The Maesron alliance blurb refers to the Great War, but it doesn't get a mention in the Omega Eras section. Similarly, the name Superpower War turns up but isn't defined. A timeline listing the names and dates of the major wars, combined with who was on what side, would clear that up.

Despite these two comments I did enjoy reading the playtest pack and it does have me thinking about buying the Omega supplements when the gaming coffers fill up again.
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Nerroth
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PostPosted: Mon Feb 06, 2012 6:08 am    Post subject: Reply with quote

Fairfield wrote:
Hello Nerroth,

I purchased the Omega playtest pack as an introduction to the Omega sector to see if I was interested in the setting (it's certainly a lot cheaper than 5 SFB books).


If it helps, the best way to see the SFB side of things rules (and background) wise is in the 2011 update to the Omega Master Rulebook; the five SSD packs can be mail ordered separately from ADB.

Quote:
Overall, I thought the fluff text gave a good short introduction to the setting with two exceptions. First, I couldn't get any feel for the Maesron Alliance beyond the fact that the Vulpine are militarists. What about the alliance as a whole? Are they intragalatic do gooders like the Federation? Have they banded together against an external threat? Are they a federal system built on trade?


My original idea was to introduce the Omega background data in stages; there is simply too much to offer in the one go, even for the five playtest empires. The goal was to try and introduce the setting from the Auroran persepctive; hence the focus on the Collapse. (The jump ahead to the Invasions was an exception, since it gave the Andromedan presence in the Omega Octant its sharpest focus.)

My plan was to use the second wave of fleets to expand a little more on this; to show more about the later development of the FRA, the changes between the "Old Alliance" pre-Collapse and the "New Alliance" left in its wake, and to turn to the two other empires (the Koligahr Solidarity and the Vari Combine) needed to properly explore the First Great War and the Superpower Wars.

But since you are wondering, the "Old Alliance" started off as an agreement to share the spoils of joint expansion, but gradually integrated more as time went on (and as more member planets signed up). The original structure was to have a Grand Council with representatives from across the Alliance, and three Council Presidents from each of the three founding species (Tazol, Wallimi, Vulpa). Things were fairly balanced in peacetime, but as more wars broke out, the more the Vulpa got their own way...

Quote:
In comparison, the playtest package gives a really good idea of what the Trobin and Iridani are about (especially when combined with the playtest scenarios). The Probr's motivations are a little less clear, but I think that reflects their history. The FRA is a special case, but one assumes a SFU player understands the Federation.


Again, the FRA part is more to look at their first few decades; my plan was to look at the next chapter in their history (when Kraknora and co showed up) in the second wave.

Quote:
My second comment is that the timeline is a little unclear. The Maesron alliance blurb refers to the Great War, but it doesn't get a mention in the Omega Eras section. Similarly, the name Superpower War turns up but isn't defined. A timeline listing the names and dates of the major wars, combined with who was on what side, would clear that up.


My plan is to go over the First Great War and Superpower Wars in wave 2; but I didn't want to go too in-depth into empires that are not yet on the table.

(My main basis for this is from the difference in focus between Klingon and Romulan Border. Each core book has its background info mostly oriented its side of the Federation; one looking at the troubles with the Klingons and Kzintis, the other at the Romulans and Gorns. Similarly, while this first wave looks to the "west" of the Alliance at the Trobrin and Probr, the next would head "east" to the Koligahr and Vari.)

Quote:
Despite these two comments I did enjoy reading the playtest pack and it does have me thinking about buying the Omega supplements when the gaming coffers fill up again.


Thank you, and I hope you have fun with Omega!

(Also, if you get a chance to try any of the playtest ships on the tabletop, I'd be happy to see any after-action reports you'd be willing to post up.)
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Nerroth
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PostPosted: Thu Sep 20, 2012 6:12 pm    Post subject: Reply with quote

In light of the discussion over in the Early Years thread, I figured I might as well try and draw up a list of 40 ships which, with things in SFB currently as they are, could go into a first Omega module.

(I say "could", but of course there is a fair distance between doing up a list and seeing if it would be worth producing.)

-----

Civilian (4)
Large Freighter - B3
Small Freighter - M
Passenger Liner - B3
Express Boat - B3

Maesron (8)
Dreadnought - M
Heavy Cruiser - M
Bombardment Cruiser - B1
Light Cruiser - B1
Destroyer - M
Missile Scout - B1
Frigate - M
Vulpa Blockade Runner - B3

Trobrin (7)
Deep Space Dreadnought - M
Command Cruiser - B2
Heavy Cruiser - M
Frigate Leader - B2
Frigate - M
Bolt Frigate - B2
Frigate Scout - B2

Probr (6)
Dreadnought - M
Heavy Cruiser - M
Accentuation Cruiser - B2
Destroyer - M
Frigate - B2
Scout - B2

Iridani (7)
Brigantine - M
Galleon - M
Clipper - B3
Barque - B3
Caravel - M
Yawl - M
Caravel Scout (module variant) - B3

FRA (8)
Dreadnought - B1
Battlecruiser - B1
Armoured Cruiser - M
Light Cruiser - M
Destroyer - B1
Frigate - M
Raider Cruiser - M
Frigate Scout - B1

Total = 40.

-----

That would give all five fleets a broad array of ships from their current range in SFB; and offer a scout (either frigate- or destroyer-sized) for each to get by with.

The civilian ships (from CL20) are different enough from Alpha Octant types to be worth showing; and should make convoy raids a challenge for a rival (or Andromedan) attacker to try and work over. I don't know if they could be combined onto the same Ship Card or not; so I listed them separately just in case.

(I would have liked to add the Man-O-War for the Iridani; but, as a battleship, it would need a double-sized card. Not that I would complain were one to be added, mind you.)

For the main+booster divide, I've marked the various ships appropriately; with "M" for the main module, and "B1", "B2" and "B3" for various boosters (one for the FRA and Maesrons, a second for the Trobrin and Probr, and a third for the closest thing we have to Omega "cops and robbers" at present).
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