Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Webs and pulsars

 
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions
View previous topic :: View next topic  
Author Message
terryoc
Captain


Joined: 07 Oct 2006
Posts: 1379

PostPosted: Tue Sep 04, 2012 12:51 am    Post subject: Webs and pulsars Reply with quote

Does web block the effects of a variable pulsar? I know it blocks weapons fire, but does the pulsar outburst count as "weapons fire"?
_________________
"Captain" Terry O'Carroll, fourteen papers published including six best of issue
"Man, Terry, you are like a loophole seeking missle!" - Mike West
Back to top
View user's profile Send private message Send e-mail
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3472
Location: Dallas, Texas

PostPosted: Tue Sep 04, 2012 2:15 am    Post subject: Reply with quote

I am just going to pull the SFB rule straight forward.

A web will not block the effects of a pulsar, but the strength of the blast is reduced by the strength of the web. So, if the web is at strength 10, and the pulsar blast is 20, then anything behind the web only takes 10 (20-10) points of damage.

And, of course, web may not occupy the hex of the pulsar. If a web were to be cast such that one of the web hexes was in the pulsar hex, the whole cast web will fail to form.
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
Dal Downing
Commander


Joined: 06 May 2008
Posts: 552
Location: Western Wisconsin

PostPosted: Tue Sep 04, 2012 4:32 am    Post subject: Reply with quote

Reference Rule Book page 79.
2. Protection: Web hexes do not protect ships from damage caused by terrain in the same hex (or from other hexes). Webs do reduce the strength of explosions and pulsar bursts by their own strenth (i.e., a strength-10 web reduces a 15-point pulsar burst to five points of damage (6E2).
_________________
-Dal

"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!"

Back to top
View user's profile Send private message Send e-mail
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3472
Location: Dallas, Texas

PostPosted: Tue Sep 04, 2012 4:48 am    Post subject: Reply with quote

Sweet! It is in there! Well, how about that.

(Glad someone found the rule when I missed it. At least I was correct.)
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
Dal Downing
Commander


Joined: 06 May 2008
Posts: 552
Location: Western Wisconsin

PostPosted: Sun Sep 30, 2012 2:34 am    Post subject: Reply with quote

Ok question I may have wrote my tatic article wrong. Is the Pulsar Burst reduced by the web strength for each Web Hex it travels through? Specificly a Ship in the Shadow of a Globular Web would it reduce the pulsar burst damage for both web hexes it passes through or just once for the web itself?
_________________
-Dal

"Which one of you is the Biggest, Baddest, Bootlicker of the bunch?"
"I am."
"ARCHERS!!! THAT ONE!!!!"

Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group