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2nd FCOL Tournament:Information, Announcements and Deadlines
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JimDauphinais
Commander


Joined: 22 Nov 2009
Posts: 769
Location: Chesterfield, MO

PostPosted: Thu Jan 20, 2011 1:49 pm    Post subject: 2nd FCOL Tournament:Information, Announcements and Deadlines Reply with quote

Signups and ship selection are complete. The 1st and 2nd Rounds have been completed as well. The 3rd Round will begin on April 15th.

---------------------------

Rules for the 2nd Federation Commander Online Tournament


Tournament Signup and Empire Selection Deadline: February 1, 2011

Final Player and Empire Selection List Posted: February 4, 2011

Ship Selection Deadline: February 10, 2011

Start of 1st Round: February 15, 2011

Completion of 1st Round: March 10, 2011

Future rounds begin on the 15th of a month and conclude on the 10th of the subsequent month.


Signup via E-mail to: jimdauphinais@aol.com and gar1138@yahoo.com


It is highly recommended that players use Skype voice chat while playing their matches.


1. CORE TOURNAMENT RULES

The 2010 Origins Federation Commander Tournament Rules (http://www.starfleetgames.com/federation/phpbb2/viewtopic.php?t=2900) and their associated clarifications apply except as clarified or amended by the rules which follow below.

The Fifth Edition of the Federation Commander Rules will be used for this tournament including all updates and clarifications through the January 2011 Edition of Communique. It is anticipated that the Sixth Edition of the Federation Commander Rules will be released either shortly before this tournament starts or shortly thereafter. Players in a given match may mutually agree to use the Sixth Edition of the Federation Commander Rules. Otherwise, all matches will be played using the Fifth Edition of the Federation Commander Rules.

GM Comment: In my judgment it would be unfair to require everyone to purchase a copy of the new rulebook so soon after its release. Therefore, the use of the Sixth Edition rulebook will be optional. Note that it is anticipated that the Sixth Edition rulebook will contain adjustments to the rules for Plasma G/S/R and Particle Cannons. As such, if you play a match using the Sixth Edition of the rulebook, the special tournament rules below for Plasma G/S/R and Particle Cannons will be superseded by the rules for those weapons that are found in the Sixth Edition of the rulebook .


2. FC SHIP AND WEAPON PURCHASE RESTRICTIONS

All normal Federation Commander ship and weapon purchase restriction rules apply in addition to all other tournament purchase restrictions on ships and weapons.

GM Comment: This should be obvious, but just in case it is not, I am explicitly stating it.


3. FC: WAR & PEACE

To the extent their ships are available in FC Online prior to February 10, 2011, the ISC and Vudar are available for selection as an empire by players.

GM Comment: Other than possibly not being included in FC Online, there is no longer a reason to hold these empires out of the online tournaments. The Andromedans will not be available as an empire in this tournament, but will hopefully be available as an empire in the next FC Online tournament.


4. FRAX

To the extent its ships are available in FC Online prior to February 10, 2011, the Frax are available for selection as an empire by players. Since the Frax are currently only available via e23, players selecting the Frax as their empire may treat the following Frax ship cards from e23 FRAX Packs #1, #2 and #3 as if they were laminated ship cards: BCH, CA, CC, CF, CW, CWD, CWL, DN, DW, DWD, FF and POL. Frax Submarines and ships with Axion Torpedoes are not in play.

GM Comment: It is not likely this simulator empire will make it to laminated cards anytime soon. However, this interesting empire?s manifest of ship cards has been nearly fully filled out via e23 and it does not require any special rules to play. In addition, many of its ships are already available on FC Online.


5. LDR

The LDR will only be available as an empire to the extent its ships (with the correct weapon mounts) are available in FC Online prior to February 10, 2011.

GM Comment: Unfortunately, the LDR are not quite yet in FC Online. However, hopefully they will be available by the ship selection deadline.


6. HYDRANS

Players that select the Hydrans as their empire must purchase at least one ship that is not armed with Hellbores. Note that a workaround must be used if you want to use the pre-game arming option for Hellbores as the pre-game arming option for Hellbores is not currently implemented in FC Online (see http://www.starfleetgames.com/federation/phpbb2/viewtopic.php?p=43155#43155).

GM Comment: It has been my experience that many players who favor the Hydrans will only buy Hellbore ships. Such ship selection undercuts some of the flavor of this empire.


7. WEAPON LAYOUTS

For ships that have multiple possible weapon layouts (e.g., most Orion Pirate ships), players may only purchase ships with weapon layouts that are available within FC Online prior to the start date of the tournament.

GM Comment: This is to minimize the amount of manual tracking needed in order reduce the chance for confusion or misunderstandings between players.


8. PLASMA G, S AND R TORPEDO TUBES

For purposes of this tournament, ships with Plasma G, S or R torpedo tubes may choose to start a scenario with all such tubes holding their second turn of arming energy. Such ships may not count their batteries toward their starting energy except that the number of batteries left empty will not exceed the power it would take to pay for the second turn of Plasma G/S/R arming. Ships that have weapons that can start a scenario pre-loaded must also elect to pre-load those weapons if the player elects to have that ship to start with the second turn of arming completed for its Plasma G, S and R tubes. The opposite applies as well.

GM Comment: We are playing with this unofficial playtest rule in order to provide a little bit of help to the Plasma empires. This rule is not in effect for matches where both players agree to play their game using the Sixth Edition of the Federation Commander rulebook (a similar official rule replaces it). Note that players will need to use a workaround in FC Online in order to manually setup the second turn of plasma loading and battery use (see http://www.starfleetgames.com/federation/phpbb2/viewtopic.php?p=43155#43155).


9. PARTICLE CANNONS

For purposes of this tournament, the three impulse delay for Particle Cannons (4P1b) does not extend over turn breaks.

GM Comment: We are playing with this unofficial playtest rule in order to give a little bit of help to the Seltorians. This rule is not in effect for matches where both players agree to play their game using the Sixth Edition of the Federation Commander rulebook (a similar official rule replaces it).


10. POINT VALUE FACTORS

For purposes of this tournament, the printed point value of all ships and weapons are adjusted by multiplying those values by the following factor for each empire (retaining all fractions):

1.10: Kzinti
1.05: Federation and Orion Pirates
1.00: Frax, ISC, Klingon, LDR, Vudar and Wyn
0.96: Gorn, Hydran, Lyran and Tholian
0.92: Romulan and Seltorian


These modified point values apply for all game purposes, including, but not limited to, purchase cost and victory determination.

Example: If the factor that applies to the Federation for the tournament is 1.05, the point value of a Federation CA will be 154.35 points rather 147 points. It will cost 154.35 points to purchase and will be worth 154.35 points for victory determination purposes.


If after all players select their empires more than 25% of the participants select the same empire, the GM will boost the factor for that empire by one level and give all players who have selected that empire the opportunity to select another empire. If this still results in more than 25% of the participants selecting the same empire, once again the affected empire's factor will be bosted one level and the GM will once again give all players who selected that empire the opportunity to select another empire. This will continue until no more than 25% of the participants have selected that same empire.

GM Comment: The purpose of this rule is to help minimize the empire selection bunching that dominated the 1st FC Online Tournament. In general, the idea is that the empires that are both popular and viewed as difficult to defeat in the tournament setting have the largest factor applied to the point value of their ships and weapons. Empires that are unpopular and viewed as difficult to prevail with in the tournament setting have the smallest factor applied to the point value of their ships and weapons. Hopefully, this will reduce the likelihood that the final rounds of the tournament devolve into a civil war to determine the final winner!

I expect that from tournament to tournament the factors applied to each empire will move around as players gain more experience with various empires and new tactics are uncovered. In particular, I expect if all the players who picked a particular empire are the top placers in a given tournament, that empire's factor will move up one level for the next tournament. Conversely, if either no player selects a particular empire in a given tournament or none of the players who have selected particular empire win any of their matches in a partciular tournament, I expect that the factor for that empire will fall one level for the next tournament. Other adjustments may also be necessary depending on what experience with this rule reveals.



11. SHIP SELECTION

The GM of the tournament shall set a date for ship selections and only ships available in the Federation Commander Online Client as of that date shall be eligible for selection. For this tournament this deadline will be February 10, 2011. All purchased ships and selected weapon layouts are subject to final approval by the GM and Assistant GM. Weapon layouts may not be changed over the course of the tournament.


12. TIME LIMIT

There is no time limit in terms of hours played. Instead, each match between players shall last for six (6) turns or until one player concedes. You don't have to play all six turns at once. You'll have approximately 25 days to get the game in, and it should be possible to save the game in mid-game. In general, player match ups will be provided by the GM in consultation with the Assistant GM by the 15th of each month and results must reported by players back to the GM and Assistant GM by the 10th of each month.

GM Comment: I have reduced the time limit from the last FC Online tournament down to six turns to better ensure games are completed in a timely fashion and to return the time limit closer to that which would be experienced at Origins. Six turns will allow two-turn loading weapons to fire up to three times and three-turn loading weapons up to two times with a turn to spare.


13. COMMUNICATION BETWEEN GM AND PLAYERS

The GM shall post deadline and match-up information on the federationcommander.com site. The GM shall also email players with this information. Announcements may also be posted on the starfleetgames Discus forums and/or the ADB, Inc. Facebook page. While the GM shall make every effort to ensure that players are adequately informed, it is the responsibility of the players to make sure they know the deadlines and matchups, and understand the rules. The GM shall post deadline and match-up information on the Federation Commander Forum.


14. EMAILS TO THE GM AND ASSISTANT GM

All emails to the GM and Assistant GM must have the name of the tournament in the subject line (e.g. "FCOL Tournament #2") or else the email wasn't sent. (This is to make it easy for the GM and Assistant GM to find the email(s) later.)

GM: jimdauphinais@aol.com

Assistant GM: gar1138@yahoo.com


15. SIGNUP

Players sign up by sending an email to the GM and Assistant GM by no later than Feburary 15, 2011 indicating the player's real name, username on the Federation Commander forum and the player's choice of empire. Once all the players have signed up for the tournament, the GM and the Assistant GM will as necessary resolve any oversubscription of empires by players. On February 19, 2011 the GM will post on the Federation Commander forum the final list of players and empire selections. Ship Selections will then be due to the GM and Assistant GM by no later than February 10, 2011.


16. PLAY DEADLINES

Once the Players are informed of their match-ups, they must arrange between each other a mutually agreeable time to play the game on FCOL. The Players shall have approximately 25 days to make these arrangements and complete the game. It's up to both players to actively pursue the match; if one player makes a reasonable effort to arrange a game and another does not, the first player is awarded a win. If neither does, both are awarded a loss. "Reasonable effort" is in the judgment of the GM and Assistant GM. All emails between players attempting to arrange a game should be carbon-copied (cc'ed) to the GM and Assistant GM so that the GM and Assistant GM have evidence that players are actively pursuing the match-up. If both players are actively pursuing the match but circumstances beyond the players' control prevent it from happening, the GM and Assistant GM will adjudicate a result. If the GM and Assistant GM do not have a consensus on the adjudication, the game will default to both players earning a draw result.


17. NUMBER OF ROUNDS

The number of rounds will be a function of the number of participants. For example, if there are five to eight participants, it will take three rounds to determine a winner. If there are nine to 16 participants, it will take four rounds to determine a winner.

This will be a Swiss-style tournament. As such, all participants will play in each round and all players will be ranked at the end of the tournament. Points will be awared to players as follows: "Win" 2 points, "Draw" 1 point and "Loss" 0 points. Except for the first round, when a "bye" is necessary due to an odd number of players, it will be awarded as a "draw" to the player with the lowest score at that time. If there is a tie for the lowest score, it will be awarded to the player with the lowest score that has received the lowest number of "byes". If there is still a tie, it will be awarded to one of the tied players by random selection by the GM. If a "bye" is needed for the first round, it will be granted as a "win" to the player in this tournament that ranked highest in the Origins 2010 FC Tournament.

GM Comment: "Byes" are messy no matter how you handle it. The method I have chosen is designed to have the least impact on the standings in this tournament and to minimize the number of times a given player receives a "bye". In general, I believe assigning a "bye" of a "draw" to the lowest ranked player with any ties for lowest ranking going to the player who has recieved the least number of byes accomplishes this design goal. However, randomly assigning a "bye" of a "draw" in the first round would be unfair as would randmomly assigning a "bye" of a "win". This left me with no choice but to assign a "bye" for the first round of a "win" to the most proven player. Unfortunately, our only valid test of this right now is the Origins 2010 FC Tournament since the last FC Online Tournament did not run to a conclusion. While this may seem unfair to those who could not attend Origins 2010, I do not see a better alternative. However, I will do my best to assure that we have an even number of players for the first round in order to eliminate the need to award a "bye" for the first round of the tournament.


18. RULINGS

Federation Commander rules questions will be resolved on the Federation Commander Forum by Mike West when possible. When this is not possible, they will be resolved by consensus of the GM and Assistant GM.

All tournament rules questions will be resolved by consensus of the GM and Assistant GM.

For games involving the GM, the Assistant GM will resolve all tournament rules questions for that game.

For games involving the Assistant GM, the GM will resolve all tournament rules questions for that game.

In the event the GM and Assistant GM face each other in a game, another participant in the tournament will be recruited by the GM and Assistant GM to resolve all tournament questions for that game.


19. MOVEMENT ORDER TIES AND SEEKING WEAPON LAUNCHES

FC Online does not currently support the simultaneous plotting of moves for ships which are tied for movement order on a given Movement Sub-Pulse (2A5).

When two or more ships are tied for movement order on a given Movement Sub-Pulse, use the following method to address it:

Step a. Both players roll a die (reroll on ties).

Step b. The higher roller moves any one of his tied ships.

Step c. Then the other player moves any one of his tied ships.

Step d. The movement of individual tied ships continues back and forth between players (using Steps b. and c.) until all of the tied ships are finished their move for that Movement Sub-Pulse.

This method can also be used when more than one player is launching Seeking Weapons during the same Impulse (4F2a).


Edits:

On 01/24/2011, removed reference to mock turn for Plasma G/S/R tubes and added reference to workaround for per-game arming for Hellbores and Plasma G/S/R tubes (see http://www.starfleetgames.com/federation/phpbb2/viewtopic.php?p=43155#43155).

On 02/07/2011, added rule to address movement order ties and the launching of seeking weapons by multiple players.

On 4/8/11, corrected the number of required rounds of play.
_________________
Jim Dauphinais, Chesterfield, MO

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/


Last edited by JimDauphinais on Fri Apr 08, 2011 6:30 pm; edited 12 times in total
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gar1138
Lieutenant Commander


Joined: 10 Jul 2007
Posts: 346
Location: Eugene, OR

PostPosted: Thu Jan 20, 2011 5:03 pm    Post subject: Reply with quote

Also, everyone should verify that whatever ships they are considering using are available and function correctly in the FCOL client (before committing to using them). Thanks,

Garrett
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JimDauphinais
Commander


Joined: 22 Nov 2009
Posts: 769
Location: Chesterfield, MO

PostPosted: Sun Jan 23, 2011 1:56 am    Post subject: Reply with quote

Below is a list of the ships that are legal for the tournament and currently found in FC Online. Please advise me by private message or e-mail if there are any errors or omissions. I will update this list if any additional ships that are legal for the tournament are added to FC Online prior to the February 10, 2011 ship selection deadline.

Note that all of Hydran ship point values listed below exclude the cost of Stingers. In total, you can only purchase Stingers up to the lower of: (i) the sum of the Stinger capacity of the Hydran ships you are purchasing or (ii) 8 Stingers.

Remember you have to purchase 3 to 4 ships. The total points spent on ships and stingers must be between 425 and 450 points. No more than two of the same ship may be purchased. No more than two "leader" (i.e., DN, Heavy BC, CC and NCC) ships may be purchased. In addition, the two allowed "leaders" must be of different ship types and only one of them can be a Dreadnought or Heavy Battlecruiser.

The Wyn CA is considered to be a "leader".

All Federation and Lyran Battlecruisers are considered to be Heavy Battlecruisers even if they are not identified as such on their ship cards (note that all of them have Flag Bridge boxes on their ship cards).

Thanks,

Jim

-------------------

Code:
Card
No.  Empire     Ship Description                 Cntr   PV    Mult   Mdfd PV
---- ------     ----------------                 ----   --    ----   -------
2    Federation Dreadnought (drone)               DN    252   1.05    264.60
35   Federation Plasma-Armed Dreadnought          DNF   248   1.05    260.40
17   Federation Battlecruiser (photon)            BC    200   1.05    210.00
5    Federation Battlecruiser (drone)             BC    189   1.05    198.45
36   Federation Battlecruiser (plasma)            BCF   185   1.05    194.25
B09  Federation New Command Cruiser               NCC   176   1.05    184.80
B14  Federation New Fast Cruiser                  NF    166   1.05    174.30
B05  Federation Fast Cruiser                      CF    162   1.05    170.10
B01  Federation Command Cruiser                   CC    151   1.05    158.55
34   Federation New Heavy Cruiser                 NCA   150   1.05    157.50
1    Federation Heavy Cruiser                     CA    147   1.05    154.35
49   Federation Strike Cruiser                    CS    145   1.05    152.25
921  Federation New Drone Cruiser                 NCD   144   1.05    151.20
33   Federation New Light Cruiser                 NCL   125   1.05    131.25
3    Federation Light Cruiser                     CL    115   1.05    120.75
916  Federation Destroyer (Drone)                 DDG   105   1.05    110.25
917  Federation Destroyer (Plasma)                DDL   100   1.05    105.00
37   Federation War Destroyer                     DW     98   1.05    102.90
50   Federation Battle Frigate                    FB     94   1.05     98.70
4    Federation Frigate                           FF     78   1.05     81.90
18   Federation Police Cutter                     PL     50   1.05     52.50
L409 Frax       Dreadnought                       DN    222   1.00    222.00
C481 Frax       Heavy Battlecruiser               BCH   192   1.00    192.00
C531 Frax       Fast Cruiser                      CF    164   1.00    164.00
C511 Frax       Command Cruiser                   CC    159   1.00    159.00
L401 Frax       Heavy Cruiser                     CA    146   1.00    146.00
C552 Frax       War Drone Cruiser                 CWD   139   1.00    139.00
L402 Frax       War Cruiser                       CW    126   1.00    126.00
C49X Frax       DWD Destroyer                     DWD   108   1.00    108.00
L403 Frax       War Destroyer                     DW     96   1.00     96.00
L407 Frax       Frigate                           FF     81   1.00     81.00
L408 Frax       Police Corvette                   POL    61   1.00     61.00
43   Gorn       T-Rex Dreadnought                 DN    229   0.96    219.84
54   Gorn       Heavy Battlecruiser               BCH   192   0.96    184.32
B15  Gorn       Fast Battlecruiser                BCF   169   0.96    162.24
B10  Gorn       Command Cruiser                   CC    164   0.96    157.44
52   Gorn       Medium Cruiser                    CM    161   0.96    154.56
53   Gorn       Strike Cruiser                    CS    161   0.96    154.56
42   Gorn       Battlecruiser                     BC    160   0.96    153.60
925  Gorn       Escort Light Cruiser              CLE   142   0.96    136.32
57   Gorn       Light Cruiser                     CL    122   0.96    117.12
56   Gorn       Heavy Destroyer                   HD    117   0.96    112.32
55   Gorn       Battle Destroyer                  BD     98   0.96     94.08
41   Gorn       Destroyer                         DD     91   0.96     87.36
126  Gorn       Frigate                           FF     50   0.96     48.00
104  Hydran     Paladin Dreadnought               PAL   190   0.96    182.40
108  Hydran     Overlord Heavy Battlecruiser      OV    180   0.96    172.80
129  Hydran     Ranger Heavy Cruiser              RN    111   0.96    106.56
B26  Hydran     Mohawk New Heavy Cruiser          MHK   111   0.96    106.56
B24  Hydran     Thoroughbred Fast Cruiser         THR   160   0.96    153.60
B25  Hydran     Lord Bishop Command Cruiser       LB    150   0.96    144.00
103  Hydran     Dragoon Heavy Cruiser             DG    148   0.96    142.08
130  Hydran     Iroquois New Heavy Cruiser        IRQ   136   0.96    130.56
107  Hydran     Mongol Medium Cruiser             MNG   100   0.96     96.00
131  Hydran     Tartar Medium Cruisr              TAR   125   0.96    120.00
134  Hydran     Lancer Destroyer                  LAN    77   0.96     73.92
132  Hydran     Rhino Hunter War Destroyer        DWH    95   0.96     91.20
105  Hydran     Knight Destroyer                  KN     90   0.96     86.40
106  Hydran     Cuirassier Frigate                CUR    61   0.96     58.56
135  Hydran     Hunter Frigate                    HUN    48   0.96     46.08
     Hydran     Stinger (up to 8 total allowed)   ST     10   0.96      9.60
22   Kzinti     Dreadnought                       DN    244   1.10    268.40
23   Kzinti     Heavy Battlecruiser               BCH   195   1.10    214.50
B08  Kzinti     New Command Cruiser               NCC   160   1.10    176.00
B07  Kzinti     Fast Cruiser                      CF    155   1.10    170.50
B03  Kzinti     Command Cruiser                   CC    152   1.10    167.20
11   Kzinti     Battlecruiser                     BC    144   1.10    158.40
27   Kzinti     New Heavy Cruiser                 NCA   140   1.10    154.00
24   Kzinti     Medium Cruiser                    CM    122   1.10    134.20
25   Kzinti     Light Cruiser                     CL     96   1.10    105.60
26   Kzinti     War Destroyer                     DW     92   1.10    101.20
143  Kzinti     FFK Frigate                       FFK    90   1.10     99.00
12   Kzinti     Frigate                           FF     87   1.10     95.70
65   Tholian    Neo-Tholian Dreadnought           NDN   240   0.96    230.40
86   Tholian    DPW Improved Dreadnought          DPW   208   0.96    199.68
71   Tholian    Dreadnought                       DN    181   0.96    173.76
66   Tholian    Neo-Tholian Heavy Cruiser         NC    170   0.96    163.20
B18  Tholian    Command Cruiser                   CC    154   0.96    147.84
67   Tholian    Neo-Tholian Light Cruiser         NL    136   0.96    130.56
B04  Tholian    Heavy Cruiser                     CA    134   0.96    128.64
B20  Tholian    War Cruiser (disruptor-armed)     CW    132   0.96    126.72
B21  Tholian    War Cruiser (photon-armed)        CW    132   0.96    126.72
68   Tholian    Neo-Tholian Destroyer             ND    100   0.96     96.00
28   Tholian    Destroyer                         DD     86   0.96     82.56
69   Tholian    Neo-Tholian Frigate               NF     75   0.96     72.00
926  Tholian    Patrol Corvette (Web)             PCW    61   0.96     58.56
14   Tholian    Patrol Corvette                   PC     55   0.96     52.80
7    Klingon    C8 Dreadnought                    C8    256   1.00    256.00
10   Klingon    C7 Heavy Battlecruiser            C7    192   1.00    192.00
B35  Klingon    D5WL New Command Cruiser          DWL   166   1.00    166.00
B06  Klingon    FD7 Fast Cruiser                  FD7   156   1.00    156.00
20   Klingon    D5W New Cruiser                   D5W   148   1.00    148.00
B02  Klingon    D7C Command Cruiser               D7    142   1.00    142.00
6    Klingon    D7 Battlecruiser                  D7    138   1.00    138.00
9    Klingon    D6 Heavy Cruiser                  D6    130   1.00    130.00
922  Klingon    D5D War Cruiser                   D5D   129   1.00    129.00
19   Klingon    D5 War Cruiser                    D5    118   1.00    118.00
140  Klingon    F5W War Destroyer                 F5W   108   1.00    108.00
8    Klingon    F5 Frigate                        F5     82   1.00     82.00
21   Klingon    E4 Light Frigate                  E4     62   1.00     62.00
98   Lyran      Lion Dreadnought                  DN    224   0.96    215.04
B32  Lyran      Wildcat Battlecruiser             BC    185   0.96    177.60
B23  Lyran      Running Tiger Fast Raider Cruiser CF    161   0.96    154.56
B27  Lyran      Bengal Tiger Command Cruiser      CC    155   0.96    148.80
137  Lyran      King Jaguar New Heavy Cruiser     NCA   146   0.96    140.16
97   Lyran      Tiger Heavy Cruiser               CA    139   0.96    133.44
102  Lyran      Jaguar War Cruiser                CW    128   0.96    122.88
138  Lyran      Panther Light Cruiser             CL     98   0.96     94.08
139  Lyran      Alleycat War Destroyer            DW    102   0.96     97.92
99   Lyran      Leopard Destroyer                 DD     83   0.96     79.68
100  Lyran      Cheetah Frigate                   FF     67   0.96     64.32
60   Romulan    K9R Dreadnought                   K9    269   0.92    247.48
44   Romulan    Condor Dreadnought                CN    245   0.92    225.40
B12  Romulan    Nova Hawk Command Cruiser         NHK   192   0.92    176.64
B13  Romulan    Royal Hawk Command Cruiser        RHK   192   0.92    176.64
B16  Romulan    Fasthawk Heavy Cruiser            FFH   188   0.92    172.96
63   Romulan    Firehawk Heavy Cruiser            FH    179   0.92    164.68
61   Romulan    King Eagle Cruiser                KE    140   0.92    128.80
38   Romulan    KR Heavy Cruiser                  KR    132   0.92    121.44
48   Romulan    War Eagle Cruiser                 WE    103   0.92     94.76
923  Romulan    Sparrowhawk-M Escort Cruiser      SPM   150   0.92    138.00
58   Romulan    Sparrowhawk Light Cruiser         SP    135   0.92    124.20
47   Romulan    Skyhawk Destroyer                 SK    102   0.92     93.84
46   Romulan    Battle Hawk                       BH     88   0.92     80.96
59   Romulan    K5R Destroyer                     K5     84   0.92     77.28
62   Romulan    Snipe                             SN     75   0.92     69.00
72   Seltorian  Dreadnought                       DN    230   0.92    211.60
73   Seltorian  Heavy Battlecruiser               BC    190   0.92    174.80
74   Seltorian  Heavy Cruiser                     CA    142   0.92    130.64
75   Seltorian  Light Cruiser                     CL    127   0.92    116.84
76   Seltorian  Destroyer                         DD     95   0.92     87.40
77   Seltorian  Frigate                           FF     73   0.92     67.16
B30  Orion      Dreadnought                       DN    292   1.05    306.60
B31  Orion      Heavy Cruiser                     CA    141   1.05    148.05
B29  Orion      OK6 Heavy Cruiser                 OK    136   1.05    142.80
113  Orion      Battle Raider                     BR    115   1.05    120.75
30   Orion      Salvage Ship                      SL    113   1.05    118.65
13   Orion      Raider (Cruiser)                  CR    100   1.05    105.00
114  Orion      War Destroyer                     DW     80   1.05     84.00
29   Orion      Light Raider                      LR     75   1.05     78.75
B28  WYN        Shark Heavy Cruiser               CA    151   1.00    151.00
110  WYN        Orca War Cruiser                  CW    126   1.00    126.00
109  WYN        Mako War Destroyer                DD    104   1.00    104.00
141  WYN        Barracuda Frigate                 FF     86   1.00     86.00
142  WYN        Auxiliary Cruiser                 AXC    65   1.00     65.00


Edits:

Added Tholian DPW to list on 1/23/2011

Added clarification on Stinger purchase limits on 1/28/2011

Corrected printed point value for Tholian DD from 80 points to 86 points per ADB's Master Ship Chart on 2/2/2011
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St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/


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JimDauphinais
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PostPosted: Tue Jan 25, 2011 5:14 am    Post subject: Reply with quote

PREGAME ARMING WORKAROUND

For those playing with a ship for which its pre-game arming option has not yet been implemented within FC Online, the following workaround can be used if you are electing to use the pre-game arming option available for that ship:

1. Before any other ships are added to the game, add all the ships that will be using their pre-game arming option that do not currently have that option supported by FC Online (e.g., Hydran Hellbores, Plasma G/S/R tubes starting with their 2nd Turn of Arming complete).

2. Use the "Previous Phase" button to step all the way back to the Turn 0 Energy Allocation Phase (this will require several clicks on the "Previous Phase" button).

3. Begin EA.

4. Select Pre-Load (or 2nd Turn of Arming for Plasma G/S/R tubes that will start the game with their 2nd Turn of arming complete) for all weapons that have a pre-game arming option. Leave speed set at zero.

5. Repeat Step 4 for each remaining ship.

6. Commit EA.

7. Use "Adjust Energy" to reduce your energy on each ship to the number unused battery points that ship would have remaining after paying for pre-game arming (typically zero).

8. Use the "Next Phase" button to move all the way forward to the Turn 1 Energy Allocation Phase (this will require several clicks on the "Next Phase" button).

9. Add to the game all of the remaining ships that will be in play on Turn 1 of that game.

10. Begin your normal Turn 1 Energy Allocation by selecting Begin EA.


Example 1:

A player has a single Hydran Knight Destroyer and a single Federation Heavy Cruiser. The player wants to start with both ships electing to use their pre-game arming option. FC Online does not currently support this for the Hellbores on the Hydran Knight, but does support this for the Photons on the Federation Heavy Cruiser. The Hydran Knight has 2 hellbores, 25 regular energy boxes and 3 battery boxes. It has a movement cost of 1/2 an Energy point per point of Speed. It costs 3 Energy points to pre-load or load a Hellbore.

1: The player adds the Hydran Knight to the game.

2: The player steps back to the Turn 0 Energy Allocation Phase using the "Previous Phase" button.

3: The player selects "Begin EA".

4: The player selects "Pre-Load" on the two Hellbores on the Hydran Knight and leaves the speed of the Hydran Knight set at zero.

5: The player selects "Commit EA".

6: The player uses "Adjust Energy" to set the energy of the Hydran Knight to zero (3 Battery points minus 6 Energy points needed to pay for the final turn of loading for the two Hellbores leaves zero leftover Battery points).

7: The player steps forward to the Turn 1 Energy Allocation Phase using the "Next Phase" button.

8: The player adds his Federation Heavy Cruiser to the game and the player's opponent adds his remaining ships to the game as well.

9: The player selects "Begin EA" to begin the player's normal Turn 1 energy allocation. The Federation Heavy Cruiser will be able to choose to start the game with its Photons pre-loaded and as a result be able to complete their loading for Turn 1. The Hydran Knight will be able to select "Loaded" for its Hellbores for Turn 1.

Once "Commit EA" is selected to complete that player's Turn 1 energy allocation and that energy allocation is revealed, the Hydran Knight will be have its Hellbores loaded and its energy level at the correct level (e.g., 19 Energy points if it selects Speed 0, 7 Energy points if it selects Speed 24, etc.) for use of the pre-game arming option for its Hellbores.


Example 2:

A player has two Romulan War Eagle Cruisers. The player wants to start with both ships electing to use their pre-game arming option of starting the game with the second turn of arming completed for their Plasma R tubes. FC Online does not currently support this pre-game arming option. Each War Eagle has 1 Plasma R tube, 26 regular energy boxes and 6 battery boxes. They each have a movement cost of 1 Energy point per point of Speed. It costs 2 Energy points to complete the second turn of arming for a Plasma R tube. It costs 3 energy points to complete the arming of a Plasma R tube with a Plasma G torpedo.

1: The player adds the two War Eagles to the game.

2: The player steps back to the Turn 0 Energy Allocation Phase using the "Previous Phase" button.

3: The player selects "Begin EA".

4: The player selects "2nd Turn of Arming" on the player's first War Eagle leaving Speed set at zero.

5: The player selects "2nd Turn of Arming" on the player's second War Eagle leaving speed set at zero.

6: The player selects "Commit EA".

7: The player uses "Adjust Energy" to set the energy of each War Eagle to 4 (6 Battery points minus 2 Energy points needed to pay for the 2nd turn of arming for the Plasma R tube leaves 4 leftover Battery points).

8: The player steps forward to the Turn 1 Energy Allocation Phase using the "Next Phase" button.

9: The player's opponent adds his ships to the game.

10: The player selects "Begin EA" to begin the player's normal Turn 1 energy allocation. Each War Eagle will be able to select the final turn of loading for its Plasma R tube.

Once "Commit EA" is selected to complete that player's Turn 1 energy allocation and that energy allocation is revealed, each War Eagle will have its Plasma R tube fully armed (at the F, G, S or R level as selected by the player) and its energy level at the correct level (e.g., if one of the War Eagles completes arming of its Plasma R tube with a Plasma G Torpedo and selects Speed 16, 11 Energy points will be left for Turn 1).


[Edit: Revised the workaround on 02/09/2011 so that it preserves the secret selection of Energy Allocation on the first turn of the game.]
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Jim Dauphinais, Chesterfield, MO

St. Louis Area Fed Comm Group: http://games.groups.yahoo.com/group/STL_Federation_Commander/


Last edited by JimDauphinais on Thu Feb 10, 2011 4:30 am; edited 2 times in total
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JimDauphinais
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PostPosted: Wed Jan 26, 2011 4:41 am    Post subject: Reply with quote

2nd FCOL Tournament Signups to Date (01/25/2011)


Confirmed (with empire selection completed):

ericphillips, gar1138, jimdauphinais, krellex

Confirmed (with empire selection NOT completed):

orgyockbo

Have Previously Indicated Interest (but have NOT yet confirmed their participation):

mojo_bilbo, pinecone, storeylf


The signup and empire selection deadline is one week from tonight -- Tuesday, February 1st

If you have previously indicated interest in participating and are still interested in participating, please confirm your participation ASAP.

Note that you do not need to pick your ships until February 10th.

So far we have one player each for the Frax, Gorns, Klingons and Tholians. We have also heard preliminary interest in regard to one potential participant going with the Federation and another with the Hydrans.

I am still hopeful we will gain additional participation in the tournament.

Jean has made one Facebook posting regarding the tournament. I will comment on that posting this evening with a deadline reminder.

I'll also send an e-mail to Paul Franz to see if he can send out a broadcast e-mail out to all present and past subscribers to SFBOnline/FCOnline.
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JimDauphinais
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PostPosted: Thu Jan 27, 2011 2:14 am    Post subject: Reply with quote

We now have six players confirmed.

Still waiting on Pinecone, Lee and anyone else who would like to play.
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terryoc
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PostPosted: Thu Jan 27, 2011 6:49 am    Post subject: Reply with quote

Maybe - will know more this Saturday (my time)/Friday (American time)
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JimDauphinais
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PostPosted: Fri Jan 28, 2011 5:18 am    Post subject: Reply with quote

2nd FCOL Tournament Signups to Date (01/27/2011)

We now have 7 players confirmed.

Confirmed (with empire selection completed):

ericphillips, gar1138, jimdauphinais, krellex, mojo_billbo

Confirmed (with empire selection NOT completed):

orgyockbo, Phil Moore

Have Indicated Interest (but have NOT yet confirmed their participation):

pinecone, storeylf, terryoc


The signup and empire selection deadline is next Tuesday, February 1st

If you have previously indicated interest in participating and are still interested in participating, please confirm your participation ASAP.

Note that you do not need to pick your ships until February 10th.

So far we have one player each for the Federation, Frax, Gorns, Klingons and Tholians. We have also heard preliminary interest in regard to the Hydrans and Romulans.

A reminder broadcast e-mail for the tournament will be going out to subscribers of SFBOnline/FCOnline.
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terryoc
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PostPosted: Fri Jan 28, 2011 5:29 am    Post subject: Reply with quote

I'll know for sure by tomorrow.

May go Kzinti, may go Seltorian.
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JimDauphinais
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PostPosted: Fri Jan 28, 2011 5:55 pm    Post subject: Reply with quote

2nd FCOL Tournament Signups to Date (01/28/2011)

We now have 8 players confirmed.

Confirmed (with empire selection completed):

ericphillips, gar1138, jimdauphinais, krellex, mojo_billbo, Paul Scott

Confirmed (with empire selection NOT completed):

orgyockbo, Phil Moore

Have Indicated Interest (but have NOT yet confirmed their participation):

pinecone, storeylf, terryoc


So far we have one player each for the Federation, Frax, Gorns, Hydrans, Klingons and Tholians. We have also heard interest in regard to players possibly selecting the Kzintis, Romulans and Seltorians.
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Jim Dauphinais, Chesterfield, MO

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terryoc
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PostPosted: Sat Jan 29, 2011 4:04 am    Post subject: Reply with quote

Just re-subscribed, FCOL handle bugshipcrazy. [Flips coin] Bugs it is. Sending email now.
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VulcanDropout
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Joined: 07 Jun 2010
Posts: 78

PostPosted: Sat Jan 29, 2011 5:21 pm    Post subject: torp rules for tourney Reply with quote

"For purposes of this tournament, ships with Plasma G, S or R torpedo tubes may choose to start a scenario with all such tubes holding their second turn of arming energy"

I started a room, loaded in a rom and started EA. Seems as if I start with only one turn of arming (EA allows me to pay for 2nd turn). I could find no workaround. This is my first time using torps in FCOnline, so maybe I'm reading things wrong.
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JimDauphinais
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PostPosted: Sat Jan 29, 2011 6:01 pm    Post subject: Reply with quote

Zaron -- The workaround is presented here:

http://www.starfleetgames.com/federation/phpbb2/viewtopic.php?p=43155#43155

Basically, you do two Turn 1 EAs separated by an energy adjustment.

On the first EA you select 2nd turn of arming.

After you commit the first EA, but before you begin the second EA, you use the Adjust Energy feature to adjust your energy to the number of battery boxes you have on the ship card less the cost to pay for the 2nd turn of arming. However, if that result is less than zero, adjust energy to zero.

Then you begin the second EA. In the second EA you select the level of arming you want for the torpedo for the first turn (F, G, S or R). When you commit this second EA, you will have the proper amount of energy left and the your P/S/R tubes will be able to fire on the first turn.

Again, this is covered in detail in the link I have cited above.


Someone may be willing to get online with you to help you work through this.
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VulcanDropout
Lieutenant JG


Joined: 07 Jun 2010
Posts: 78

PostPosted: Sat Jan 29, 2011 7:18 pm    Post subject: Thanks Reply with quote

Yea, I'll be watching for an FC player this weekend and ask for her/his assistance.
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JimDauphinais
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PostPosted: Sat Jan 29, 2011 11:10 pm    Post subject: Reply with quote

2nd FCOL Tournament Signups to Date (01/29/2011)

We now have 9 players confirmed.

Confirmed (with empire selection completed):

ericphillips, gar1138, jimdauphinais, krellex, mojo_billbo, Paul Scott and terryoc

Confirmed (with empire selection NOT completed):

orgyockbo and zaron

Have Indicated Interest (but have NOT yet confirmed their participation):

pinecone and storeylf

So far we have one player each for the Federation, Frax, Gorns, Hydrans, Klingons, Seltorians and Tholians. We have also heard interest in regard to a player possibly selecting the Romulans.

ONLY THREE DAYS LEFT UNTIL THE END OF SIGNUPS AND EMPIRE SELECTION!
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