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What is Negative Tractor?

 
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Maxwell Luther
Lieutenant JG


Joined: 10 Apr 2013
Posts: 75

PostPosted: Tue Jun 11, 2013 7:26 pm    Post subject: What is Negative Tractor? Reply with quote

I keep seeing this referenced in the rulebook, but can't find any explanation for what it is. What exactly is Negative Tractor?
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4454
Location: Middle Tennessee

PostPosted: Tue Jun 11, 2013 8:15 pm    Post subject: Reply with quote

Negative tractor is the power applied to couteract an opponents tractor beam.

If your opponent attempts to tractor you (by applying a oint of energy into his tracotr beams), you can counteract / prevent that by applying a point of negative tractor.
He then applies a second point of tractor...
You can apply a second point of negative tractor...
He can then up the ante by going to 3 points of tractor energy...
And so on.
Until one or the other gives up or runs out of power.

the end result is that your opponent must apply at least one point more power into his tractors than you have applied to counter-act them.
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Last edited by Scoutdad on Wed Jun 12, 2013 12:44 pm; edited 1 time in total
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4454
Location: Middle Tennessee

PostPosted: Tue Jun 11, 2013 8:17 pm    Post subject: Reply with quote

One more thing about negative tractor: It's persistent.

If you get into a tractor auction situation during Impulse 2 and end up applying, let's say 4 points of negative tractor to counteract the tractor attempt... you still have negative tractor later on.
Say you opponent manuevers a second ship adjacent to you on Impulse 8. At this point, he must apply 5 points of power into his tractor to even get a lock-on, as you are already under the effects of 4 points of negative tractor.

Of course, it all goes away at the end of the Turn. It doesn't carry from turn to turn.
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mjwest
Commodore


Joined: 08 Oct 2006
Posts: 3436
Location: Dallas, Texas

PostPosted: Wed Jun 12, 2013 3:16 am    Post subject: Reply with quote

Yeah, I have to admit that "negative tractor" is introduced late in (5D6a), instead of at first opportunity. That said, "negative tractor" is just what they call it when a tractored ship "expend[s] as many of its available Energy Points as the owner wishes".

The important points to keep in mind about negative tractor, are:
- It does not use a tractor.
- Any energy use persists for the rest of the turn.
- A tractoring ship must expend one more point than there is negative tractor to actually tractor the ship.
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Maxwell Luther
Lieutenant JG


Joined: 10 Apr 2013
Posts: 75

PostPosted: Wed Jun 12, 2013 2:22 pm    Post subject: Reply with quote

Ah, that makes things much more clear. Especially the bit about not using a Tractor Beam. That changes everything as I assumed it was required, but I guess negative tractor is really more about using the engines to resist the pull of a tractor beam than countering it with another one...
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Kang
Fleet Captain


Joined: 23 Sep 2007
Posts: 1929
Location: Devon, UK

PostPosted: Wed Jun 12, 2013 2:38 pm    Post subject: Reply with quote

I always imagine it as coating the hull plating with margarine......
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Sneaky Scot
Lieutenant Commander


Joined: 11 Jan 2007
Posts: 364
Location: Thornbury, Gloucestershire

PostPosted: Wed Jun 12, 2013 6:52 pm    Post subject: Reply with quote

Really? I can't believe it's not butter.......
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Scoutdad
Commodore


Joined: 09 Oct 2006
Posts: 4454
Location: Middle Tennessee

PostPosted: Wed Jun 12, 2013 11:08 pm    Post subject: Reply with quote

Parkay... Rolling Eyes
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DNordeen
Commander


Joined: 05 Apr 2007
Posts: 517

PostPosted: Thu Jun 13, 2013 1:31 am    Post subject: Reply with quote

You guys are so wrong. It's obviously power to activate the Teflon coating
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Sneaky Scot
Lieutenant Commander


Joined: 11 Jan 2007
Posts: 364
Location: Thornbury, Gloucestershire

PostPosted: Thu Jun 13, 2013 5:22 pm    Post subject: Reply with quote

No 1 - marinade the hull.... Smile
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