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Pyramid 3/33 Low-Tech and Pyramid 3-34 Alternate GURPS

 
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Jeffr0
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Joined: 19 Jun 2009
Posts: 741

PostPosted: Mon Oct 17, 2011 2:54 pm    Post subject: Pyramid 3/33 Low-Tech and Pyramid 3-34 Alternate GURPS Reply with quote

More reviews for you!

The Low-Tech issue is not particularly useful for Prime Directive GM's unless you're planning a session on a parallel Roman-era earth. The blow-guns are cool if you're looking to have a primitive themed alien "barbarian" as part of your game, though.

The Alternate GURPS issue has information on really small characters, variant rules for armor DR and weapon damage, extremely in-depth grappling rules, rules for using GURPS Spaceships to make tanks and naval vessels, notes on how to smash a tank with a giant robot, and some really nifty optional rules for the combat system to make it a touch more nuanced. This is a darn good issue that is probably useful no matter what genre or style of play you're into.
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