Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

HET and movement...

 
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions
View previous topic :: View next topic  
Author Message
Maxwell Luther
Lieutenant JG


Joined: 10 Apr 2013
Posts: 75

PostPosted: Fri Apr 26, 2013 3:04 pm    Post subject: HET and movement... Reply with quote

When making a HET, do you still move one Hex first and then make the turn or do you stay in the same hex and make it?
Back to top
View user's profile Send private message
mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3474
Location: Dallas, Texas

PostPosted: Fri Apr 26, 2013 3:08 pm    Post subject: Reply with quote

I am not following the question.

Irrespective of HETs, you always turn, then move when making a turn. So, the ship will, in its starting hex for the sub-pulse, rotate to the new facing, them move forward. You never move forward, then make the turn.

When doing an HET, you simply do the HET at the same time as you would have if you were turning normally. So, you would rotate the ship to the new facing (from the HET), and them move.

Also, note that you don't have to move to do an HET. Even in a sub-pulse that you are not moving, you can perform an HET. In such case, you would simply rotate the ship to the new facing without moving it from the hex.
_________________

Federation Commander Answer Guy
Back to top
View user's profile Send private message Visit poster's website
Maxwell Luther
Lieutenant JG


Joined: 10 Apr 2013
Posts: 75

PostPosted: Fri Apr 26, 2013 3:52 pm    Post subject: Reply with quote

Ah. I see. We were doing that wrong then. We were moving and then turning. Not sure how we got that backwards, but there you go.

That bit about the HET when not moving might have actually saved the D7's butt in our game.

Live and learn...
Back to top
View user's profile Send private message
Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1950
Location: Devon, UK

PostPosted: Mon Apr 29, 2013 7:30 am    Post subject: Reply with quote

...or in the D7's case, die and learn....
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Maxwell Luther
Lieutenant JG


Joined: 10 Apr 2013
Posts: 75

PostPosted: Mon Apr 29, 2013 2:08 pm    Post subject: Reply with quote

Kang wrote:
...or in the D7's case, die and learn....


How does that Klingon proverb go?

Every Turn is a Good Turn to Die (and Learn)!

Razz
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Rules Questions All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group