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Spacecowboy87 Lieutenant Commander

Joined: 03 Jan 2012 Posts: 209 Location: Colorado
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Posted: Sun Feb 01, 2015 4:08 am Post subject: Fed Strike Cruiser |
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In Star Fleet lore, the CS is written off as being a good idea on paper that isn't effective in service as was hoped. However in the Federation Commander arena, it has the very tangible advantage of the 3/4 movement cost. Comparing how ships translate into ACTA, I don't see how that advantage carries over. From what I can see, it doesn't. Am I missing something? _________________ Damn, these dice are cold! |
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storeylf Fleet Captain
Joined: 24 Jul 2008 Posts: 1897
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Posted: Sun Feb 01, 2015 10:11 am Post subject: |
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Not really.
ACTA is a simpler faster game aimed at fleet level actions. A lot of ships lose out on tweaky little bonuses or banes in moving to that sort of system.
The CS move bonus really isn't that huge in FC once you get to larger fleet level games (which is what ACTA is for). If your fleet has a CS or 2 what are they going to do? Run out fast just because they can and they will die horribly to the full power of an enemy fleet; whilst the rest of your ships are too far back. Split up and you committed a bad error in FC, even though splitting up in ACTA is no where near as bad. Within FC you just have a couple of ships with some extra power that are a bit easier to kill as they have less boxes.
The CS is very good in small actions where those sorts of little things come to fore, and ships can live or die by such edges. But that is not the sort of game ACTA is aimed at. |
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djdood Commodore

Joined: 01 Feb 2007 Posts: 3410 Location: Seattle, WA
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Posted: Sun Feb 01, 2015 9:42 pm Post subject: |
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In SFB, the strike cruiser was introduced with a really unique 5/6 movement cost. Unfortunately, that odd-number didn't translate to the quick-n-easy mantra for FedCom, so it was changed to 3/4 - giving the ship an even better power curve than it had in SFB.
However that made the ship seem like more of a hot rod and earned it a (deserved) rep as a great deal, that doesn't quite jive 100% with the fluff text, F&E, and SFB.
The fluff text about the CS' operational drawback aren't really modeled in any of the games, other than the production limits in F&E and availability in SFB. FedCom lets you field as many as you want, which distorts things a bit. _________________
 
Last edited by djdood on Mon Feb 02, 2015 1:51 am; edited 1 time in total |
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mjwest Commodore

Joined: 08 Oct 2006 Posts: 4064 Location: Dallas, Texas
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Posted: Mon Feb 02, 2015 1:26 am Post subject: |
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I know it was just a typo, but the SFB movement rate for the CS is 5/6. _________________
Federation Commander Answer Guy |
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djdood Commodore

Joined: 01 Feb 2007 Posts: 3410 Location: Seattle, WA
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Posted: Mon Feb 02, 2015 1:51 am Post subject: |
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Fixed. Thanks. _________________
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websunil007 Ensign
Joined: 20 Dec 2016 Posts: 2
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Posted: Tue Dec 20, 2016 9:19 am Post subject: |
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I just love this.
Bestcov |
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