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Ships list for REINFORCEMENTS ATTACK
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pinecone
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Joined: 03 May 2008
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PostPosted: Thu Sep 08, 2011 8:54 pm    Post subject: Reply with quote

A few suggestions for other possible includes:

Gorn MCC
Tholian PDD
Tholian DW
Hydran LNH
Hydran KNH
Vudar DNH
Vudar DNL
Romulan UMSDSH (Ultra-Mega-Super-Demon-Smasher Hawk)
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mjwest
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PostPosted: Fri Sep 09, 2011 4:13 am    Post subject: Reply with quote

pinecone wrote:
Gorn MCC
Tholian PDD
Tholian DW
Hydran LNH
Hydran KNH
Vudar DNH
Vudar DNL
Romulan UMSDSH (Ultra-Mega-Super-Demon-Smasher Hawk)

The Gorn MCC is a good suggestion, but the DBC is the likely leader because it provides a highly desired point value for fleet battles.

The Tholian leading contenders seem to be the TK5 and Pol. I can't see putting something else in there, especially if this module is used to finish out the police ships.

The two Hydran ships are HDW class ships that are specifically excluded. Yes, I know I suggested the JGP, but that was intended to be used differently (and, specifically, the actual Lyran HDW was not suggested). Besides, the JGP looks to be extremely low in priority, anyway. It has effectively fallen off the list.

The two Vudar dreadnoughts (along with the same classes for the ISC) are good candidates, but there are other, more important, "missing" ships that are ahead of them in the list.

Same with the Romulan Demonhawk. Which I thought was on the list.
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storeylf
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PostPosted: Fri Sep 09, 2011 9:34 am    Post subject: Reply with quote

The intial list for Vudar shows CF first choice and the BCH second.

I'd switch that around, The CF is already in a communique whereas the BCH has not appeared that I'm aware of. The CF is a more 'specialised' ship as well.
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Steve Cole
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PostPosted: Fri Sep 09, 2011 6:49 pm    Post subject: Reply with quote

Guys, this is not a contest to see who can think of a ship nobody else thought of.

The point is to think of a ship that is needed more than the ships already in first and second place.
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pinecone
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PostPosted: Fri Sep 09, 2011 8:38 pm    Post subject: Reply with quote

Okay, I just wanted to ask. Perhaps Reinforcements 2 could inclue the T-DDP, and G-MCC and T-DW? I'd like to see those ships eventually.

However, a note: I think the G-MCC is an important ship, and maybe it should be the second gorn in this module (or in one of the boosters). Everyone else has their NCCs
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Steve Cole
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PostPosted: Wed Jan 04, 2012 9:11 pm    Post subject: Reply with quote

This (assuming it will post) is the "probably final" ship selection list for Reinforcements Attack.

1 General Ground Bases #1 Main product 1
2 General Ground Bases #2 Main product 2
3 Federation Fast Destroyer Main product 3
4 Federation NEC Booster 34 escorts: 1
5 Klingon F6B Main product 4
6 Klingon G2 Booster 35 Cops: 1
7 Klingon D5E/AD5 Booster 34 escorts: 2
8 Romulan K7R Main product 5
9 Romulan Vulture Booster 36 Heavy: 1
10 Kzinti Destroyer Main product 6
11 Kzinti Police Frigate Booster 35 Cops: 2
12 Kzinti CME Booster 34 escorts: 3
13 Gorn Destroyer-Battlecruiser Main product 7
14 Gorn Cruiser-Dreadnought Booster 36 Heavy: 2
15 Gorn DNT Booster 36 Heavy: 3
16 Tholian CWE Booster 34 escorts: 4
17 Tholian TK5 Main product 8
18 Tholian Police cutter Booster 35 Cops: 3
19 Orion Medium Raider Booster 35 Cops: 4
20 Hydran D7H Main product 9
21 Hydran NEC Booster 34 escorts: 5
22 Andromedan Viper Booster 35 Cops: 5
23 Andromedan SatBase Main product 10
24 Andromedan Recon Cobra Booster 35 Cops: 6
25 Lyran DND Booster 35 Cops: 7
26 Lyran JGP Main product 11
27 WYN BCH Booster 36 Heavy: 4
28 WYN CWE Booster 34 escorts: 6
29 WYN CF Main product 12
30 ISC CF or CLF Main product 13
31 ISC CLE Main product 14
32 ISC DNH Booster 36 Heavy: 5
33 ISC DNL Booster 36 Heavy: 6
34 Vudar CF Main product 15
35 Vudar BCH Booster 36 Heavy: 7
36 Vudar CWE Booster 34 escorts: 7
37 Seltorian CF Main product 16
38 Seltorian NCL Main product 17
39 Bats with Augmentations Main product 18
40 Sun Snake Main product 19
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Steve Cole
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PostPosted: Wed Jan 04, 2012 9:16 pm    Post subject: Reply with quote

A few comments...

1. I'm pretty happy with this list and while I'm not saying NO CHANGES you're going to have to make an incredibly good case to get one made. Taking out a Fed ship to include a fed ship is about 0.001% possible. Taking a ship from one empire to include a ship for another empire is about 0.000001% possible.

2. We wanted to fill in gaps and missing ships. The ISC got the missing DNL and DNH. Several empires got missing police ships and missing fast ships. Some got "ships designed to hit point totals" but not many.

3. FC players don't care much for SFB data like "this ship was never actually built" or "there was only one of these and it was only around for a year."

4. Some ships were very popular with players even if they made no sense to the staff, and you guys pay the bills, so you got what you asked for.

5. The "cops" expansion is short for "cops & raiders" but we didn't have room in the source document's column.
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Nerroth
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PostPosted: Wed Jan 04, 2012 10:08 pm    Post subject: Reply with quote

For slot 39, I might sooner request going with a Sector Base instead; it would fill the point value gap between the current BATS and SB more evenly.
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mjwest
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PostPosted: Wed Jan 04, 2012 10:35 pm    Post subject: Reply with quote

The point of the BATS is to be a BATS. This card is needed to provide both squadron and fleet scale BATS. (Which is probably the most common type of combat station that would be found in the General War.) The fleet scale BATS is the "missing" ship. Giving it augmentation modules (which ones are to be seen later) helps differentiate the new BATS from the BATS in Klingon Border.

So, it does need to be a BATS.
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djdood
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PostPosted: Thu Jan 05, 2012 12:12 am    Post subject: Reply with quote

I was wondering this myself. Thanks for the clarification.
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terryoc
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PostPosted: Thu Jan 05, 2012 12:25 pm    Post subject: Reply with quote

Somewhat tangential I suppose, but no better place to discuss it: Whatever augmentation modules are selected for the BATS, I believe that more power is needed to beef up that unit. It tends to be a bit power starved IMO. (I'm sure that someone will retort that all ships could use more power, but I think the BATS is a special case, especially when compared to the ships in FC which seem to gain more from the liberal power rules than bases do.) So I think that a power boost pod would be very valuable.
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JonPerry
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PostPosted: Thu Jan 05, 2012 3:28 pm    Post subject: Reply with quote

I don't understand the nomenclature here.

on each of the 40 lines, you have a placeholder number, a racial name, and a ship/unit name. Got it.

But what is -
Main product 1
Main product 2
Booster 34 escorts: 1
Booster 34 escorts: 2
Booster 35 Cops: 2
Booster 36 Heavy: 2

supposed to mean?

I get what a booster is, and what an escort is, and a cop. I just don't understand what it means when you put it all together.
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mjwest
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PostPosted: Thu Jan 05, 2012 3:41 pm    Post subject: Reply with quote

Terry,

I don't know what Steve is planning, but I want to ask for the following modules for the BATS:
- 1 power (for the reason you said)
- 1 hangar (just shuttles for everyone but the Hydrans. They get actual fighters.)
- 1 something else (probably the lab one).

That is just my idea. I have no idea what Steve is thinking on that, and I assume there will be a discussion about which modules to use when the time is right. I do not see how one of them won't end up being a power module, though.

Jon,

The nomenclature "Main product 2" means that this ship will be in the main product, and is the second ship in the main product. So, you will see "Main product 1" through "Main product 19".

The nomenclature "Booster 34 escorts 1" means that this ship will be in Booster 34, which is the "escorts" booster, and is the first ship in that booster. Each of the boosters gets its own identifying name to help identify its primary components. So, Booster 34 is Escorts, Booster 35 is Cops and Raiders, and Booster 36 is Heavy Ships.
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jmt
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PostPosted: Fri Jan 06, 2012 3:04 pm    Post subject: Reply with quote

I wonder if the extra module for the bats would be a repair module? I don't know if these are in SFB yet, but the F&E crowd are very interested in getting their hits on these (forward repair facilities, donchaknow!)
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djdood
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PostPosted: Fri Jan 06, 2012 5:03 pm    Post subject: Reply with quote

This is for a Federation Commander product (which doesn't have repair box rules), not SFB (which already has them on the SSDs).
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