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Webs and pulsars

 
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terryoc
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Joined: 07 Oct 2006
Posts: 1386

PostPosted: Tue Sep 04, 2012 12:51 am    Post subject: Webs and pulsars Reply with quote

Does web block the effects of a variable pulsar? I know it blocks weapons fire, but does the pulsar outburst count as "weapons fire"?
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 4069
Location: Dallas, Texas

PostPosted: Tue Sep 04, 2012 2:15 am    Post subject: Reply with quote

I am just going to pull the SFB rule straight forward.

A web will not block the effects of a pulsar, but the strength of the blast is reduced by the strength of the web. So, if the web is at strength 10, and the pulsar blast is 20, then anything behind the web only takes 10 (20-10) points of damage.

And, of course, web may not occupy the hex of the pulsar. If a web were to be cast such that one of the web hexes was in the pulsar hex, the whole cast web will fail to form.
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Dal Downing
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Joined: 06 May 2008
Posts: 647
Location: Western Wisconsin

PostPosted: Tue Sep 04, 2012 4:32 am    Post subject: Reply with quote

Reference Rule Book page 79.
2. Protection: Web hexes do not protect ships from damage caused by terrain in the same hex (or from other hexes). Webs do reduce the strength of explosions and pulsar bursts by their own strenth (i.e., a strength-10 web reduces a 15-point pulsar burst to five points of damage (6E2).
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mjwest
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Joined: 08 Oct 2006
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Location: Dallas, Texas

PostPosted: Tue Sep 04, 2012 4:48 am    Post subject: Reply with quote

Sweet! It is in there! Well, how about that.

(Glad someone found the rule when I missed it. At least I was correct.)
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Dal Downing
Commander


Joined: 06 May 2008
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PostPosted: Sun Sep 30, 2012 2:34 am    Post subject: Reply with quote

Ok question I may have wrote my tatic article wrong. Is the Pulsar Burst reduced by the web strength for each Web Hex it travels through? Specificly a Ship in the Shadow of a Globular Web would it reduce the pulsar burst damage for both web hexes it passes through or just once for the web itself?
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