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Kenyon Ensign
Joined: 21 Feb 2013 Posts: 2
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Posted: Thu Feb 21, 2013 7:45 pm Post subject: Newbie rules question about miniatures movement (1F2) |
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Hello forum!
My wife and I just recently started playing Federation Commander (we did play SFB a long time ago). We're very interested in playing with minatures on a hex-less map but are confused about this rule:
(1F2) If you cancel a point of movement, leave the ship where it is and rotate the miniature around the center post (stand) to the point where its cross-section is parallel to the next mark on the turn guage.
We don't really understand what this means.
Is it forcing a turn on the ship even if the ship didn't want to turn?
Does this mean a heading change can happen really fast just by slowing a ship down almost like a HET?
Does the heading really change if the base isn't changing direction?
Is the rotation clockwise or counterclockwise?
Lastly, perhaps this is just part of a turn if the ship wants to turn without moving?
Thank you for any clarification or direction to a resource where I should be looking! |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Thu Feb 21, 2013 8:50 pm Post subject: |
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It is optional. It saying how to make the desired turn when simultaneously cancelling a movement. If you didn't want to turn when cancelling a movement, you don't turn. _________________
Federation Commander Answer Guy |
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Kenyon Ensign
Joined: 21 Feb 2013 Posts: 2
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Posted: Thu Feb 21, 2013 9:24 pm Post subject: |
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Great! Thank you so much, that makes sense! |
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