Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Vulcan Psi Powers

 
Post new topic   Reply to topic    Federation Commander Forum Index -> Prime Directive
View previous topic :: View next topic  
Author Message
Jeffr0
Commander


Joined: 19 Jun 2009
Posts: 743

PostPosted: Fri Jun 03, 2011 4:33 pm    Post subject: Vulcan Psi Powers Reply with quote

Okay, I just got GPD and GURPS Feds fresh off of e23. Nice!

"For more see GURPS Basic Set or GURPS Federation" p 72 GPD

I checked GURPS Feds and didn't find anything. Did they get cut at the last minute maybe...?

Is this page in GPD all that we have on Vulcan Psi Powers..?
_________________
Jeffro's Space Gaming Blog
Microgames, Monster Games, and Role Playing Games
Back to top
View user's profile Send private message
mojo_billbo
Commander


Joined: 07 Mar 2010
Posts: 426
Location: Danville, PA

PostPosted: Mon Jun 06, 2011 10:48 am    Post subject: Reply with quote

Gurps Feds, page 56 is the only thing I've read that talked about Psi.

In GURPS Basic: Characters, page 254 /Chapter Six is what I use for all Psionics.

I don't recall reading any else specific in GPD.
Back to top
View user's profile Send private message AIM Address
Jeffr0
Commander


Joined: 19 Jun 2009
Posts: 743

PostPosted: Fri Jun 10, 2011 11:57 pm    Post subject: Reply with quote

Wow... it sure costs a lot of points to get Neck Pinch up to Spock levels of performance. Shocked
_________________
Jeffro's Space Gaming Blog
Microgames, Monster Games, and Role Playing Games
Back to top
View user's profile Send private message
mojo_billbo
Commander


Joined: 07 Mar 2010
Posts: 426
Location: Danville, PA

PostPosted: Sat Jun 11, 2011 1:13 pm    Post subject: Reply with quote

Yes, that's my opinion too... I always ran it as the "Neck Pinch" was some sort of special Vulcan marital arts, which would be expensive to be an expert in it.
Back to top
View user's profile Send private message AIM Address
Jeffr0
Commander


Joined: 19 Jun 2009
Posts: 743

PostPosted: Sat Jun 11, 2011 4:57 pm    Post subject: Reply with quote

You need a way to buy off the penalty for the location. (A separate technique from the affliction advantage.)

The affliction needs to be at least at level 3 or 4 to be as effective against HT 10 folk as what you see in the show-- I don't think it ever failed.

Hmm.... Beating the dodge is another issue. I'd allow a stealth roll to get into position for that under certain circumstances-- say... having the cute one chat the target up, maybe.... (Her margin of success would be a bonus for the vulcan.)

Yeah.... This will be an exception to the 125 point limit. Vulcans should have this at Affliction-5... along with some kind of technique to improve chances of hitting... along with decent stealth skill.
_________________
Jeffro's Space Gaming Blog
Microgames, Monster Games, and Role Playing Games
Back to top
View user's profile Send private message
Jeffr0
Commander


Joined: 19 Jun 2009
Posts: 743

PostPosted: Sat Jun 11, 2011 9:02 pm    Post subject: Reply with quote

Wait... let it be a bog standard Judo roll modified by Psi Talent, that's fair enough... without making up some kind of technique.
_________________
Jeffro's Space Gaming Blog
Microgames, Monster Games, and Role Playing Games
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Prime Directive All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group