Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Marines Question

 
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions
View previous topic :: View next topic  
Author Message
Sebastian380
Guest





PostPosted: Thu Jan 24, 2013 5:43 pm    Post subject: Marines Question Reply with quote

Hello All,
As per 5F2b,

At the end of
each turn, during the Marine Combat Phase, total the
number of Marines each side has on the disputed ship.


I'm confused. When did these marines get on the ship? I understand how the Hit and Run Raids work and I understand when they happen (Other Functions Phase of each impulse). I also understand that marine hand-to-hand combat happens at the end of a turn--but when are the marines who take part in hand to hand combat transported to the enemy ship? If it happens during the Other Functions Phase then does the attacker need to designate that these marines are not taking part in a Hit and Run and that they will be engaging in hand-to-hand combat?
Sebastian
Back to top
Bolo_MK_XL
Commander


Joined: 16 Jan 2007
Posts: 778
Location: North Carolina

PostPosted: Thu Jan 24, 2013 7:11 pm    Post subject: Reply with quote

Just state you are sending marines to make an attempt at capturing the ship.

Don't believe many people would attempt that and Hit and Runs in the same turn (HRs take away too many marines w/ little to show, if you want to capture a ship).

In FC, ship damage doesn't deplete the Marines like SFB does. So even a heavily damaged ship will have it's full compliment (other than ones used on HR raids).
Back to top
View user's profile Send private message
storeylf
Fleet Captain


Joined: 24 Jul 2008
Posts: 1832

PostPosted: Thu Jan 24, 2013 7:24 pm    Post subject: Reply with quote

Yes ,if you transport marines over you are doing hit and run or capture. You decide. Hit and run is done there and then, capture at the end of the turn.
Back to top
View user's profile Send private message
Sebastian380
Guest





PostPosted: Thu Jan 24, 2013 7:48 pm    Post subject: Reply with quote

Thank you gentlemen.
Back to top
Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1929
Location: Devon, UK

PostPosted: Fri Jan 25, 2013 8:53 am    Post subject: Reply with quote

We use large, black poker chips which are placed on the target ship's card to denote 'enemy' Marines. They look nice and menacing then Twisted Evil
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
DNordeen
Commander


Joined: 05 Apr 2007
Posts: 517

PostPosted: Sat Jan 26, 2013 2:53 am    Post subject: Reply with quote

That's a great idea. I'll have to start doing that
_________________
Speed is life; Patience is victory

Back to top
View user's profile Send private message Send e-mail
Steve Cole
Site Admin


Joined: 11 Oct 2006
Posts: 2999

PostPosted: Sat Jan 26, 2013 6:55 pm    Post subject: Reply with quote

I know groups that have poker chips for all marines. Each player has his own color, and puts the ships for the Marines his ships start with by the card. If they transfer to another (friendly or enemy) ship the chips are moved around appropriately. You can instantly see who is vulnerable to boarding and who is in the middle of a boarding party battle.
_________________
The Guy Who Designed Fed Commander
Back to top
View user's profile Send private message Send e-mail
Sebastian380
Guest





PostPosted: Sat Jan 26, 2013 7:38 pm    Post subject: Reply with quote

Both are good ideas, thank you. I guess what's puzzling me is this notion of sending marines over to a target ship at several points during a turn but then waiting until the end of the turn to determine the outcome. I can't help but wonder what those marines are doing while they're waiting for the turn to end. I guess the root of the problem is that I need to accept the difference between game time and real time--but then differentiating between reality and fantasy has always been a problem for me. Confused
Back to top
Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1929
Location: Devon, UK

PostPosted: Sat Jan 26, 2013 8:18 pm    Post subject: Reply with quote

Well, firstly it keeps things simple. But, also, what they are doing for the turn (however long they're on the ship) is that they're fighting, pure and simple. It's just that you don't get to discover the outcome of all that fighting until the end of the turn.
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3437
Location: Dallas, Texas

PostPosted: Mon Jan 28, 2013 3:29 am    Post subject: Reply with quote

Really, waiting to resolve the effects of marine combat until the end of the turn isn't any more odd than the way seeking weapons are handled. It is just a way to simplify the rules and keep things easier to process.

As Kang said, just think of the marines as fighting the whole time they are on the ship, it is just that you only take the assessment of how they are faring at the end of each turn.
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group