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Ion cannons

 
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rfeceo
Lieutenant JG


Joined: 09 Sep 2011
Posts: 60
Location: Seneca Falls, New York

PostPosted: Wed Jul 31, 2013 6:21 pm    Post subject: Ion cannons Reply with quote

Hi Folks,

So my Imperial Player in our Early Years campaign is on the cusp of his "Y" class designs, which include Ion Cannons. Yes, the ion cannons from Star Wars universe. My Imperial player would like to mimic the Ion cannon effect - ie, damage only temporarily knocks out power, not systems. Vudar Ion cannons do not have the effect he wants.

Is there any weapon system in the SFB games that has similar power-drain or disabling effect?

Carnivon Heel Nippers damage warp engines directly, so that is a possibility.

Another is to use Disruptors as the base and either rule that damage is always on the #1 line, or to have IC damage affect the available power and/or baseline speed.

Thoughts? ideas?

Thanks!

-Peter / refeco@yahoo.com
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marcus_aurelius
Lieutenant Commander


Joined: 07 Jun 2008
Posts: 254
Location: Cary IL

PostPosted: Thu Aug 01, 2013 3:05 am    Post subject: Reply with quote

You could have him always target power systems which gives a 50% chance for line 1 of the damage table. Even an ion cannon shorting out power is probably going to destroy systems through short circuits and electrical fires anyway.
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DNordeen
Commander


Joined: 05 Apr 2007
Posts: 564

PostPosted: Thu Aug 01, 2013 3:06 am    Post subject: Reply with quote

Since it's a temporary power loss, why not just reduce available power?

In other words, you take 3 damage from ion cannons, you lose 3 available power.
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rfeceo
Lieutenant JG


Joined: 09 Sep 2011
Posts: 60
Location: Seneca Falls, New York

PostPosted: Thu Aug 01, 2013 9:03 pm    Post subject: Reply with quote

I'm willing to give the damage to available power a try, but My SFB friends had a cow when I mentioned attacking power.

Is there any "abuse" problem to worry about here?

We'?ve been playing over a hundred Early years battles, and I don't see a game system vulnerability, really. Especially if the energy cost for the weapon to damage is no more than 3:5 or so.
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Steve Cole
Site Admin


Joined: 11 Oct 2006
Posts: 3827

PostPosted: Fri Aug 02, 2013 3:37 pm    Post subject: Reply with quote

Your SFB pals are remember that "soft kill" weapons are on the "automatic reject" list for submissions. The concept was tested and found to ruin the game. Either a soft kill weapon is easier to do damage with (in which case the game unbalances and collapses) or just exactly as hard (in which case there is no point in a soft kill weapon, just use a real hard kill weapon).
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rfeceo
Lieutenant JG


Joined: 09 Sep 2011
Posts: 60
Location: Seneca Falls, New York

PostPosted: Fri Aug 02, 2013 8:20 pm    Post subject: Reply with quote

Ah. Gotcha. Thanks Steve!
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