Federation Commander Forum Index Federation Commander
A NEW fast paced board game of starship combat!
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Mizia's in FC...

 
Post new topic   Reply to topic    Federation Commander Forum Index -> Tactics
View previous topic :: View next topic  
Author Message
Maxwell Luther
Lieutenant JG


Joined: 10 Apr 2013
Posts: 75

PostPosted: Sat Jun 29, 2013 4:16 pm    Post subject: Mizia's in FC... Reply with quote

From what I've been able to ascertain, a Mizia in SFB is a series of small attacks into an unshielded arc to take out weapons. Is there a way to fire smaller volleys in a single impulse in SFB, or does this tactic basically use the same procedure as it would in FC, to whit:

1. Down enemy shield.

2. Target Weapons.

3. Fire one or two weapons per impulse into unshielded arc.

I'm looking to try this idea out in a game next week, but I'm curious as to how effective this is versus a good old fashioned Alpha Strike and how best to employ it.
Back to top
View user's profile Send private message
m1a1dat
Lieutenant JG


Joined: 17 Dec 2008
Posts: 95
Location: 91320

PostPosted: Sat Jun 29, 2013 5:34 pm    Post subject: Reply with quote

You have the basic idea right, small volleys over several impulses; but it works very differently in SFB. The Damage Allocation chart is completely different and you can not target weapons or power like in FC. Also in SFB remember that each impulse is an FC sub-impulse; so you get 32 opportunities to fire and launch weapons and everything else. So you might get to see that down shield for several impulses.
Back to top
View user's profile Send private message
Mike
Captain


Joined: 07 May 2007
Posts: 1548
Location: South Carolina

PostPosted: Sun Jun 30, 2013 12:11 am    Post subject: Reply with quote

All direct-fire weapons fired by one ship at one target during one Impulse in FC are treated as a single volley.

If you had multiple ships you could have each fire some of their weapons at the same target and have multiple volleys. Then on succeeding Impulses they could repeat their action and continue with the multiple volleys.

It is very difficult to continue firing at the same shield in FC over multiple Impulses because of the host of movement options available during the sub-pulses.

If you are choosing ships for a game and your opponent selects one large ship, it might be interesting to try picking three smaller ships of approximate equal point value. Move your ships together in the same hex and when you shoot your opening salvo you would have three volleys.

The big problem with that approach, though, is the opponent can fire exclusively at only one of your weaker ships (that will have weaker shields) and probably penetrate a shield to do significant damage in one attack. That would affect your maneuverability and probably your firepower.
_________________
Mike

=====
"Sometimes our best is not enough. We must do what is required." -- Winston Churchill
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Federation Commander Forum Index -> Tactics All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group