View previous topic :: View next topic |
Author |
Message |
Jiraiya1969 Lieutenant JG
Joined: 17 May 2007 Posts: 90
|
Posted: Thu May 19, 2011 4:51 pm Post subject: Klingons vs. Tholians |
|
|
Have never played Tholians in FC before and was wondering if anyone could give me some advice as to how to approach them when playing Klingons.
The one thing I do know is to not launch mass drones as Tholians can take out a stack all at once with a Web Fist (?)
I am a member of the current online league. I am running a C7, D7 and a D5, and my oppenent a DN, CC-DISR and CW DISR.
Best Regards,
J69 |
|
Back to top |
|
|
Kang Fleet Captain
Joined: 23 Sep 2007 Posts: 1976 Location: Devon, UK
|
Posted: Fri May 20, 2011 8:15 am Post subject: |
|
|
The method for taking out a stack of drones all at one pop is the 'Web Snare', and it can be found in rule (5M3). _________________
|
|
Back to top |
|
|
terryoc Captain
Joined: 07 Oct 2006 Posts: 1386
|
Posted: Fri May 20, 2011 9:02 pm Post subject: |
|
|
And the web snare only works if the ship has web generators, not web casters. Important thing to remember
Web casters throw a free-standing line of web. That can slow down a stack of drones for a few impulses, and the Tholians can use the time to shoot down the drones while they are stuck, but it won't make them go away.
Web fists are a direct-fire function of the Web Caster, and they're like long-range disruptors. _________________ "Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
|
|
Back to top |
|
|
mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
|
Posted: Fri May 20, 2011 10:56 pm Post subject: |
|
|
terryoc wrote: | And the web snare only works if the ship has web generators, not web casters. Important thing to remember |
Considering that the Tholians he listed were a DN, CC, and CW, I think the force is web caster free ... _________________
Federation Commander Answer Guy |
|
Back to top |
|
|
Klingon of Gor Lieutenant SG
Joined: 01 Jun 2011 Posts: 150
|
Posted: Thu Jun 02, 2011 8:26 pm Post subject: |
|
|
All of the games where I've played Klingons against Tholians were squadron games. My opponent did not always have the same squadron, but he always had a dreadnought. A Tholian dread can be a tough customer. You can't really fight it from long range very well.
I tended to get very close. Range 3 gives you a good chance to hit with overloaded disruptors, and keeps you out of the best range for his many phaser 3's. (These don't bear to the front though, if you want to get closer. You certainly need to be in transporter range, as Tholians don't have a lot of transporters or marines. You'll want to transporter raid. In fact, they have so few marines that in some cases, you might actually be able to capture a ship, though this is hard o arrange, and requires considerable luck.
I tend to buy acceleration on turn 1 in order to close the distance as quickly as possible. This is especially necessary if they have a web fist available, as these can can really reach out and touch someone.
Directed damage power can really hurt the Tholians, who tend to be somewhat underpowered. _________________ "Reality is that which, when you stop believing in it, doesn't go away" - Philip K Dick |
|
Back to top |
|
|
Steve Cole Site Admin
Joined: 11 Oct 2006 Posts: 3832
|
Posted: Fri Jun 03, 2011 3:23 pm Post subject: |
|
|
You guys need to write this tactics stuff up and submit it as command notes for captain's Log. _________________ The Guy Who Designed Fed Commander
|
|
Back to top |
|
|
|