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Federation Commander A NEW fast paced board game of starship combat!
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JimDauphinais Commander

Joined: 22 Nov 2009 Posts: 738 Location: Chesterfield, MO
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mjwest Commodore

Joined: 08 Oct 2006 Posts: 3296 Location: Dallas, Texas
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Posted: Mon Mar 04, 2013 2:09 pm Post subject: |
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The current version is the same as before:
- Only 1 impulse of void.
- 1/2 damage during void.
- Can cause seekers to go away based on speed/distance.
Lee has challenged the necessity of the second item, but I would like to see more input before totally dropping that.
Also, I have sent the change request in, but have not yet heard any real feedback. The recent activity made me about to ask Steve for any updates, but I help off because of his broken leg. Always remember that even if we have a change the board fully agrees on and endorses, it may still not make it past the Steves. _________________
Federation Commander Answer Guy |
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mattruh Lieutenant SG

Joined: 07 Dec 2011 Posts: 118
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Posted: Tue Mar 05, 2013 6:33 am Post subject: |
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| Has anyone attempted to playtest these rules using Frax subs? |
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