Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Range penalty for cloaked ships

 
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions
View previous topic :: View next topic  
Author Message
Masat
Ensign


Joined: 09 Jul 2011
Posts: 22

PostPosted: Wed Jul 20, 2011 11:45 pm    Post subject: Range penalty for cloaked ships Reply with quote

Is the range penalty for cloaked ships "Double and add 4" as read in 5P3b example or is the range penalty for cloaked ships "add 4" as read in 5P3c?
Back to top
View user's profile Send private message
leathernsteel
Lieutenant SG


Joined: 07 Jun 2011
Posts: 196
Location: Orlando, FL

PostPosted: Thu Jul 21, 2011 12:59 am    Post subject: Reply with quote

I didn't see anything about the effective range being doubled anywhere but there is a 4 hex penalty. Perhaps you misunderstood that the ship receives only 1/2 damage? I'm going off of the Revision 6 rulebook.
Back to top
View user's profile Send private message
Mike
Captain


Joined: 07 May 2007
Posts: 1527
Location: South Carolina

PostPosted: Thu Jul 21, 2011 1:46 am    Post subject: Reply with quote

Masat, can you determine what version of the rules you have?
_________________
Mike

=====
"Sometimes our best is not enough. We must do what is required." -- Winston Churchill
Back to top
View user's profile Send private message Visit poster's website
Masat
Ensign


Joined: 09 Jul 2011
Posts: 22

PostPosted: Thu Jul 21, 2011 2:24 am    Post subject: Reply with quote

first page of rulebook reads "This is a FIFTH EDITION rulebook"

5P3b Fade: Paragraph 3 headed by "Example:". Last sentence. A nearby Federation ship could have fired phasers without penalty during the Direct Fire Phase of Impulse #3 (before he knew the Romulan would cloak), or with the +4 penalty during Impulse #4 (the fade-out period) or with the "Double and add four" penalty during Impulse #5 (when the ship is fully cloaked)

I hope this helps explains the place I am reading.
Back to top
View user's profile Send private message
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3442
Location: Dallas, Texas

PostPosted: Thu Jul 21, 2011 3:06 am    Post subject: Reply with quote

That was a typo that lasted through version five of the rulebook. It was corrected in version six.

There is no "double".
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
leathernsteel
Lieutenant SG


Joined: 07 Jun 2011
Posts: 196
Location: Orlando, FL

PostPosted: Thu Jul 21, 2011 2:33 pm    Post subject: Reply with quote

Bottom line, when you are fully cloaked, enemies receive a 4 hex range penalty when they fire on you, plus any damage done to you is cut in half.
Back to top
View user's profile Send private message
duxvolantis
Lieutenant SG


Joined: 16 Nov 2010
Posts: 185

PostPosted: Fri Jul 22, 2011 2:29 am    Post subject: Reply with quote

leathernsteel wrote:
Bottom line, when you are fully cloaked, enemies receive a 4 hex range penalty when they fire on you, plus any damage done to you is cut in half.


Note that the +4 range adjusts the 'true range' of the ship. Which means that overloaded weapons with a max range of 8 (ie: photons, distrupters, hellbores) cannot be fired at a cloaked ship at range 5+

This is a VERY useful fact that you can take advantage of easily with proper maneuver and timing.
_________________
Dux Volantis
Romulan Star Empire
Back to top
View user's profile Send private message
leathernsteel
Lieutenant SG


Joined: 07 Jun 2011
Posts: 196
Location: Orlando, FL

PostPosted: Fri Jul 22, 2011 2:40 am    Post subject: Reply with quote

I can't wait to try this stuff out when I get Romulan Border! Very Happy
Back to top
View user's profile Send private message
storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1832

PostPosted: Fri Jul 22, 2011 7:48 am    Post subject: Reply with quote

duxvolantis wrote:

Note that the +4 range adjusts the 'true range' of the ship. Which means that overloaded weapons with a max range of 8 (ie: photons, distrupters, hellbores) cannot be fired at a cloaked ship at range 5+

This is a VERY useful fact that you can take advantage of easily with proper maneuver and timing.


True range is probably not entirely the right term, if I remember correct the +4 range does not push a ship actually 1 hex away to 5 hexes away for the purposes of a PPD myopic zone.
Back to top
View user's profile Send private message
duxvolantis
Lieutenant SG


Joined: 16 Nov 2010
Posts: 185

PostPosted: Fri Jul 22, 2011 12:32 pm    Post subject: Reply with quote

storeylf wrote:
duxvolantis wrote:

Note that the +4 range adjusts the 'true range' of the ship. Which means that overloaded weapons with a max range of 8 (ie: photons, distrupters, hellbores) cannot be fired at a cloaked ship at range 5+

This is a VERY useful fact that you can take advantage of easily with proper maneuver and timing.


True range is probably not entirely the right term, if I remember correct the +4 range does not push a ship actually 1 hex away to 5 hexes away for the purposes of a PPD myopic zone.


A better term would be 'effective range' or something like that.
_________________
Dux Volantis
Romulan Star Empire
Back to top
View user's profile Send private message
Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1929
Location: Devon, UK

PostPosted: Tue Aug 09, 2011 9:42 pm    Post subject: Reply with quote

leathernsteel wrote:
I can't wait to try this stuff out when I get Romulan Border! Very Happy

In the meantime, you can always try it with Orion ships Smile
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
leathernsteel
Lieutenant SG


Joined: 07 Jun 2011
Posts: 196
Location: Orlando, FL

PostPosted: Tue Aug 09, 2011 9:47 pm    Post subject: Reply with quote

That's a good point, Kang. I'm still going to get Romulan Border though Very Happy
Back to top
View user's profile Send private message
Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1929
Location: Devon, UK

PostPosted: Tue Aug 09, 2011 9:48 pm    Post subject: Reply with quote

Too bloomin' right, mate! An excellent product. Very Happy
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group