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Monitor warp/reactor damage

 
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Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Sat Apr 16, 2011 10:14 pm    Post subject: Monitor warp/reactor damage Reply with quote

In the latest Communique, there's this rule Q&A:

"Q: In the case of a monitor, once the warp engines are destroyed, are further warp hits scored on reactors as they are on bases?
A: That is correct, but applies only to monitors."

That's an interesting little rule, and one I don't remember seeing anywhere in the book. Do we have a rulebook reference for that one, please?
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mike_espo
Lieutenant JG


Joined: 17 Mar 2011
Posts: 72
Location: Chicago, IL

PostPosted: Sat Apr 16, 2011 10:26 pm    Post subject: Reply with quote

Hmmm. Don't recall seeing that in the Reference Rulebook...

Looking at Briefing#2, the SSD for the Light Planetary Monitor, there is no reference to taking Reactors for Warp.

Perhaps in Orion Attack, there is such a rule?
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Scoutdad
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Joined: 09 Oct 2006
Posts: 4754
Location: Middle Tennessee

PostPosted: Sun Apr 17, 2011 12:27 am    Post subject: Reply with quote

Nope. That rule was omitted in the RRB and in OA.

During one of the PBEM games I'm moderating, a Fed Monitor took a minimal amount of damage and due to lack of Warp, exploded in short order. Since they are no where near as fragile as that in SFB, I questioned the allcation of damage and found that the original intent had been to take REAC once Warp was gone.

MJWest posted this in the latest Communique. Presumably it'll be added to the CRUL, and then interegrated into the next edition of the RRB.
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Kang
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Joined: 23 Sep 2007
Posts: 1976
Location: Devon, UK

PostPosted: Sun Apr 17, 2011 6:31 am    Post subject: Reply with quote

Scoutdad wrote:
Presumably it'll be added to the CRUL, and then interegrated into the next edition of the RRB.


...or hopefully in a minor upgrade of the present rulebook?
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Rog
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Joined: 21 Oct 2010
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Location: Newcastle upon Tyne

PostPosted: Tue Jul 12, 2011 4:50 pm    Post subject: Reply with quote

I have had the same problem with q ships. i,e plenty of reactor leftover but not much else. Shocked
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mjwest
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Joined: 08 Oct 2006
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PostPosted: Tue Jul 12, 2011 5:12 pm    Post subject: Reply with quote

The difference between Q-ships and Monitors is that Q-ships are hap-hazard ship designs that work like that because that is just how they work, while Monitors are ships designed to look like they do. So, it makes sense that a Q-ship will have a weakness like that and blow up like the freighter they are, while monitors can take damage like the warships they are.
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kirbykibble
Lieutenant JG


Joined: 07 Jun 2011
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PostPosted: Wed Jul 20, 2011 3:39 am    Post subject: Reply with quote

yes, there is.
the fed com reference rulebook edition #6 has it
according to rule 3D6:
DAMAGE TO BASES
in the case of all bases (starbase, battle station, base stations, mobile base and any-other added later), any "warp" or "impulse" damage points are scored on "reactor" boxes.

technically then, the damage allocation chart would say "any warp" then would e scored on impulse. subsequently, as a result of no more impulse boxes, would be scored on frame damage.
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terryoc
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Joined: 07 Oct 2006
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PostPosted: Fri Jul 22, 2011 7:56 am    Post subject: Reply with quote

Kirby,

no, "any warp" would be scored on REACTOR. Not impulse. Impulse hits are also scored on reactor. Bases do not have warp engines or impulse engines.
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