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Federation Commander A NEW fast paced board game of starship combat!
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mjwest Commodore

Joined: 08 Oct 2006 Posts: 3279 Location: Dallas, Texas
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Posted: Sat Aug 18, 2012 11:15 pm Post subject: Request for Scenario Issues |
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[I realize this might not work perfectly, but I am going to go and try this anyway ...]
In preparation for the Master Scenario Book, I would like for anyone who believes that a scenario is broken or has problems to tell me those issues. You can either send a PM, or make a post in this thread.
Note that I am not asking for opinions on the scenarios themselves. There are always going to be scenarios you don't like or don't appeal to you. Rather, I am looking for scenarios that are totally broken or have rules errors or something like that.
Also note that I am not promising that anything will necessarily get changed. (E.g. Hood Goes Down won't change, though it could possibly use an extra sentence explaining it.) However, I know people have mentioned on this forum before about problems with some scenarios (particularly the earlier ones) and if we can get them fixed, I would like to at least try to do so. Steve has not asked me to do this (at least not yet). I am simply trying to be proactive. _________________
Federation Commander Answer Guy |
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Mike Captain

Joined: 07 May 2007 Posts: 1448 Location: South Carolina
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Posted: Sun Aug 19, 2012 1:22 am Post subject: The Dakota Incident |
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Scenario:
The Dakota Incident (8CM30)
Product:
Communique #42
Problem:
1. All the Federation ship has to do is move at baseline speed 24 to win.
2. Two levels of victory conditions are listed, but both are the same.
Solution:
Somehow during the editing a couple of important things were left out.
1. Add this as a Special Rule:
The Federation ship is limited to a baseline speed of 16 for this scenario. You may not use acceleration, but you may use deceleration.
2. This is how the victory conditions should read:
Victory: You win an overwhelming victory by executing an emergency transport of the crew of the freighter to your ship, exiting the right side of the right map with less than half your internal system boxes marked as damaged, and not causing more than 10 internal damage points on any Klingon ship. You win a marginal victory by rescuing the crew and exiting the right side of the right map with less than half your internal system boxes damaged. You win a tactical victory by rescuing the freighter crew and exiting the right side of the right map. _________________ Mike
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"Sometimes our best is not enough. We must do what is required." -- Winston Churchill
Last edited by Mike on Mon Aug 20, 2012 12:38 am; edited 1 time in total |
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Savedfromwhat Commander

Joined: 23 Aug 2007 Posts: 622
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Posted: Sun Aug 19, 2012 6:53 am Post subject: |
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Scenario:
The Destruction of Mobile Base X-Ray
Product:
Romulan Border
Problem:
The scenario requires the Romulans to CAPTURE the base to win, a Romulan War Eagle only has 5 marines, the base has 8, plus an astute federation player will add marines from the DW. As it stands the scenario is unwinable by the Romulans.
Solution:
Add marines to the Romulan War Eagle
Change the victory conditions
Remove marines from the Federation units
Create a scenario specific rule for combat casualties
Any combination of the above |
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