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Federation Commander A NEW fast paced board game of starship combat!
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Jean Site Admin

Joined: 18 Sep 2008 Posts: 1732
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Posted: Thu Nov 07, 2013 10:34 pm Post subject: Battlewagon available as a PDF |
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Battlewagon is now available on Wargame Vault: http://www.wargamevault.com/product/121549/Battlewagon-Second-Edition
It is also on DriveThru RPG: http://rpg.drivethrustuff.com/product/121549/Battlewagon-Second-Edition
It is still available on e23: http://e23.sjgames.com/item.html?id=ADB2011
COMMENCE FIRE!
The enemy's battleline is pinpointed by the bright orange blast as his guns return fire. Salvo after salvo is exchanged as your ships battle for victory at sea.
Battlewagon allows players to recreate naval battles in the era of the dreadnought. Scenarios reenacting 10 of the most famous engagements during World War I and II are included. With the wealth of information provided on ships and naval combat, players may also recreate almost any naval battle ever fought, or create their own hypothetical engagements.
Battlewagon captures the excitement and suspense of surface naval combat in a fast and playable game. Each ship is represented by a playing piece on the map as well as by a "Ship System Display" which contains the information needed to move and engage the ship in combat. Each turn of the game is subdivided into impulses to allow for simultaneous movement and firing.
Back in 1980, someone around the Task Force Games office saw a really great photograph of an Iowa-class battleship firing its guns and said: "That would make a great game cover!" Then someone else said "Since Star Fleet Battles [which we had published a year before] is based loosely on [the Avalon Hill game] Jutland, why don't we just re-reverse engineer it into a World War II battleship game?"
The result was Battlewagon, first published in 1981 as a pocket game, then republished in a larger 8.5"x11" format in 1984. This is the second (1984) edition, which corrected and expanded the rules of the original pocket game. (The scan includes 48 pages plus the counters and the hex map.)
The game is hex/counter-based and was not really intended for use with naval miniatures. It covers everything from the smallest destroyer to the largest super battleship, and covers World Wars I and II. Data includes Austrian, British, French, German, Italian, Japanese, Dutch, Russia, and US battleships. Scenarios include (among others): Falklands 1914, Dogger Bank 1915, Jutland 1916, River Platte 1939, Denmark Strait 1941, and Guadalcanal 1942. There are rules to create your own scenarios.
Rules cover movement, maneuver, gun combat, ammunition quality, gunner skill, ranging, shifting targets, shell types, torpedoes, observation, visibility, star shells, coastlines, ship systems (bridge, radar, engine, floatation, rudder), damage, repair, fire, crippled ships, and sinkings.
Originally published by Task Force Games, ownership of this game transferred to Amarillo Design Bureau Inc. as part of the 1999 "divorce" between the two companies. _________________ Business Manager/RPG Line Editor
Amarillo Design Bureau, Inc.
Last edited by Jean on Fri Nov 08, 2013 12:17 am; edited 1 time in total |
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storeylf Fleet Captain
Joined: 24 Jul 2008 Posts: 1897
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Posted: Thu Nov 07, 2013 11:28 pm Post subject: |
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I remember that, had the original bag version. Might even still have it in the garage, though probably not, most of my old bagged games have gone missing and only the boxed ones seem to remain.
My first naval wargame I think, or did I have AH's trireme first? Battlewagon wasn't bad from what I remember, though I wasn't really into naval wargaming, and preferred trireme, at least in part as I was more into ancients rather than just slugging it out with big gun salvos. |
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ingkent Lieutenant JG
Joined: 17 Aug 2013 Posts: 65 Location: Toronto Canada
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Posted: Fri Nov 08, 2013 12:30 am Post subject: |
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Fun game. Played it quite a bit back then. If I recall, was pretty fast playing. I still have the pocket edition and recently picked up the folio version unpunched. |
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brucesim2003 Lieutenant JG
Joined: 07 Oct 2010 Posts: 53
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Posted: Sun Nov 10, 2013 11:17 am Post subject: |
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I just bought Article 1 (nexus magazine) from E23. Can we have more please? |
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Steve Cole Site Admin

Joined: 11 Oct 2006 Posts: 3821
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Posted: Mon Nov 11, 2013 4:33 pm Post subject: |
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Jean has all of the articles and is planning to upload them all over the next few days or weeks. She's in charge of that and has some theory about how fast to upload stuff. I don't have to understand her theory. _________________ The Guy Who Designed Fed Commander
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Jean Site Admin

Joined: 18 Sep 2008 Posts: 1732
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brucesim2003 Lieutenant JG
Joined: 07 Oct 2010 Posts: 53
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Posted: Tue Nov 12, 2013 4:45 am Post subject: |
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Article 1 was interesting. I've read is somewhere before, and it wasn't in nexus. In any case, MORE! MORE!, MORE!
Maybe, if you are redoing the layout, you could sell it as a compendium? (please, pretty please)
20 odd years ago a couple of friends and I re-fought the battle of Jutland using Battlewagon. Now that took a lot of preparing, but it was fun.
Cheers
Bruce |
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Jean Site Admin

Joined: 18 Sep 2008 Posts: 1732
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brucesim2003 Lieutenant JG
Joined: 07 Oct 2010 Posts: 53
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Posted: Wed Nov 20, 2013 11:58 am Post subject: |
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Keep them coming please. |
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brucesim2003 Lieutenant JG
Joined: 07 Oct 2010 Posts: 53
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Posted: Wed Feb 18, 2015 12:37 am Post subject: |
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Seeing as it seems the nexus articles have come to a halt, I was wondering if it is possible to get the formula for the ships point values?
I'm thinking that it has probably disappeared into the sands of time, but I figured if I don't ask I'll never know.
Cheers
Bruce |
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Bolo_MK_XL Captain

Joined: 16 Jan 2007 Posts: 835 Location: North Carolina
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Posted: Wed Feb 18, 2015 4:03 am Post subject: |
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If memory recall is good,
you will need to purchase the company for
twice it's value to see the
"Secret Formula".
Values are more than the sum of all it's parts. |
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brucesim2003 Lieutenant JG
Joined: 07 Oct 2010 Posts: 53
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Posted: Wed Feb 18, 2015 7:44 am Post subject: |
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HeHe, I vaguely remember that to. But it was 20-ish years ago. No real reason for that to be a state secret any more.
Probably very little chance, but as I said, if I don't ask, the chance drops to no chance.
An alternative (but a significantly inferior option) would be a straight scan of the nexus articles that had extra ship specs. The formula would allow the addition of ships that, for whatever reason, were left out. The Drake's come to mind....playing coronel would then be a possibility.
Cheers
Bruce |
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Steve Cole Site Admin

Joined: 11 Oct 2006 Posts: 3821
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Posted: Wed Feb 18, 2015 7:22 pm Post subject: |
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I still have the forumula, but still see exactly the same reason to never release it. (Bootleg ships could then have official BPVs.) If anybody buys the company (which will cost you about a million dollars) I'll show them the formula. _________________ The Guy Who Designed Fed Commander
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Jean Site Admin

Joined: 18 Sep 2008 Posts: 1732
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Posted: Thu Feb 19, 2015 5:34 am Post subject: |
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Bruce, they came to a halt because they didn't cover my time, let alone turn a profit.  _________________ Business Manager/RPG Line Editor
Amarillo Design Bureau, Inc. |
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brucesim2003 Lieutenant JG
Joined: 07 Oct 2010 Posts: 53
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Posted: Thu Feb 19, 2015 9:03 am Post subject: |
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Steve Cole wrote: | I still have the forumula, but still see exactly the same reason to never release it. (Bootleg ships could then have official BPVs.) If anybody buys the company (which will cost you about a million dollars) I'll show them the formula. |
The formula used in a game 20 years out of print is still a secret?
It seems that what is a dead game won't be supported, but you are stopping others from supporting it. Logic there somewhere, but it escapes me.
Oh well, other games will have to replace it I guess.
Cheers
Bruce |
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