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JonPerry Lieutenant SG
Joined: 12 Jul 2010 Posts: 124
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Posted: Tue Mar 13, 2012 3:56 pm Post subject: Cloak and fading and limits |
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If a ship starts the turn cloaked, and then fades in, can it cloak again that turn? I know the rules say you can only fade in/fade out once per turn, but the rules don't say if starting the turn cloaked count as your "fade out"...yet I thought i remember reading that it does. |
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Scoutdad Commodore
Joined: 09 Oct 2006 Posts: 4754 Location: Middle Tennessee
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Posted: Tue Mar 13, 2012 5:30 pm Post subject: |
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IIRC, if you start the turn claoked, turn uncloak... you can still recloak that turn. _________________ Commander, Battlegroup Murfreesboro
Department Head, ACTASF |
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mjwest Commodore
Joined: 08 Oct 2006 Posts: 4075 Location: Dallas, Texas
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Posted: Wed Mar 14, 2012 1:13 am Post subject: |
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Continuing cloak over the turn break does not count as 'activating' or 'turning on' the cloak. So, if you continue the cloak over a turn break, then turn it off, you could turn it back on later in the turn, subject to any other possible restrictions. _________________
Federation Commander Answer Guy |
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duxvolantis Lieutenant SG
Joined: 16 Nov 2010 Posts: 185
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Posted: Fri Mar 16, 2012 6:48 am Post subject: Re: Cloak and fading and limits |
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JonPerry wrote: | If a ship starts the turn cloaked, and then fades in, can it cloak again that turn? I know the rules say you can only fade in/fade out once per turn, but the rules don't say if starting the turn cloaked count as your "fade out"...yet I thought i remember reading that it does. |
As the authorities above have pointed out this is clearly true.
It is a very important factor in some key cloaking tactics:
1) pulling out a "panic fire" volley with the +4 shift by fading in and then fading back out.
2) allowing the ship to return to cloak for an underrun after launching plasma
3) minimizing the cost of cloaking *next* turn by uncloaking if the situation allows and then re-cloaking on impulse 8 _________________ Dux Volantis
Romulan Star Empire |
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JonPerry Lieutenant SG
Joined: 12 Jul 2010 Posts: 124
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Posted: Fri Mar 16, 2012 2:22 pm Post subject: |
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Quote: | pulling out a "panic fire" volley with the +4 shift by fading in and then fading back out. | Trying to figure this out. Starting fully cloaked, I declare fade-in on impulse 2. Impulse 3 the enemy does indeed panic and fire at a +4 range penalry....Are you saying that I can then declare fade-OUT during the other functions step of that impulse, impulse 3? That I don't have to finish the fade-in on Impulse 3 and therefor have to wait until Impulse 4 to start fading back out?
Quote: | minimizing the cost of cloaking *next* turn by uncloaking if the situation allows and then re-cloaking on impulse 8 | Cuz I've got the points to spare this turn, so i fade back in with the intent of declaring cloak again on impulse 8, spending 3 impulses of cloak this turn rather than having to spend them next turn. Hadn't thought of that. Neither have my Romulan opponents in our current campaign. Of course they don't read these boards either...
Glad I brought this up. |
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storeylf Fleet Captain
Joined: 24 Jul 2008 Posts: 1897
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Posted: Fri Mar 16, 2012 5:01 pm Post subject: |
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JonPerry wrote: | Quote: | pulling out a "panic fire" volley with the +4 shift by fading in and then fading back out. | Trying to figure this out. Starting fully cloaked, I declare fade-in on impulse 2. Impulse 3 the enemy does indeed panic and fire at a +4 range penalry....Are you saying that I can then declare fade-OUT during the other functions step of that impulse, impulse 3? That I don't have to finish the fade-in on Impulse 3 and therefor have to wait until Impulse 4 to start fading back out?
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Correct - you can fade out the impulse after declaring fade in. You would more likely do it in the oposite situation, so you uncloak, if the opponent doesn't shoot you declare cloak again so that he can't get a good shot at you. But if he does shoot you can finsih uncloaking now that he has fired his weapons.
Or in a multi ship situation you can uncloak one ship to see how the enemy reacts, if they turn to attack that then it recloaks straight away before giving a clear shot, and maybe you can then uncloak another ship instead if the enemy is now out of position somewhat. |
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Jiraiya1969 Lieutenant JG
Joined: 17 May 2007 Posts: 90
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Posted: Sat May 17, 2014 7:18 am Post subject: Re: Cloak and fading and limits |
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[quote="duxvolantis"] JonPerry wrote: |
2) allowing the ship to return to cloak for an underrun after launching plasma
3) minimizing the cost of cloaking *next* turn by uncloaking if the situation allows and then re-cloaking on impulse 8 |
Could you expand on these last 2 items? I am getting ready to try running a Romulan squadron soon and having difficulty wrapping my brain around the cloaking rules. |
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