Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

movement and acceleration

 
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions
View previous topic :: View next topic  
Author Message
bolenbr
Lieutenant JG


Joined: 01 Jul 2011
Posts: 35

PostPosted: Thu Jul 21, 2011 8:26 pm    Post subject: movement and acceleration Reply with quote

Am I correct that when I accelerate I keep the same turn mode as my original speed ie. I am moving at 16 and on impulse #1 I move at 16+, on impulse #2 I move at 16 + and I do this for all 8 impulses.

I see a problem here in that if I accelerate every impulse, I am moving at 24. I pay the same energy as if I moved at 24 but I have the turn mode of moving at 16. Am I missing something or is this just a clever way to move faster while maintaining a lower turn mode?
Back to top
View user's profile Send private message
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4070
Location: Dallas, Texas

PostPosted: Thu Jul 21, 2011 9:02 pm    Post subject: Reply with quote

Yes, you understand correctly. If you have a baseline speed of 16 and purchase an acceleration each impulse, you will move 24 hexes, yet have a better turn mode than you would if you had chosen a baseline speed of 24. But, you will be limited to a speed of 24, whereas if you had chosen a baseline speed of 24 (and suffered from the higher turn mode), you would have been able to accelerate from there and move more than 24 hexes. At a baseline speed of 16, maximum number of hexes you can move is 24.

It is all trade-offs and opportunity costs.
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
bolenbr
Lieutenant JG


Joined: 01 Jul 2011
Posts: 35

PostPosted: Thu Jul 21, 2011 9:07 pm    Post subject: Reply with quote

yes, that answers my question thanks. It just seemed wrong to me but I suppose I should think of the speeds as ranges with a baseline speed i.e. 0 to 8,8 to 16,16 to 24, and 24 to 32.
Back to top
View user's profile Send private message
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4070
Location: Dallas, Texas

PostPosted: Thu Jul 21, 2011 9:19 pm    Post subject: Reply with quote

Yes, I definitely think of things as speed ranges, more than a specific speed.
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
kirbykibble
Lieutenant JG


Joined: 07 Jun 2011
Posts: 82
Location: Earth

PostPosted: Thu Jul 21, 2011 10:58 pm    Post subject: Reply with quote

yes, it is, i can be conveniant at times
_________________
We are the ISC! NO ONE CAN FIGURE OUT WHAT IT STANDS FOR!!
Back to top
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
The_Rock
Lieutenant Commander


Joined: 16 Jul 2008
Posts: 240

PostPosted: Thu Jul 21, 2011 11:49 pm    Post subject: Reply with quote

The more significant trade off is that speed 24 moves after speed 16+1
Back to top
View user's profile Send private message
duxvolantis
Lieutenant SG


Joined: 16 Nov 2010
Posts: 185

PostPosted: Fri Jul 22, 2011 2:32 am    Post subject: Reply with quote

The_Rock wrote:
The more significant trade off is that speed 24 moves after speed 16+1

^^^^^

Move priority is very important--particularly if you are in a ship with a poor turn mode.

Indeed, sometimes it is wise to accelerate even if you don't need the extra point of movement just so you can have move priority for a critical impulse.
_________________
Dux Volantis
Romulan Star Empire
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group