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A NEW fast paced board game of starship combat!
 
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Check out this awesome video!
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leathernsteel
Lieutenant SG


Joined: 07 Jun 2011
Posts: 196
Location: Orlando, FL

PostPosted: Sun Aug 21, 2011 5:28 am    Post subject: Check out this awesome video! Reply with quote

Have a look at this!

[Working links below -- J.Sexton]

I can't wait!
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mwaschak
Lieutenant JG


Joined: 22 Oct 2007
Posts: 93

PostPosted: Mon Aug 22, 2011 12:04 pm    Post subject: Reply with quote

The "beaten zone" rule for opportunity fire is cool.

-Jay
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Savedfromwhat
Commander


Joined: 23 Aug 2007
Posts: 639

PostPosted: Mon Aug 22, 2011 3:38 pm    Post subject: Reply with quote

I think he was saying Beam zone.
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Rich Stokes
Lieutenant JG


Joined: 22 Jul 2009
Posts: 26
Location: Southampton, England

PostPosted: Mon Aug 22, 2011 4:43 pm    Post subject: Reply with quote

That seems very quick and elegant. I'm really looking forward to this game!
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Steve Cole
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Joined: 11 Oct 2006
Posts: 3052

PostPosted: Mon Aug 22, 2011 5:33 pm    Post subject: Reply with quote

Beaten zone
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Savedfromwhat
Commander


Joined: 23 Aug 2007
Posts: 639

PostPosted: Mon Aug 22, 2011 7:25 pm    Post subject: Reply with quote

Apparently I don't speak Texas Razz
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SFU_FEAR
Lieutenant SG


Joined: 28 Jun 2010
Posts: 137

PostPosted: Mon Aug 22, 2011 7:33 pm    Post subject: Reply with quote

Subscribed to the channel!
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Mike Curtis, FEAR, Copyright 2012 ADB, Inc.
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phdillman
Lieutenant SG


Joined: 09 Jun 2008
Posts: 139

PostPosted: Mon Aug 22, 2011 8:03 pm    Post subject: Reply with quote

Just a curiosity, but what is the scale of the map? I'm wonding how large a counter I'll need for my Commando Eagles.

Gotta get this!
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Burning Chrome
Lieutenant SG


Joined: 04 Feb 2011
Posts: 116
Location: Michigan

PostPosted: Tue Aug 23, 2011 1:44 am    Post subject: Reply with quote

Er...site currently states videos removed by user?
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phdillman
Lieutenant SG


Joined: 09 Jun 2008
Posts: 139

PostPosted: Tue Aug 23, 2011 1:55 am    Post subject: Reply with quote

Guess they re-uploaded.

Part one

http://youtu.be/S80PiveeChs

Part two

http://youtu.be/SK-w9Y76ER0
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Jean
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Joined: 18 Sep 2008
Posts: 1284

PostPosted: Tue Aug 23, 2011 4:07 am    Post subject: Reply with quote

There was a typo we needed to fix. Share away!

[Edit: I called ADB tonight and caught Petrick and SVC playing this game. They claimed they were playtesting, but it sounded like too much fun!]
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terryoc
Captain


Joined: 07 Oct 2006
Posts: 1379

PostPosted: Tue Aug 23, 2011 4:53 am    Post subject: Reply with quote

Quote:
Just a curiosity, but what is the scale of the map? I'm wonding how large a counter I'll need for my Commando Eagles.


I think it's 100 metres/hex. Ships land in the "remote areas" IIRC, so they don't appear on the map. A ship would probably be a terrain piece really... A crashed ship might make a fun terrain feature in a scenario (Sparrowhawk Down? Smile )
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Steve Cole
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Joined: 11 Oct 2006
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PostPosted: Tue Aug 23, 2011 5:25 pm    Post subject: Reply with quote

200 meters per hex.

A counter is 5 Marines or 10 militia.
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aramis
Lieutenant JG


Joined: 25 Jul 2011
Posts: 60

PostPosted: Tue Aug 23, 2011 8:10 pm    Post subject: Reply with quote

Looks interesting. The vid, however... it deserves a reshoot from a script. It had a lot of good examples, but the "senior moments" (Ooops, I forgot...) are a bit unnerving. Could even take the script direct from the 1st ed video...

Also, the half-inch counters on 16mm hexes looks REALLY cramped; modern players may have issues with it, as will some of us with unsteady hands. Perhaps go to 20-25mm hexes to allow a little finger (and terrain reading) space?

Lack of finger space is why I don't play Fed Space much anymore. I just can't work half in counters on 16mm hexes. with 25mm and a 3-4 counter limit, all counters could be used unstacked.
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Steve Cole
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Joined: 11 Oct 2006
Posts: 3052

PostPosted: Wed Aug 24, 2011 5:33 pm    Post subject: Reply with quote

I didn't think anyone had played Fed Space in 20 years.
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