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Rules Issue?

 
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Panda21
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Joined: 23 Sep 2014
Posts: 24

PostPosted: Thu Nov 13, 2014 10:40 pm    Post subject: Rules Issue? Reply with quote

I'm not sure if I found an issue or if I don't understand something. In the example of play, there is a paragraph that says:

The results are 3, 4, 2, 5,
6, and 5. With an accurate +2 modifier all six phasers hit and they are
well inside the Kill Zone range of 8
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Dal Downing
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Joined: 06 May 2008
Posts: 556
Location: Western Wisconsin

PostPosted: Thu Nov 13, 2014 10:54 pm    Post subject: Reply with quote

The example is correct. Those die rolls with the +2 for Accuracy are actually 5, 6, 4, 7, 8 & 7 and anything 4 or greater hits so all the phasers hit.
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Panda21
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Joined: 23 Sep 2014
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PostPosted: Fri Nov 14, 2014 12:58 am    Post subject: Reply with quote

I swear I typed more than this, not sure what happened.

My actual question is that it goes on to say that this causes 12 points of damage, 2 of which bypass the shields.

I would think it is only 1 to bypass the shields as there is only 1 natural six.

Sorry for the confusion.
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Mike
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Joined: 07 May 2007
Posts: 1565
Location: South Carolina

PostPosted: Fri Nov 14, 2014 1:44 am    Post subject: Reply with quote

I've found from experience that certain symbols cause this software to ignore all text thereafter.
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Bolo_MK_XL
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Joined: 16 Jan 2007
Posts: 797
Location: North Carolina

PostPosted: Fri Nov 14, 2014 3:33 am    Post subject: Reply with quote

I occasionally highlight something when I don't mean to,
then when I type my next line/thought,
it types over it.
Don't always catch it before I post (not just here).
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Dal Downing
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Joined: 06 May 2008
Posts: 556
Location: Western Wisconsin

PostPosted: Fri Nov 14, 2014 4:39 am    Post subject: Reply with quote

Panda21 wrote:
I swear I typed more than this, not sure what happened.

My actual question is that it goes on to say that this causes 12 points of damage, 2 of which bypass the shields.

I would think it is only 1 to bypass the shields as there is only 1 natural six.

Sorry for the confusion.


The hit from the Natural Six goes through but because it was inside the Kill Zone that hit takes on the Multihit trait causing 2 burn through hits.
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Scoutdad
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Joined: 09 Oct 2006
Posts: 4478
Location: Middle Tennessee

PostPosted: Fri Nov 14, 2014 10:44 pm    Post subject: Reply with quote

Dal is correct.
Inside the Kill Zone, Phasers gain the Multihit-2 trait.
The natural 6 causes 2 hits, both of which are rolled on the Damage Table to see their effects.
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tlee33
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Joined: 28 Feb 2012
Posts: 8

PostPosted: Sat Nov 15, 2014 5:32 am    Post subject: A couple questions regarding new rules Reply with quote

In Boost Energy to Shields, a ship with less than 10 starting shields can add 1d3 shields. Is this correct or it should be 1d6?

Under admin shuttles, it says each shuttle can carry 2 marines, but the table says 1. Which is correct? (According to the old rules, it was 1)
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Steve Cole
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Joined: 11 Oct 2006
Posts: 3094

PostPosted: Sat Nov 15, 2014 7:24 pm    Post subject: Reply with quote

2 Marines per shuttle. I need a page number if you want that fixed.
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Scoutdad
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Joined: 09 Oct 2006
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PostPosted: Sun Nov 16, 2014 10:18 pm    Post subject: Re: A couple questions regarding new rules Reply with quote

tlee33 wrote:
In Boost Energy to Shields, a ship with less than 10 starting shields can add 1d3 shields. Is this correct or it should be 1d6?

1D3 is correct.
Under version 1 rules, a ship with a starting shield score less than 10 couldn't even use this Special Action.
We first considered D6, but take a look at the Armed Priority Transport [APT] with only 5 shields to start with. Giving it the ability to potentially boost its shields by 6 points just seemed a bit wrong. Hence, 1D3 points.

Quote:
Under admin shuttles, it says each shuttle can carry 2 marines, but the table says 1. Which is correct? (According to the old rules, it was 1)

2 Marines is correct. When Mongoose did version 1, they arbitrarily cut the number of marines in half to more closely resemble their other games.
We've restored the number of Marines to the actual number od squads present. This is anticipation of the Book 2 rules for hand-to-hand combat, capturing ships, etc. As a part of the revision, we restored the transport capacity of the admin shuttle to 2 full marine squads.
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Scoutdad
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Joined: 09 Oct 2006
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PostPosted: Sun Nov 16, 2014 10:19 pm    Post subject: Reply with quote

Steve Cole wrote:
2 Marines per shuttle. I need a page number if you want that fixed.


Steve, it's already been reported on the BBS.
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