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The Mighty Hood Goes Down

 
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Brazouck
Lieutenant JG


Joined: 03 Jun 2010
Posts: 74
Location: France

PostPosted: Sat Jul 14, 2012 5:26 pm    Post subject: The Mighty Hood Goes Down Reply with quote

Hi !

Does someone know how the feds can win this scenario ? After two tries with the base version (hold 7 turns), the feds where or destroyed or get accidentally out of the 25 hex radius of the planet.

Thanks
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Kang
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Joined: 23 Sep 2007
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Location: Devon, UK

PostPosted: Sun Jul 15, 2012 12:58 pm    Post subject: Reply with quote

To be honest I'm not sure the Feds can ever win this one. My own personal opinion is that this is a Federation training scenario on how to die with honour Wink
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storeylf
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PostPosted: Sun Jul 15, 2012 1:07 pm    Post subject: Reply with quote

I think this is one of those scenarios you play twice, once from each side to see who did best.
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Patrick Doyle
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Joined: 18 Aug 2007
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Location: Norfolk, VA

PostPosted: Sun Jul 15, 2012 10:34 pm    Post subject: Reply with quote

I played this scenario at the first Federation Commander tournament at Origins in 2006.

This game is basically the Fed Com Kobayashi Maru scenario. I lasted 5 turns. Back the there was no provision for self destruction, and Klingon Marines had boarded the Hood, with more on the way to capture it.

I was crippled, and the Klingon cruisers were closing in. Four shields were down. I managed to get myself destroyed by repairing 1 shield box on any down shield. THis forced the Klingon to fire at me to beam over his troops. I was hoping he would do just enough damage to finish me off. It worked and I blew up rather than being captured.

As it turned out I had done better than the others who had played the Hood. Its a fun scenario but requires you to think differently and play for time. I did not fire a single shot at an enemy ship.

The details are in Captains Log 34, page 42 Battle 3: The Mighty Hood Goes Down.
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Nerroth
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Joined: 08 Oct 2006
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Location: Ontario, Canada

PostPosted: Mon Jul 16, 2012 3:31 am    Post subject: Reply with quote

Kang wrote:
To be honest I'm not sure the Feds can ever win this one. My own personal opinion is that this is a Federation training scenario on how to die with honour Wink


And one of the few cases where not being able to do a saucer separation in FC has a drawback; it makes setting up the later Return of the Hood scenario a bit trickier than it was in SFB...
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Scoutdad
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Joined: 09 Oct 2006
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PostPosted: Mon Jul 16, 2012 3:35 am    Post subject: Reply with quote

I'm with Patrick.

We've played it several times and we always play... then swap sides and play again. The winner is the player who lasts longest as the Hood.
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Kang
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Joined: 23 Sep 2007
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Location: Devon, UK

PostPosted: Mon Jul 16, 2012 6:24 am    Post subject: Reply with quote

Scoutdad wrote:
The winner is the player who lasts longest as the Hood.

I bet it sometimes goes to not only number of turns, but number of impulses survived as well Smile
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Brazouck
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Joined: 03 Jun 2010
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PostPosted: Mon Jul 16, 2012 6:27 am    Post subject: Reply with quote

aww thanks, perhaps obtaining the draw with destroying a klingon is the easier to do so.
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djdood
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PostPosted: Mon Jul 16, 2012 7:22 am    Post subject: Reply with quote

"It's a test of character". Cool
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mjwest
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Joined: 08 Oct 2006
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PostPosted: Mon Jul 16, 2012 3:47 pm    Post subject: Reply with quote

Well, if you wanted to make it more of a challenge for the Klingons (but not much more of one), then require the Klingons to capture the Hood. Any result but a capture is a loss for the Klingons. To make it more difficult, then say that the Klingons not only have to capture it, but cannot cripple it in the process. So, even if they capture a crippled Hood, they still lose. To make it actually difficult, require that the Hood not be crippled, and none of the Klingon ships can be crippled in the capture. That would be pretty hard.
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Kang
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Joined: 23 Sep 2007
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PostPosted: Tue Jul 17, 2012 1:24 pm    Post subject: Reply with quote

Brazouck wrote:
aww thanks, perhaps obtaining the draw with destroying a klingon is the easier to do so.

Well at least taking a Klink down with you has to be a bonus; a moral victory at least.
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trynda1701
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Joined: 17 Mar 2008
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Location: BR "Swanmay"

PostPosted: Fri Oct 05, 2012 5:43 pm    Post subject: Reply with quote

For scenarios like this, you have to remember that there will be the historical result (Hood lost, except the saucer escaped un-beknownst to the Klingons, and returns years later) and what happens when all the different players play the scenario! This applies to all historical scenarios.

I wonder if it's actually possible to escape with the Hood? Has anyone come close?

Mark
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CarlZog
Lieutenant JG


Joined: 01 Jun 2012
Posts: 30

PostPosted: Fri Oct 05, 2012 5:55 pm    Post subject: Reply with quote

Vix and I are planning on playing this on SFBOL soon. He's insisting on taking the Hood. He's not confident, but he has been working up a strategy.

I'll be sure to post the results when we play.
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Brazouck
Lieutenant JG


Joined: 03 Jun 2010
Posts: 74
Location: France

PostPosted: Fri Oct 12, 2012 9:35 am    Post subject: Reply with quote

CarlZog wrote:
Vix and I are planning on playing this on SFBOL soon. He's insisting on taking the Hood. He's not confident, but he has been working up a strategy.

I'll be sure to post the results when we play.


Nice !
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