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Jean Site Admin
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Joined: 18 Sep 2008 Posts: 1733
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Posted: Tue Apr 14, 2015 8:54 pm Post subject: |
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JagdPanther #13 Available from Multiple Sources
Amarillo Design Bureau has released another issue of this classic magazine.
Take a journey with us back to April 1976, when a small wargame club in Amarillo, Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters.
The game in this issue was SIEGE OF LENINGRAD, a typical WW2 game with German division-sized counters (some of which could break down into three regiments) battering their way through fixed Russian defenses to grab the city of Leningrad. The history article focused on the failures of Germany's Army Group North to get moving and take the city when doing so would have been easy.
Rules variants included a fourth victory condition for Rand's SARATOGA 1777, a revised command and control system for PANZER ARMEE AFRIKA, optional rules for the SPI pocket game ARNHEM, random rules for generals in AMERICAN CIVIL WAR, alternate rules for the SPI game DIXIE (which set the Civil War in 1935), alternate rules for the four games of the SPI WEST QUAD game, and true wargame rules for the SPI game SORCERER.
Alternate history scenarios included a fascist France option for ORIGINS OF WORLD WAR II, a US-China alliance against Russia in MUKDEN, a World War II scenario for RISK, an alternate Russian order of battle for THIRD REICH, and a non-intervention scenario for SPANISH CIVIL WAR (originally published by JagdPanther but later bought by Battleline and then Avalon Hill). New scenarios were provided for KAMPFPANZER, the SPI game BULL RUN, a scenario for the game WORLD WAR 3 based on the novel 1984, and an alternate Tang Island scenario for the JagdPanther game MARINE.
This issue has been scanned from the best available copy.
Warehouse 23: http://www.warehouse23.com/products/jagdpanther-magazine-number-13
DriveThru RPG: http://www.drivethrurpg.com/product/147760/
Wargame Vault: http://www.wargamevault.com/product/147760/
It is also available as a reprint edition directly from ADB, Inc.: http://store.starfleetstore.com/merchant2/merchant.mvc?Screen=PROD&Store_Code=S&Product_Code=JP13&Category_Code=19-2 _________________ Business Manager/RPG Line Editor
Amarillo Design Bureau, Inc. |
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Jean Site Admin
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Joined: 18 Sep 2008 Posts: 1733
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Posted: Wed May 20, 2015 8:13 pm Post subject: |
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JagdPanther #14 (and Warsaw Pact) Now Available!
Amarillo Design Bureau has released another issue of this classic magazine.
Take a journey with us back to July 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters.
The game in this issue was WARSAW PACT, a World War III game with the Russian invasion of western Europe. The main history article was about the problems faced by the Warsaw Pact in conquering Europe.
Rules variants included alternate minor nation activations in THIRD REICH, a better First Punic War scenario for PUNIC WARS, a way to spread out units in any strategic land game, tracking pilots in BATTLE OF BRITAIN, the missing spells for SORCERER, British amphibious landings in any game about the North African campaign against Rommel, attacking German dockside depots in NARVIK, forming battle groups from destroyed units in FRANCE 1940, rules improvements for COMBINED ARMS, and splitting fire in MIDWAY.
Alternate history scenarios included German units in SPANISH CIVIL WAR, an alternate starting line for WAR IN THE EAST, German and Italian intervention in CHACO, and the German intervention in PORT ARTHUR.
New units included: submarines in the SPI game CA, stats for newly deployed real world units in MECH WAR, airborne and Marine units for REVOLT IN THE EAST, Dutch units in CROMWELL, shore batteries in WOODEN SHIPS AND IRON MEN, masked merchantmen in GLOBAL WAR, stats for more armored vehicles for TANK, and ironclads in the game FRIGATE.
New scenarios were provided for PANZER ARMEE AFRIKA (focusing on El Alamein), American intervention in a South American banana war in VIVA, a later scenario for WHITE BEAR AND RED MOON, a Wake Island scenario for MARINE, unbalanced scenarios in any naval game, WEST WALL (using units from each of the four games in the others), an alternative WW3 scenario for ANVIL-DRAGOON, and an Italian scenario for PANZER LEADER.
Reviews included BAR LEV, SEA STRIKE, BRANDY STATION, and FORMALHAUT II.
This issue has been scanned from the best available copy.
It is available from these sources:
Warehouse 23: http://www.warehouse23.com/products/jagdpanther-magazine-number-14
DriveThru RPG: http://www.drivethrurpg.com/product/149710/
Wargame Vault: http://www.wargamevault.com/product/149710/
It is also available as a reprint edition directly from ADB, Inc.: http://store.starfleetstore.com/merchant2/merchant.mvc?Screen=PROD&Store_Code=S&Product_Code=JP14&Category_Code=19-2 _________________ Business Manager/RPG Line Editor
Amarillo Design Bureau, Inc. |
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Steve Cole Site Admin
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Joined: 11 Oct 2006 Posts: 3831
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Posted: Thu May 21, 2015 8:37 pm Post subject: |
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The last issue (#15, with the name change to Battlefield) will be uploaded next month. All the work for it is done so it should be automatic. _________________ The Guy Who Designed Fed Commander
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Jean Site Admin
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Joined: 18 Sep 2008 Posts: 1733
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Posted: Tue Jun 09, 2015 9:49 pm Post subject: |
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JagdPanther #15/Battlefield Available from Multiple Sources
Amarillo Design Bureau has released the final issue of this classic magazine.
The issue presaged a new age with a new title (Battlefield) to get away from the WW2-based title of JagdPanther. To keep up the high count of many articles, a new "rapid fire" feature included several short articles so that others could be longer and some new regular features (Design & Analysis, Update) were added.
The game in this issue was Jacksonville: The Beaches of DOOM. This was a game about a Soviet invasion of Florida and well suited the national malaise of the time. This was an operational-level wargame in which units had a "protection" factor that approaching enemy units had to overcome before they could get into direct combat and fight.
Rules variants included alternate victory conditions for RUSSIAN CAMPAIGN, variants for WAR IN EUROPE, line of communication rules for ARNHEM, javelins in LEGION, Panama rules for INVASION AMERICA, FAST CARRIERS, and more realistic rules for FIRST INDOCHINA WAR.
Alternate history scenarios included new alliances for DRAGON PASS, and OPERATION OLYMPIC.
New units included the French fleet for WAR AT SEA, 1950s units for MECH WAR, and FIREFIGHT.
New scenarios were provided for KOREA and SORCERER.
Reviews included GUDERIAN, ROCROI, RUSSIAN CIVIL WAR, and JERUSALEM 70AD.
This issue has been scanned from the best available copy.
Warehouse 23: http://www.warehouse23.com/products/ADBJP15
DriveThru RPG: http://www.drivethrurpg.com/product/150785/
Wargame Vault: http://www.wargamevault.com/product/150785/
It is also available as a reprint edition directly from ADB, Inc.: http://store.starfleetstore.com/merchant2/merchant.mvc?Screen=PROD&Store_Code=S&Product_Code=JP15&Category_Code=19-2 _________________ Business Manager/RPG Line Editor
Amarillo Design Bureau, Inc. |
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