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Drone endurance

 
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Spacecowboy87
Lieutenant Commander


Joined: 03 Jan 2012
Posts: 209
Location: Colorado

PostPosted: Sat Feb 18, 2012 10:37 pm    Post subject: Drone endurance Reply with quote

In every game I've played that has drones, they've always impacted (or been intercepted) on the turn of firing, or the next turn, so they topic of endurance has never come up. But if I read rule 4G6 correctly, drones can travel anywhere between 75 and 96 hexes before they run out of fuel (Turn of launch 3-24 hexes, plus three more turns of 24). Have I got that right?
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storeylf
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Joined: 24 Jul 2008
Posts: 1897

PostPosted: Sat Feb 18, 2012 11:35 pm    Post subject: Reply with quote

Almost, they survive until the 4th end of turn after launch, so the first turn may be zero hexes (launch on impulse 8 ) or up to 21 hexes (launch impulse 1), then 3 full turns (72 hexes).

Last edited by storeylf on Mon Feb 20, 2012 9:09 am; edited 1 time in total
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Spacecowboy87
Lieutenant Commander


Joined: 03 Jan 2012
Posts: 209
Location: Colorado

PostPosted: Mon Feb 20, 2012 12:18 am    Post subject: Reply with quote

Yeah, I was a bit off in my counting. But that's still a wide variance in the ranges. Oh well, how often is it going to come up anyway? Except of course in pursuit scenarios Wink
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storeylf
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Joined: 24 Jul 2008
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PostPosted: Mon Feb 20, 2012 9:09 am    Post subject: Reply with quote

Quite regularly in our games. You can dodge past drones by doing speed 24+ for 1 impulse, at that point they are pursuing you for the rest of the game as long as you are speed 24, which is usually what I am wanting in more games than not anyway. Having drones drop tracking due to range, running out the turn limit, or forcing my opponent to drop tracking to launch more are all quite common in our games.
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Spacecowboy87
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Joined: 03 Jan 2012
Posts: 209
Location: Colorado

PostPosted: Mon Feb 20, 2012 11:41 pm    Post subject: Reply with quote

Yeah, our group is still relatively new and we're still feeling out the basics
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